2014-07-11 17:03:43 +00:00
/* Phaser (no libs) v2.0.7 - http://phaser.io - @photonstorm - (c) 2014 Photon Storm Ltd. */
2014-07-16 00:58:24 +00:00
( function ( ) { var a = this , b = b || { VERSION : "2.0.7-dev" , GAMES : [ ] , AUTO : 0 , CANVAS : 1 , WEBGL : 2 , HEADLESS : 3 , NONE : 0 , LEFT : 1 , RIGHT : 2 , UP : 3 , DOWN : 4 , SPRITE : 0 , BUTTON : 1 , IMAGE : 2 , GRAPHICS : 3 , TEXT : 4 , TILESPRITE : 5 , BITMAPTEXT : 6 , GROUP : 7 , RENDERTEXTURE : 8 , TILEMAP : 9 , TILEMAPLAYER : 10 , EMITTER : 11 , POLYGON : 12 , BITMAPDATA : 13 , CANVAS _FILTER : 14 , WEBGL _FILTER : 15 , ELLIPSE : 16 , SPRITEBATCH : 17 , RETROFONT : 18 , POINTER : 19 , blendModes : { NORMAL : 0 , ADD : 1 , MULTIPLY : 2 , SCREEN : 3 , OVERLAY : 4 , DARKEN : 5 , LIGHTEN : 6 , COLOR _DODGE : 7 , COLOR _BURN : 8 , HARD _LIGHT : 9 , SOFT _LIGHT : 10 , DIFFERENCE : 11 , EXCLUSION : 12 , HUE : 13 , SATURATION : 14 , COLOR : 15 , LUMINOSITY : 16 } , scaleModes : { DEFAULT : 0 , LINEAR : 0 , NEAREST : 1 } } ; if ( PIXI . InteractionManager = PIXI . InteractionManager || function ( ) { } , PIXI . dontSayHello = ! 0 , b . Utils = { transposeArray : function ( a ) { for ( var b = new Array ( a [ 0 ] . length ) , c = 0 ; c < a [ 0 ] . length ; c ++ ) { b [ c ] = new Array ( a . length - 1 ) ; for ( var d = a . length - 1 ; d > - 1 ; d -- ) b [ c ] [ d ] = a [ d ] [ c ] } return b } , rotateArray : function ( a , c ) { if ( "string" != typeof c && ( c = ( c % 360 + 360 ) % 360 ) , 90 === c || - 270 === c || "rotateLeft" === c ) a = b . Utils . transposeArray ( a ) , a = a . reverse ( ) ; else if ( - 90 === c || 270 === c || "rotateRight" === c ) a = a . reverse ( ) , a = b . Utils . transposeArray ( a ) ; else if ( 180 === Math . abs ( c ) || "rotate180" === c ) { for ( var d = 0 ; d < a . length ; d ++ ) a [ d ] . reverse ( ) ; a = a . reverse ( ) } return a } , parseDimension : function ( a , b ) { var c = 0 , d = 0 ; return "string" == typeof a ? "%" === a . substr ( - 1 ) ? ( c = parseInt ( a , 10 ) / 100 , d = 0 === b ? window . innerWidth * c : window . innerHeight * c ) : d = parseInt ( a , 10 ) : d = a , d } , shuffle : function ( a ) { for ( var b = a . length - 1 ; b > 0 ; b -- ) { var c = Math . floor ( Math . random ( ) * ( b + 1 ) ) , d = a [ b ] ; a [ b ] = a [ c ] , a [ c ] = d } return a } , pad : function ( a , b , c , d ) { if ( "undefined" == typeof b ) var b = 0 ; if ( "undefined" == typeof c ) var c = " " ; if ( "undefined" == typeof d ) var d = 3 ; var e = 0 ; if ( b + 1 >= a . length ) switch ( d ) { case 1 : a = new Array ( b + 1 - a . length ) . join ( c ) + a ; break ; case 3 : var f = Math . ceil ( ( e = b - a . length ) / 2 ) , g = e - f ; a = new Array ( g + 1 ) . join ( c ) + a + new Array ( f + 1 ) . join ( c ) ; break ; default : a += new Array ( b + 1 - a . length ) . join ( c ) } return a } , isPlainObject : function ( a ) { if ( "object" != typeof a || a . nodeType || a === a . window ) return ! 1 ; try { if ( a . constructor && ! { } . hasOwnProperty . call ( a . constructor . prototype , "isPrototypeOf" ) ) return ! 1 } catch ( b ) { return ! 1 } return ! 0 } , extend : function ( ) { var a , c , d , e , f , g , h = arguments [ 0 ] || { } , i = 1 , j = arguments . length , k = ! 1 ; for ( "boolean" == typeof h && ( k = h , h = arguments [ 1 ] || { } , i = 2 ) , j === i && ( h = this , -- i ) ; j > i ; i ++ ) if ( null != ( a = arguments [ i ] ) ) for ( c in a ) d = h [ c ] , e = a [ c ] , h !== e && ( k && e && ( b . Utils . isPlainObject ( e ) || ( f = Array . isArray ( e ) ) ) ? ( f ? ( f = ! 1 , g = d && Array . isArray ( d ) ? d : [ ] ) : g = d && b . Utils . isPlainObject ( d ) ? d : { } , h [ c ] = b . Utils . extend ( k , g , e ) ) : void 0 !== e && ( h [ c ] = e ) ) ; return h } , mixin : function ( a , c ) { if ( ! a || "object" != typeof a ) return c ; for ( var d in a ) { var e = a [ d ] ; if ( ! e . childNodes && ! e . cloneNode ) { var f = typeof a [ d ] ; c [ d ] = a [ d ] && "object" === f ? typeof c [ d ] === f ? b . Utils . mixin ( a [ d ] , c [ d ] ) : b . Utils . mixin ( a [ d ] , new e . constructor ) : a [ d ] } } return c } } , "function" != typeof Function . prototype . bind && ( Function . prototype . bind = function ( ) { var a = Array . prototype . slice ; return function ( b ) { function c ( ) { var f = e . concat ( a . call ( arguments ) ) ; d . apply ( this instanceof c ? this : b , f ) } var d = this , e = a . call ( arguments , 1 ) ; if ( "function" != typeof d ) throw new TypeError ; return c . prototype = function f ( a ) { return a && ( f . prototype = a ) , this instanceof f ? void 0 : new f } ( d . prototype ) , c } } ( ) ) , Array . isArray || ( Array . isArray = function ( a ) { return "[object Array]" == Object . prototype . toString . call ( a ) } ) , Array . prototype . forEach || ( Array . prototype . forEach = function ( a ) { "use strict" ; if ( void 0 === this || null === this ) throw new TypeError ; var b = Object ( this ) , c = b . length >>> 0 ; if ( "function" != typeof a ) throw new TypeError ; for ( var d = arguments . length >= 2 ? arguments [ 1 ] : void 0 , e = 0 ; c > e ; e ++ ) e in b && a . call ( d , b [ e ] , e , b ) } ) , "function" != typeof window . Uint32Array ) { var c = function ( a ) { var b = new Array ; window [ a ] = function ( a ) { if ( "number" == typeof a ) { Array . call ( this , a ) , this . length = a ; for ( var b = 0 ; b < this . length ; b ++ ) this [ b ] = 0 } else { Array . call ( this , a . length ) , this . length = a . length ; for ( var b = 0 ; b < this . length ; b ++ ) this [ b ] = a [ b ] } } , window [ a ] . prototype = b , window [ a ] . constructor = window [ a ] } ; c ( "Uint32Array" ) , c ( "Int16Array" ) } window . console || ( window . console = { } , window . console . log = window . console . assert = function ( ) { } , window . console . warn = window . console . assert = function ( ) { } ) , b . Circle = function ( a , b , c ) { a = a || 0 ,
} , resume : function ( ) { this . _created && this . onResumedCallback && this . onResumedCallback . call ( this . callbackContext , this . game ) } , update : function ( ) { this . _created && this . onUpdateCallback ? this . onUpdateCallback . call ( this . callbackContext , this . game ) : this . onLoadUpdateCallback && this . onLoadUpdateCallback . call ( this . callbackContext , this . game ) } , pauseUpdate : function ( ) { this . _created && this . onPauseUpdateCallback ? this . onPauseUpdateCallback . call ( this . callbackContext , this . game ) : this . onLoadUpdateCallback && this . onLoadUpdateCallback . call ( this . callbackContext , this . game ) } , preRender : function ( ) { this . onPreRenderCallback && this . onPreRenderCallback . call ( this . callbackContext , this . game ) } , render : function ( ) { this . _created && this . onRenderCallback ? ( this . game . renderType === b . CANVAS && ( this . game . context . save ( ) , this . game . context . setTransform ( 1 , 0 , 0 , 1 , 0 , 0 ) ) , this . onRenderCallback . call ( this . callbackContext , this . game ) , this . game . renderType === b . CANVAS && this . game . context . restore ( ) ) : this . onLoadRenderCallback && this . onLoadRenderCallback . call ( this . callbackContext , this . game ) } , destroy : function ( ) { this . callbackContext = null , this . onInitCallback = null , this . onShutDownCallback = null , this . onPreloadCallback = null , this . onLoadRenderCallback = null , this . onLoadUpdateCallback = null , this . onCreateCallback = null , this . onUpdateCallback = null , this . onRenderCallback = null , this . onPausedCallback = null , this . onResumedCallback = null , this . onPauseUpdateCallback = null , this . game = null , this . states = { } , this . _pendingState = null } } , b . StateManager . prototype . constructor = b . StateManager , b . LinkedList = function ( ) { this . next = null , this . prev = null , this . first = null , this . last = null , this . total = 0 } , b . LinkedList . prototype = { add : function ( a ) { return 0 === this . total && null === this . first && null === this . last ? ( this . first = a , this . last = a , this . next = a , a . prev = this , this . total ++ , a ) : ( this . last . next = a , a . prev = this . last , this . last = a , this . total ++ , a ) } , reset : function ( ) { this . first = null , this . last = null , this . next = null , this . prev = null , this . total = 0 } , remove : function ( a ) { return 1 === this . total ? ( this . reset ( ) , void ( a . next = a . prev = null ) ) : ( a === this . first ? this . first = this . first . next : a === this . last && ( this . last = this . last . prev ) , a . prev && ( a . prev . next = a . next ) , a . next && ( a . next . prev = a . prev ) , a . next = a . prev = null , null === this . first && ( this . last = null ) , void this . total -- ) } , callAll : function ( a ) { if ( this . first && this . last ) { var b = this . first ; do b && b [ a ] && b [ a ] . call ( b ) , b = b . next ; while ( b != this . last . next ) } } } , b . LinkedList . prototype . constructor = b . LinkedList , b . ArrayList = function ( ) { this . total = 0 , this . position = 0 , this . list = [ ] } , b . ArrayList . prototype = { add : function ( a ) { return this . exists ( a ) || ( this . list . push ( a ) , this . total ++ ) , a } , getIndex : function ( a ) { return this . list . indexOf ( a ) } , exists : function ( a ) { return this . list . indexOf ( a ) > - 1 } , reset : function ( ) { this . list . length = 0 , this . total = 0 } , remove : function ( a ) { var b = this . list . indexOf ( a ) ; return b > - 1 ? ( this . list . splice ( b , 1 ) , this . total -- , a ) : void 0 } , setAll : function ( a , b ) { for ( var c = this . list . length ; c -- ; ) this . list [ c ] && this . list [ c ] [ a ] && ( this . list [ c ] [ a ] = b ) } , callAll : function ( a ) { for ( var b = Array . prototype . splice . call ( arguments , 1 ) , c = this . list . length ; c -- ; ) this . list [ c ] && this . list [ c ] [ a ] && this . list [ c ] [ a ] . apply ( this . list [ c ] , b ) } } , Object . defineProperty ( b . ArrayList . prototype , "first" , { get : function ( ) { return this . position = 0 , this . total > 0 ? this . list [ 0 ] : null } } ) , Object . defineProperty ( b . ArrayList . prototype , "next" , { get : function ( ) { return this . position < this . total ? ( this . position ++ , this . list [ this . position ] ) : null } } ) , b . ArrayList . prototype . constructor = b . ArrayList , b . Signal = function ( ) { this . _bindings = [ ] , this . _prevParams = null ; var a = this ; this . dispatch = function ( ) { b . Signal . prototype . dispatch . apply ( a , arguments ) } } , b . Signal . prototype = { memorize : ! 1 , _shouldPropagate : ! 0 , active : ! 0 , validateListener : function ( a , b ) { if ( "function" != typeof a ) throw new Error ( "Phaser.Signal: listener is a required param of {fn}() and should be a Function." . replace ( "{fn}" , b ) ) } , _registerListener : function ( a , c , d , e ) { var f , g = this . _indexOfListener ( a , d ) ; if ( - 1 !== g ) { if ( f = this . _bindings [ g ] , f . isOnce ( ) !== c ) throw new Error ( "You cannot add" + ( c ? "" : "Once" ) + "() then add" + ( c ? "Once" : "" ) + "() the same listener without removing the relationship first." ) } else f = new b . SignalBinding ( this , a , c , d , e ) , this . _addBinding ( f
} , checkOrientation : function ( a ) { this . event = a , this . orientation = window . orientation , this . isLandscape ? this . enterLandscape . dispatch ( this . orientation , ! 0 , ! 1 ) : this . enterPortrait . dispatch ( this . orientation , ! 1 , ! 0 ) , this . scaleMode !== b . ScaleManager . NO _SCALE && this . refresh ( ) } , checkResize : function ( a ) { this . event = a , this . orientation = window . outerWidth > window . outerHeight ? 90 : 0 , this . isLandscape ? this . enterLandscape . dispatch ( this . orientation , ! 0 , ! 1 ) : this . enterPortrait . dispatch ( this . orientation , ! 1 , ! 0 ) , this . scaleMode !== b . ScaleManager . NO _SCALE && this . refresh ( ) , this . checkOrientationState ( ) } , refresh : function ( ) { if ( this . game . device . iPad || this . game . device . webApp || this . game . device . desktop || ( this . game . device . android && ! this . game . device . chrome ? window . scrollTo ( 0 , 1 ) : window . scrollTo ( 0 , 0 ) ) , null === this . _check && this . maxIterations > 0 ) { this . _iterations = this . maxIterations ; var a = this ; this . _check = window . setInterval ( function ( ) { return a . setScreenSize ( ) } , 10 ) , this . setScreenSize ( ) } } , setScreenSize : function ( a ) { "undefined" == typeof a && ( a = ! 1 ) , this . game . device . iPad || this . game . device . webApp || this . game . device . desktop || ( this . game . device . android && ! this . game . device . chrome ? window . scrollTo ( 0 , 1 ) : window . scrollTo ( 0 , 0 ) ) , this . _iterations -- , ( a || window . innerHeight > this . _startHeight || this . _iterations < 0 ) && ( document . documentElement . style . minHeight = window . innerHeight + "px" , this . incorrectOrientation ? this . setMaximum ( ) : this . isFullScreen ? this . fullScreenScaleMode === b . ScaleManager . EXACT _FIT ? this . setExactFit ( ) : this . fullScreenScaleMode === b . ScaleManager . SHOW _ALL && this . setShowAll ( ) : this . scaleMode === b . ScaleManager . EXACT _FIT ? this . setExactFit ( ) : this . scaleMode === b . ScaleManager . SHOW _ALL && this . setShowAll ( ) , this . setSize ( ) , clearInterval ( this . _check ) , this . _check = null ) } , setSize : function ( ) { this . incorrectOrientation || ( this . maxWidth && this . width > this . maxWidth && ( this . width = this . maxWidth ) , this . maxHeight && this . height > this . maxHeight && ( this . height = this . maxHeight ) , this . minWidth && this . width < this . minWidth && ( this . width = this . minWidth ) , this . minHeight && this . height < this . minHeight && ( this . height = this . minHeight ) ) , this . game . canvas . style . width = this . width + "px" , this . game . canvas . style . height = this . height + "px" , this . game . input . scale . setTo ( this . game . width / this . width , this . game . height / this . height ) , this . pageAlignHorizontally && ( this . width < window . innerWidth && ! this . incorrectOrientation ? ( this . margin . x = Math . round ( ( window . innerWidth - this . width ) / 2 ) , this . game . canvas . style . marginLeft = this . margin . x + "px" ) : ( this . margin . x = 0 , this . game . canvas . style . marginLeft = "0px" ) ) , this . pageAlignVertically && ( this . height < window . innerHeight && ! this . incorrectOrientation ? ( this . margin . y = Math . round ( ( window . innerHeight - this . height ) / 2 ) , this . game . canvas . style . marginTop = this . margin . y + "px" ) : ( this . margin . y = 0 , this . game . canvas . style . marginTop = "0px" ) ) , b . Canvas . getOffset ( this . game . canvas , this . game . stage . offset ) , this . bounds . setTo ( this . game . stage . offset . x , this . game . stage . offset . y , this . width , this . height ) , this . aspectRatio = this . width / this . height , this . scaleFactor . x = this . game . width / this . width , this . scaleFactor . y = this . game . height / this . height , this . scaleFactorInversed . x = this . width / this . game . width , this . scaleFactorInversed . y = this . height / this . game . height , this . hasResized . dispatch ( this . width , this . height ) , this . checkOrientationState ( ) } , setMaximum : function ( ) { this . width = window . innerWidth , this . height = window . innerHeight } , setShowAll : function ( ) { var a = Math . min ( window . innerHeight / this . game . height , window . innerWidth / this . game . width ) ; this . width = Math . round ( this . game . width * a ) , this . height = Math . round ( this . game . height * a ) } , setExactFit : function ( ) { var a = window . innerWidth , b = window . innerHeight ; this . width = this . maxWidth && a > this . maxWidth ? this . maxWidth : a , this . height = this . maxHeight && b > this . maxHeight ? this . maxHeight : b } } , b . ScaleManager . prototype . constructor = b . ScaleManager , Object . defineProperty ( b . ScaleManager . prototype , "isFullScreen" , { get : function ( ) { return document . fullscreenElement || document . mozFullScreenElement || document . webkitFullscreenElement } } ) , Object . defineProperty ( b . ScaleManager . prototype , "isPortrait" , { get : function ( ) { return 0 === this . orientation || 180 === this . orientation } } ) , Object . defineProperty ( b . ScaleManager . prototype , "isLandscape" , { get : fu
} , b . MSPointer . prototype = { start : function ( ) { if ( null === this . _onMSPointerDown ) { var a = this ; this . game . device . mspointer === ! 0 && ( this . _onMSPointerDown = function ( b ) { return a . onPointerDown ( b ) } , this . _onMSPointerMove = function ( b ) { return a . onPointerMove ( b ) } , this . _onMSPointerUp = function ( b ) { return a . onPointerUp ( b ) } , this . game . renderer . view . addEventListener ( "MSPointerDown" , this . _onMSPointerDown , ! 1 ) , this . game . renderer . view . addEventListener ( "MSPointerMove" , this . _onMSPointerMove , ! 1 ) , this . game . renderer . view . addEventListener ( "MSPointerUp" , this . _onMSPointerUp , ! 1 ) , this . game . renderer . view . addEventListener ( "pointerDown" , this . _onMSPointerDown , ! 1 ) , this . game . renderer . view . addEventListener ( "pointerMove" , this . _onMSPointerMove , ! 1 ) , this . game . renderer . view . addEventListener ( "pointerUp" , this . _onMSPointerUp , ! 1 ) , this . game . renderer . view . style [ "-ms-content-zooming" ] = "none" , this . game . renderer . view . style [ "-ms-touch-action" ] = "none" ) } } , onPointerDown : function ( a ) { this . game . input . disabled || this . disabled || ( a . preventDefault ( ) , a . identifier = a . pointerId , this . game . input . startPointer ( a ) ) } , onPointerMove : function ( a ) { this . game . input . disabled || this . disabled || ( a . preventDefault ( ) , a . identifier = a . pointerId , this . game . input . updatePointer ( a ) ) } , onPointerUp : function ( a ) { this . game . input . disabled || this . disabled || ( a . preventDefault ( ) , a . identifier = a . pointerId , this . game . input . stopPointer ( a ) ) } , stop : function ( ) { this . game . canvas . removeEventListener ( "MSPointerDown" , this . _onMSPointerDown ) , this . game . canvas . removeEventListener ( "MSPointerMove" , this . _onMSPointerMove ) , this . game . canvas . removeEventListener ( "MSPointerUp" , this . _onMSPointerUp ) , this . game . canvas . removeEventListener ( "pointerDown" , this . _onMSPointerDown ) , this . game . canvas . removeEventListener ( "pointerMove" , this . _onMSPointerMove ) , this . game . canvas . removeEventListener ( "pointerUp" , this . _onMSPointerUp ) } } , b . MSPointer . prototype . constructor = b . MSPointer , b . Pointer = function ( a , c ) { this . game = a , this . id = c , this . type = b . POINTER , this . exists = ! 0 , this . identifier = 0 , this . pointerId = null , this . target = null , this . button = null , this . _holdSent = ! 1 , this . _history = [ ] , this . _nextDrop = 0 , this . _stateReset = ! 1 , this . withinGame = ! 1 , this . clientX = - 1 , this . clientY = - 1 , this . pageX = - 1 , this . pageY = - 1 , this . screenX = - 1 , this . screenY = - 1 , this . rawMovementX = 0 , this . rawMovementY = 0 , this . movementX = 0 , this . movementY = 0 , this . x = - 1 , this . y = - 1 , this . isMouse = ! 1 , this . isDown = ! 1 , this . isUp = ! 0 , this . timeDown = 0 , this . timeUp = 0 , this . previousTapTime = 0 , this . totalTouches = 0 , this . msSinceLastClick = Number . MAX _VALUE , this . targetObject = null , this . active = ! 1 , this . position = new b . Point , this . positionDown = new b . Point , this . positionUp = new b . Point , this . circle = new b . Circle ( 0 , 0 , 44 ) , 0 === c && ( this . isMouse = ! 0 ) } , b . Pointer . prototype = { start : function ( a ) { return a . pointerId && ( this . pointerId = a . pointerId ) , this . identifier = a . identifier , this . target = a . target , "undefined" != typeof a . button && ( this . button = a . button ) , this . _history = [ ] , this . active = ! 0 , this . withinGame = ! 0 , this . isDown = ! 0 , this . isUp = ! 1 , this . msSinceLastClick = this . game . time . now - this . timeDown , this . timeDown = this . game . time . now , this . _holdSent = ! 1 , this . move ( a , ! 0 ) , this . positionDown . setTo ( this . x , this . y ) , ( this . game . input . multiInputOverride === b . Input . MOUSE _OVERRIDES _TOUCH || this . game . input . multiInputOverride === b . Input . MOUSE _TOUCH _COMBINE || this . game . input . multiInputOverride === b . Input . TOUCH _OVERRIDES _MOUSE && 0 === this . game . input . currentPointers ) && ( this . game . input . x = this . x , this . game . input . y = this . y , this . game . input . position . setTo ( this . x , this . y ) , this . game . input . onDown . dispatch ( this , a ) , this . game . input . resetSpeed ( this . x , this . y ) ) , this . _stateReset = ! 1 , this . totalTouches ++ , this . isMouse || this . game . input . currentPointers ++ , null !== this . targetObject && this . targetObject . _touchedHandler ( this ) , this } , update : function ( ) { this . active && ( this . _holdSent === ! 1 && this . duration >= this . game . input . holdRate && ( ( this . game . input . multiInputOverride == b . Input . MOUSE _OVERRIDES _TOUCH || this . game . input . multiInputOverride == b . Input . MOUSE _TOUCH _COMBINE || this . game . input . multiInputOverride == b . Input . TOUCH _OVERRIDES _MOUSE && 0 === this . game . input . currentPointers ) && this . game . input . onHold . dispatch ( this ) , this . _holdSent = ! 0 ) , this . game . input . recordPointerHistory && this . game . time . now >= this . _nextDrop && ( this . _
} , updateDrag : function ( a ) { return a . isUp ? ( this . stopDrag ( a ) , ! 1 ) : ( this . sprite . fixedToCamera ? ( this . allowHorizontalDrag && ( this . sprite . cameraOffset . x = a . x + this . _dragPoint . x + this . dragOffset . x ) , this . allowVerticalDrag && ( this . sprite . cameraOffset . y = a . y + this . _dragPoint . y + this . dragOffset . y ) , this . boundsRect && this . checkBoundsRect ( ) , this . boundsSprite && this . checkBoundsSprite ( ) , this . snapOnDrag && ( this . sprite . cameraOffset . x = Math . round ( ( this . sprite . cameraOffset . x - this . snapOffsetX % this . snapX ) / this . snapX ) * this . snapX + this . snapOffsetX % this . snapX , this . sprite . cameraOffset . y = Math . round ( ( this . sprite . cameraOffset . y - this . snapOffsetY % this . snapY ) / this . snapY ) * this . snapY + this . snapOffsetY % this . snapY ) ) : ( this . allowHorizontalDrag && ( this . sprite . x = a . x + this . _dragPoint . x + this . dragOffset . x ) , this . allowVerticalDrag && ( this . sprite . y = a . y + this . _dragPoint . y + this . dragOffset . y ) , this . boundsRect && this . checkBoundsRect ( ) , this . boundsSprite && this . checkBoundsSprite ( ) , this . snapOnDrag && ( this . sprite . x = Math . round ( ( this . sprite . x - this . snapOffsetX % this . snapX ) / this . snapX ) * this . snapX + this . snapOffsetX % this . snapX , this . sprite . y = Math . round ( ( this . sprite . y - this . snapOffsetY % this . snapY ) / this . snapY ) * this . snapY + this . snapOffsetY % this . snapY ) ) , ! 0 ) } , justOver : function ( a , b ) { return a = a || 0 , b = b || 500 , this . _pointerData [ a ] . isOver && this . overDuration ( a ) < b } , justOut : function ( a , b ) { return a = a || 0 , b = b || 500 , this . _pointerData [ a ] . isOut && this . game . time . now - this . _pointerData [ a ] . timeOut < b } , justPressed : function ( a , b ) { return a = a || 0 , b = b || 500 , this . _pointerData [ a ] . isDown && this . downDuration ( a ) < b } , justReleased : function ( a , b ) { return a = a || 0 , b = b || 500 , this . _pointerData [ a ] . isUp && this . game . time . now - this . _pointerData [ a ] . timeUp < b } , overDuration : function ( a ) { return a = a || 0 , this . _pointerData [ a ] . isOver ? this . game . time . now - this . _pointerData [ a ] . timeOver : - 1 } , downDuration : function ( a ) { return a = a || 0 , this . _pointerData [ a ] . isDown ? this . game . time . now - this . _pointerData [ a ] . timeDown : - 1 } , enableDrag : function ( a , c , d , e , f , g ) { "undefined" == typeof a && ( a = ! 1 ) , "undefined" == typeof c && ( c = ! 1 ) , "undefined" == typeof d && ( d = ! 1 ) , "undefined" == typeof e && ( e = 255 ) , "undefined" == typeof f && ( f = null ) , "undefined" == typeof g && ( g = null ) , this . _dragPoint = new b . Point , this . draggable = ! 0 , this . bringToTop = c , this . dragOffset = new b . Point , this . dragFromCenter = a , this . pixelPerfectClick = d , this . pixelPerfectAlpha = e , f && ( this . boundsRect = f ) , g && ( this . boundsSprite = g ) } , disableDrag : function ( ) { if ( this . _pointerData ) for ( var a = 0 ; 10 > a ; a ++ ) this . _pointerData [ a ] . isDragged = ! 1 ; this . draggable = ! 1 , this . isDragged = ! 1 , this . _draggedPointerID = - 1 } , startDrag : function ( a ) { if ( this . isDragged = ! 0 , this . _draggedPointerID = a . id , this . _pointerData [ a . id ] . isDragged = ! 0 , this . sprite . fixedToCamera ) this . dragFromCenter ? ( this . sprite . centerOn ( a . x , a . y ) , this . _dragPoint . setTo ( this . sprite . cameraOffset . x - a . x , this . sprite . cameraOffset . y - a . y ) ) : this . _dragPoint . setTo ( this . sprite . cameraOffset . x - a . x , this . sprite . cameraOffset . y - a . y ) ; else if ( this . dragFromCenter ) { var b = this . sprite . getBounds ( ) ; this . sprite . x = a . x + ( this . sprite . x - b . centerX ) , this . sprite . y = a . y + ( this . sprite . y - b . centerY ) , this . _dragPoint . setTo ( this . sprite . x - a . x , this . sprite . y - a . y ) } else this . _dragPoint . setTo ( this . sprite . x - a . x , this . sprite . y - a . y ) ; this . updateDrag ( a ) , this . bringToTop && ( this . _dragPhase = ! 0 , this . sprite . bringToTop ( ) ) , this . sprite . events . onDragStart . dispatch ( this . sprite , a ) } , stopDrag : function ( a ) { this . isDragged = ! 1 , this . _draggedPointerID = - 1 , this . _pointerData [ a . id ] . isDragged = ! 1 , this . _dragPhase = ! 1 , this . snapOnRelease && ( this . sprite . fixedToCamera ? ( this . sprite . cameraOffset . x = Math . round ( ( this . sprite . cameraOffset . x - this . snapOffsetX % this . snapX ) / this . snapX ) * this . snapX + this . snapOffsetX % this . snapX , this . sprite . cameraOffset . y = Math . round ( ( this . sprite . cameraOffset . y - this . snapOffsetY % this . snapY ) / this . snapY ) * this . snapY + this . snapOffsetY % this . snapY ) : ( this . sprite . x = Math . round ( ( this . sprite . x - this . snapOffsetX % this . snapX ) / this . snapX ) * this . snapX + this . snapOffsetX % this . snapX , this . sprite . y = Math . round ( ( this . sprite . y - this . snapOffsetY % this . snapY ) / this . snapY ) * this . snapY + this . snapOffsetY % this . snapY ) ) , this . sprite . events . onDragStop . dispatch ( this . sprite , a ) , this . checkPointerOver ( a ) === ! 1 && this . _pointerOutHandler ( a ) } , setDragLock : function ( a , b ) { "undefined" == type
else if ( this . texture instanceof PIXI . Texture ) { var c = { } ; b . Utils . extend ( ! 0 , c , this . texture ) , c . sourceWidth = c . width , c . sourceHeight = c . height , c . frame = a , c . width = a . width , c . height = a . height , this . texture = c , this . texture . updateFrame = ! 0 , PIXI . Texture . frameUpdates . push ( this . texture ) } else this . texture . setFrame ( a ) } , b . Image . prototype . revive = function ( ) { return this . alive = ! 0 , this . exists = ! 0 , this . visible = ! 0 , this . events && this . events . onRevived . dispatch ( this ) , this } , b . Image . prototype . kill = function ( ) { return this . alive = ! 1 , this . exists = ! 1 , this . visible = ! 1 , this . events && this . events . onKilled . dispatch ( this ) , this } , b . Image . prototype . destroy = function ( a ) { if ( null !== this . game && ! this . destroyPhase ) { "undefined" == typeof a && ( a = ! 0 ) , this . _cache [ 8 ] = 1 , this . parent && ( this . parent instanceof b . Group ? this . parent . remove ( this ) : this . parent . removeChild ( this ) ) , this . events && this . events . destroy ( ) , this . input && this . input . destroy ( ) ; var c = this . children . length ; if ( a ) for ( ; c -- ; ) this . children [ c ] . destroy ( a ) ; else for ( ; c -- ; ) this . removeChild ( this . children [ c ] ) ; this . alive = ! 1 , this . exists = ! 1 , this . visible = ! 1 , this . filters = null , this . mask = null , this . game = null , this . _cache [ 8 ] = 0 } } , b . Image . prototype . reset = function ( a , b ) { return this . world . setTo ( a , b ) , this . position . x = a , this . position . y = b , this . alive = ! 0 , this . exists = ! 0 , this . visible = ! 0 , this . renderable = ! 0 , this } , b . Image . prototype . bringToTop = function ( ) { return this . parent && this . parent . bringToTop ( this ) , this } , Object . defineProperty ( b . Image . prototype , "angle" , { get : function ( ) { return b . Math . wrapAngle ( b . Math . radToDeg ( this . rotation ) ) } , set : function ( a ) { this . rotation = b . Math . degToRad ( b . Math . wrapAngle ( a ) ) } } ) , Object . defineProperty ( b . Image . prototype , "deltaX" , { get : function ( ) { return this . world . x - this . _cache [ 0 ] } } ) , Object . defineProperty ( b . Image . prototype , "deltaY" , { get : function ( ) { return this . world . y - this . _cache [ 1 ] } } ) , Object . defineProperty ( b . Image . prototype , "deltaZ" , { get : function ( ) { return this . rotation - this . _cache [ 2 ] } } ) , Object . defineProperty ( b . Image . prototype , "inWorld" , { get : function ( ) { return this . game . world . bounds . intersects ( this . getBounds ( ) ) } } ) , Object . defineProperty ( b . Image . prototype , "inCamera" , { get : function ( ) { return this . game . world . camera . screenView . intersects ( this . getBounds ( ) ) } } ) , Object . defineProperty ( b . Image . prototype , "frame" , { get : function ( ) { return this . _frame } , set : function ( a ) { if ( a !== this . frame && this . game . cache . isSpriteSheet ( this . key ) ) { var b = this . game . cache . getFrameData ( this . key ) ; b && a < b . total && b . getFrame ( a ) && ( this . setTexture ( PIXI . TextureCache [ b . getFrame ( a ) . uuid ] ) , this . _frame = a ) } } } ) , Object . defineProperty ( b . Image . prototype , "frameName" , { get : function ( ) { return this . _frameName } , set : function ( a ) { if ( a !== this . frameName && this . game . cache . isSpriteSheet ( this . key ) ) { var b = this . game . cache . getFrameData ( this . key ) ; b && b . getFrameByName ( a ) && ( this . setTexture ( PIXI . TextureCache [ b . getFrameByName ( a ) . uuid ] ) , this . _frameName = a ) } } } ) , Object . defineProperty ( b . Image . prototype , "renderOrderID" , { get : function ( ) { return this . _cache [ 3 ] } } ) , Object . defineProperty ( b . Image . prototype , "inputEnabled" , { get : function ( ) { return this . input && this . input . enabled } , set : function ( a ) { a ? null === this . input ? ( this . input = new b . InputHandler ( this ) , this . input . start ( ) ) : this . input && ! this . input . enabled && this . input . start ( ) : this . input && this . input . enabled && this . input . stop ( ) } } ) , Object . defineProperty ( b . Image . prototype , "fixedToCamera" , { get : function ( ) { return ! ! this . _cache [ 7 ] } , set : function ( a ) { a ? ( this . _cache [ 7 ] = 1 , this . cameraOffset . set ( this . x , this . y ) ) : this . _cache [ 7 ] = 0 } } ) , Object . defineProperty ( b . Image . prototype , "smoothed" , { get : function ( ) { return ! this . texture . baseTexture . scaleMode } , set : function ( a ) { a ? this . texture && ( this . texture . baseTexture . scaleMode = 0 ) : this . texture && ( this . texture . baseTexture . scaleMode = 1 ) } } ) , Object . defineProperty ( b . Image . prototype , "destroyPhase" , { get : function ( ) { return ! ! this . _cache [ 8 ] } } ) , b . TileSprite = function ( a , c , d , e , f , g , h ) { c = c || 0 , d = d || 0 , e = e || 256 , f = f || 256 , g = g || null , h = h || null , this . game = a , this . name = "" , this . type = b . TILESPRITE , this . z = 0 , this . events = new b . Events ( this ) , this . animations = new b . AnimationManager ( this ) , this . key = g , this . _frame = 0 , this . _frameName = "" , this . _scroll = new b . Point , PIXI . TilingSprite . call ( this , PIXI . TextureCache . _ _default , e , f ) , this . position . set ( c , d ) , this . inpu
} , b . RetroFont . prototype . setText = function ( a , b , c , d , e , f ) { this . multiLine = b || ! 1 , this . customSpacingX = c || 0 , this . customSpacingY = d || 0 , this . align = e || "left" , this . autoUpperCase = f ? ! 1 : ! 0 , a . length > 0 && ( this . text = a ) } , b . RetroFont . prototype . buildRetroFontText = function ( ) { var a = 0 , c = 0 ; if ( this . clear ( ) , this . multiLine ) { var d = this . _text . split ( "\n" ) ; this . fixedWidth > 0 ? this . resize ( this . fixedWidth , d . length * ( this . characterHeight + this . customSpacingY ) - this . customSpacingY , ! 0 ) : this . resize ( this . getLongestLine ( ) * ( this . characterWidth + this . customSpacingX ) , d . length * ( this . characterHeight + this . customSpacingY ) - this . customSpacingY , ! 0 ) ; for ( var e = 0 ; e < d . length ; e ++ ) { switch ( this . align ) { case b . RetroFont . ALIGN _LEFT : a = 0 ; break ; case b . RetroFont . ALIGN _RIGHT : a = this . width - d [ e ] . length * ( this . characterWidth + this . customSpacingX ) ; break ; case b . RetroFont . ALIGN _CENTER : a = this . width / 2 - d [ e ] . length * ( this . characterWidth + this . customSpacingX ) / 2 , a += this . customSpacingX / 2 } 0 > a && ( a = 0 ) , this . pasteLine ( d [ e ] , a , c , this . customSpacingX ) , c += this . characterHeight + this . customSpacingY } } else { switch ( this . fixedWidth > 0 ? this . resize ( this . fixedWidth , this . characterHeight , ! 0 ) : this . resize ( this . _text . length * ( this . characterWidth + this . customSpacingX ) , this . characterHeight , ! 0 ) , this . align ) { case b . RetroFont . ALIGN _LEFT : a = 0 ; break ; case b . RetroFont . ALIGN _RIGHT : a = this . width - this . _text . length * ( this . characterWidth + this . customSpacingX ) ; break ; case b . RetroFont . ALIGN _CENTER : a = this . width / 2 - this . _text . length * ( this . characterWidth + this . customSpacingX ) / 2 , a += this . customSpacingX / 2 } this . textureBuffer . clear ( ) , this . pasteLine ( this . _text , a , 0 , this . customSpacingX ) } } , b . RetroFont . prototype . pasteLine = function ( a , c , d , e ) { for ( var f = new b . Point , g = 0 ; g < a . length ; g ++ ) if ( " " == a . charAt ( g ) ) c += this . characterWidth + e ; else if ( this . grabData [ a . charCodeAt ( g ) ] >= 0 && ( this . stamp . frame = this . grabData [ a . charCodeAt ( g ) ] , f . set ( c , d ) , this . render ( this . stamp , f , ! 1 ) , c += this . characterWidth + e , c > this . width ) ) break } , b . RetroFont . prototype . getLongestLine = function ( ) { var a = 0 ; if ( this . _text . length > 0 ) for ( var b = this . _text . split ( "\n" ) , c = 0 ; c < b . length ; c ++ ) b [ c ] . length > a && ( a = b [ c ] . length ) ; return a } , b . RetroFont . prototype . removeUnsupportedCharacters = function ( a ) { for ( var b = "" , c = 0 ; c < this . _text . length ; c ++ ) { var d = this . _text [ c ] , e = d . charCodeAt ( 0 ) ; ( this . grabData [ e ] >= 0 || ! a && "\n" === d ) && ( b = b . concat ( d ) ) } return b } , b . RetroFont . prototype . updateOffset = function ( a , b ) { if ( this . offsetX !== a || this . offsetY !== b ) { for ( var c = a - this . offsetX , d = b - this . offsetY , e = this . game . cache . getFrameData ( this . stamp . key ) . getFrames ( ) , f = e . length ; f -- ; ) e [ f ] . x += c , e [ f ] . y += d , PIXI . TextureCache [ e [ f ] . uuid ] . frame . x = e [ f ] . x , PIXI . TextureCache [ e [ f ] . uuid ] . frame . y = e [ f ] . y ; this . buildRetroFontText ( ) } } , Object . defineProperty ( b . RetroFont . prototype , "text" , { get : function ( ) { return this . _text } , set : function ( a ) { var b ; b = this . autoUpperCase ? a . toUpperCase ( ) : a , b !== this . _text && ( this . _text = b , this . removeUnsupportedCharacters ( this . multiLine ) , this . buildRetroFontText ( ) ) } } ) , Object . defineProperty ( b . RetroFont . prototype , "smoothed" , { get : function ( ) { return this . stamp . smoothed } , set : function ( a ) { this . stamp . smoothed = a , this . buildRetroFontText ( ) } } ) , b . Particle = function ( a , c , d , e , f ) { b . Sprite . call ( this , a , c , d , e , f ) , this . autoScale = ! 1 , this . scaleData = null , this . _s = 0 , this . autoAlpha = ! 1 , this . alphaData = null , this . _a = 0 } , b . Particle . prototype = Object . create ( b . Sprite . prototype ) , b . Particle . prototype . constructor = b . Particle , b . Particle . prototype . update = function ( ) { this . autoScale && ( this . _s -- , this . _s ? this . scale . set ( this . scaleData [ this . _s ] . x , this . scaleData [ this . _s ] . y ) : this . autoScale = ! 1 ) , this . autoAlpha && ( this . _a -- , this . _a ? this . alpha = this . alphaData [ this . _a ] . v : this . autoAlpha = ! 1 ) } , b . Particle . prototype . onEmit = function ( ) { } , b . Particle . prototype . setAlphaData = function ( a ) { this . alphaData = a , this . _a = a . length - 1 , this . alpha = this . alphaData [ this . _a ] . v , this . autoAlpha = ! 0 } , b . Particle . prototype . setScaleData = function ( a ) { this . scaleData = a , this . _s = a . length - 1 , this . scale . set ( this . scaleData [ this . _s ] . x , this . scaleData [ this . _s ] . y ) , this . autoScale = ! 0 } , b . Particle . prototype . reset = function ( a , b , c ) { return "undefined" == typeof c && ( c = 1 ) , this . world . setTo ( a , b ) , this . position . x = a , this . position . y = b , this . alive = ! 0 , this . exists = ! 0 , this . visible = ! 0 , this . renderable = ! 0 , this . _outOfBoundsFir
for ( b in this . _valuesStartRepeat ) { if ( "string" == typeof this . _valuesEnd [ b ] && ( this . _valuesStartRepeat [ b ] = this . _valuesStartRepeat [ b ] + parseFloat ( this . _valuesEnd [ b ] , 10 ) ) , this . _yoyo ) { var g = this . _valuesStartRepeat [ b ] ; this . _valuesStartRepeat [ b ] = this . _valuesEnd [ b ] , this . _valuesEnd [ b ] = g } this . _valuesStart [ b ] = this . _valuesStartRepeat [ b ] } return this . _yoyo && ( this . _reversed = ! this . _reversed ) , this . _startTime = a + this . _delayTime , this . onLoop . dispatch ( this . _object ) , ! 0 } this . isRunning = ! 1 , this . onComplete . dispatch ( this . _object ) ; for ( var h = 0 , i = this . _chainedTweens . length ; i > h ; h ++ ) this . _chainedTweens [ h ] . start ( a ) ; return ! 1 } return ! 0 } } , b . Tween . prototype . constructor = b . Tween , b . Easing = { Linear : { None : function ( a ) { return a } } , Quadratic : { In : function ( a ) { return a * a } , Out : function ( a ) { return a * ( 2 - a ) } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? . 5 * a * a : - . 5 * ( -- a * ( a - 2 ) - 1 ) } } , Cubic : { In : function ( a ) { return a * a * a } , Out : function ( a ) { return -- a * a * a + 1 } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? . 5 * a * a * a : . 5 * ( ( a -= 2 ) * a * a + 2 ) } } , Quartic : { In : function ( a ) { return a * a * a * a } , Out : function ( a ) { return 1 - -- a * a * a * a } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? . 5 * a * a * a * a : - . 5 * ( ( a -= 2 ) * a * a * a - 2 ) } } , Quintic : { In : function ( a ) { return a * a * a * a * a } , Out : function ( a ) { return -- a * a * a * a * a + 1 } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? . 5 * a * a * a * a * a : . 5 * ( ( a -= 2 ) * a * a * a * a + 2 ) } } , Sinusoidal : { In : function ( a ) { return 1 - Math . cos ( a * Math . PI / 2 ) } , Out : function ( a ) { return Math . sin ( a * Math . PI / 2 ) } , InOut : function ( a ) { return . 5 * ( 1 - Math . cos ( Math . PI * a ) ) } } , Exponential : { In : function ( a ) { return 0 === a ? 0 : Math . pow ( 1024 , a - 1 ) } , Out : function ( a ) { return 1 === a ? 1 : 1 - Math . pow ( 2 , - 10 * a ) } , InOut : function ( a ) { return 0 === a ? 0 : 1 === a ? 1 : ( a *= 2 ) < 1 ? . 5 * Math . pow ( 1024 , a - 1 ) : . 5 * ( - Math . pow ( 2 , - 10 * ( a - 1 ) ) + 2 ) } } , Circular : { In : function ( a ) { return 1 - Math . sqrt ( 1 - a * a ) } , Out : function ( a ) { return Math . sqrt ( 1 - -- a * a ) } , InOut : function ( a ) { return ( a *= 2 ) < 1 ? - . 5 * ( Math . sqrt ( 1 - a * a ) - 1 ) : . 5 * ( Math . sqrt ( 1 - ( a -= 2 ) * a ) + 1 ) } } , Elastic : { In : function ( a ) { var b , c = . 1 , d = . 4 ; return 0 === a ? 0 : 1 === a ? 1 : ( ! c || 1 > c ? ( c = 1 , b = d / 4 ) : b = d * Math . asin ( 1 / c ) / ( 2 * Math . PI ) , - ( c * Math . pow ( 2 , 10 * ( a -= 1 ) ) * Math . sin ( 2 * ( a - b ) * Math . PI / d ) ) ) } , Out : function ( a ) { var b , c = . 1 , d = . 4 ; return 0 === a ? 0 : 1 === a ? 1 : ( ! c || 1 > c ? ( c = 1 , b = d / 4 ) : b = d * Math . asin ( 1 / c ) / ( 2 * Math . PI ) , c * Math . pow ( 2 , - 10 * a ) * Math . sin ( 2 * ( a - b ) * Math . PI / d ) + 1 ) } , InOut : function ( a ) { var b , c = . 1 , d = . 4 ; return 0 === a ? 0 : 1 === a ? 1 : ( ! c || 1 > c ? ( c = 1 , b = d / 4 ) : b = d * Math . asin ( 1 / c ) / ( 2 * Math . PI ) , ( a *= 2 ) < 1 ? - . 5 * c * Math . pow ( 2 , 10 * ( a -= 1 ) ) * Math . sin ( 2 * ( a - b ) * Math . PI / d ) : c * Math . pow ( 2 , - 10 * ( a -= 1 ) ) * Math . sin ( 2 * ( a - b ) * Math . PI / d ) * . 5 + 1 ) } } , Back : { In : function ( a ) { var b = 1.70158 ; return a * a * ( ( b + 1 ) * a - b ) } , Out : function ( a ) { var b = 1.70158 ; return -- a * a * ( ( b + 1 ) * a + b ) + 1 } , InOut : function ( a ) { var b = 2.5949095 ; return ( a *= 2 ) < 1 ? . 5 * a * a * ( ( b + 1 ) * a - b ) : . 5 * ( ( a -= 2 ) * a * ( ( b + 1 ) * a + b ) + 2 ) } } , Bounce : { In : function ( a ) { return 1 - b . Easing . Bounce . Out ( 1 - a ) } , Out : function ( a ) { return 1 / 2.75 > a ? 7.5625 * a * a : 2 / 2.75 > a ? 7.5625 * ( a -= 1.5 / 2.75 ) * a + . 75 : 2.5 / 2.75 > a ? 7.5625 * ( a -= 2.25 / 2.75 ) * a + . 9375 : 7.5625 * ( a -= 2.625 / 2.75 ) * a + . 984375 } , InOut : function ( a ) { return . 5 > a ? . 5 * b . Easing . Bounce . In ( 2 * a ) : . 5 * b . Easing . Bounce . Out ( 2 * a - 1 ) + . 5 } } } , b . Time = function ( a ) { this . game = a , this . time = 0 , this . now = 0 , this . elapsed = 0 , this . pausedTime = 0 , this . advancedTiming = ! 1 , this . fps = 0 , this . fpsMin = 1e3 , this . fpsMax = 0 , this . msMin = 1e3 , this . msMax = 0 , this . physicsElapsed = 0 , this . deltaCap = 0 , this . timeCap = 1e3 , this . frames = 0 , this . pauseDuration = 0 , this . timeToCall = 0 , this . lastTime = 0 , this . events = new b . Timer ( this . game , ! 1 ) , this . _started = 0 , this . _timeLastSecond = 0 , this . _pauseStarted = 0 , this . _justResumed = ! 1 , this . _timers = [ ] , this . _len = 0 , this . _i = 0 } , b . Time . prototype = { boot : function ( ) { this . _started = Date . now ( ) , this . events . start ( ) } , add : function ( a ) { return this . _timers . push ( a ) , a } , create : function ( a ) { "undefined" == typeof a && ( a = ! 0 ) ; var c = new b . Timer ( this . game , a ) ; return this . _timers . push ( c ) , c } , removeAll : function ( ) { for ( var a = 0 ; a < this . _timers . length ; a ++ ) this . _timers [ a ] . destroy ( ) ; this . _timers = [ ] , this . events . removeAll ( ) } , update : function ( a ) { if ( this . now = a , this . timeToCall = this . game . math . max ( 0 , 16 - ( a - this . lastTime ) ) , this . elapsed = this . now - this . time , this . elapsed > this . timeCap && ( this . elapsed = 1 / 60 ) , this . physicsElapsed = this . elapsed / 1e3 || 1 / 60 , this . deltaCap > 0 && this . physicsElapsed > this . deltaCap && ( this . physicsElapsed = this . deltaCap ) , this . advancedTiming && ( this . msMin = this . game . math . min ( this . msMin , this . elapsed ) , t
} , getFrameData : function ( a ) { return this . _images [ a ] && this . _images [ a ] . frameData ? this . _images [ a ] . frameData : null } , updateFrameData : function ( a , b ) { this . _images [ a ] && ( this . _images [ a ] . spriteSheet = ! 0 , this . _images [ a ] . frameData = b ) } , getFrameByIndex : function ( a , b ) { return this . _images [ a ] && this . _images [ a ] . frameData ? this . _images [ a ] . frameData . getFrame ( b ) : null } , getFrameByName : function ( a , b ) { return this . _images [ a ] && this . _images [ a ] . frameData ? this . _images [ a ] . frameData . getFrameByName ( b ) : null } , getFrame : function ( a ) { return this . _images [ a ] && this . _images [ a ] . spriteSheet === ! 1 ? this . _images [ a ] . frame : null } , getTextureFrame : function ( a ) { return this . _textures [ a ] ? this . _textures [ a ] . frame : null } , getTexture : function ( a ) { return this . _textures [ a ] ? this . _textures [ a ] : void console . warn ( 'Phaser.Cache.getTexture: Invalid key: "' + a + '"' ) } , getSound : function ( a ) { return this . _sounds [ a ] ? this . _sounds [ a ] : void console . warn ( 'Phaser.Cache.getSound: Invalid key: "' + a + '"' ) } , getSoundData : function ( a ) { return this . _sounds [ a ] ? this . _sounds [ a ] . data : void console . warn ( 'Phaser.Cache.getSoundData: Invalid key: "' + a + '"' ) } , isSoundDecoded : function ( a ) { return this . _sounds [ a ] ? this . _sounds [ a ] . decoded : void 0 } , isSoundReady : function ( a ) { return this . _sounds [ a ] && this . _sounds [ a ] . decoded && this . game . sound . touchLocked === ! 1 } , isSpriteSheet : function ( a ) { return this . _images [ a ] ? this . _images [ a ] . spriteSheet : ! 1 } , getText : function ( a ) { return this . _text [ a ] ? this . _text [ a ] . data : void console . warn ( 'Phaser.Cache.getText: Invalid key: "' + a + '"' ) } , getJSON : function ( a ) { return this . _json [ a ] ? this . _json [ a ] . data : void console . warn ( 'Phaser.Cache.getJSON: Invalid key: "' + a + '"' ) } , getBinary : function ( a ) { return this . _binary [ a ] ? this . _binary [ a ] : void console . warn ( 'Phaser.Cache.getBinary: Invalid key: "' + a + '"' ) } , getKeys : function ( a ) { var c = null ; switch ( a ) { case b . Cache . CANVAS : c = this . _canvases ; break ; case b . Cache . IMAGE : c = this . _images ; break ; case b . Cache . TEXTURE : c = this . _textures ; break ; case b . Cache . SOUND : c = this . _sounds ; break ; case b . Cache . TEXT : c = this . _text ; break ; case b . Cache . PHYSICS : c = this . _physics ; break ; case b . Cache . TILEMAP : c = this . _tilemaps ; break ; case b . Cache . BINARY : c = this . _binary ; break ; case b . Cache . BITMAPDATA : c = this . _bitmapDatas ; break ; case b . Cache . BITMAPFONT : c = this . _bitmapFont ; break ; case b . Cache . JSON : c = this . _json } if ( c ) { var d = [ ] ; for ( var e in c ) "__default" !== e && "__missing" !== e && d . push ( e ) ; return d } } , removeCanvas : function ( a ) { delete this . _canvases [ a ] } , removeImage : function ( a ) { delete this . _images [ a ] } , removeSound : function ( a ) { delete this . _sounds [ a ] } , removeText : function ( a ) { delete this . _text [ a ] } , removeJSON : function ( a ) { delete this . _json [ a ] } , removePhysics : function ( a ) { delete this . _physics [ a ] } , removeTilemap : function ( a ) { delete this . _tilemaps [ a ] } , removeBinary : function ( a ) { delete this . _binary [ a ] } , removeBitmapData : function ( a ) { delete this . _bitmapDatas [ a ] } , removeBitmapFont : function ( a ) { delete this . _bitmapFont [ a ] } , destroy : function ( ) { for ( var a in this . _canvases ) delete this . _canvases [ a ] ; for ( var a in this . _images ) "__default" !== a && "__missing" !== a && delete this . _images [ a ] ; for ( var a in this . _sounds ) delete this . _sounds [ a ] ; for ( var a in this . _text ) delete this . _text [ a ] ; for ( var a in this . _json ) delete this . _json [ a ] ; for ( var a in this . _textures ) delete this . _textures [ a ] ; for ( var a in this . _physics ) delete this . _physics [ a ] ; for ( var a in this . _tilemaps ) delete this . _tilemaps [ a ] ; for ( var a in this . _binary ) delete this . _binary [ a ] ; for ( var a in this . _bitmapDatas ) delete this . _bitmapDatas [ a ] ; for ( var a in this . _bitmapFont ) delete this . _bitmapFont [ a ] } } , b . Cache . prototype . constructor = b . Cache , b . Loader = function ( a ) { this . game = a , this . isLoading = ! 1 , this . hasLoaded = ! 1 , this . progress = 0 , this . progressFloat = 0 , this . preloadSprite = null , this . crossOrigin = ! 1 , this . baseURL = "" , this . onLoadStart = new b . Signal , this . onFileStart = new b . Signal , this . onFileComplete = new b . Signal , this . onFileError = new b . Signal , this . onLoadComplete = new b . Signal , this . onPackComplete = new b . Signal , this . _packList = [ ] , this . _packIndex = 0 , this . _fileList = [ ] , this . _fileIndex = 0 , this . _progressChunk = 0 , this . _xhr = new XMLHttpRequest , this . _ajax = null } , b . Loader . TEXTURE _ATLAS _JSON _ARRAY = 0 , b . Loader . TEXTURE _ATLAS _JSON _HASH = 1 , b . Loader . TEXTURE _ATLAS _XML _STARLING = 2 , b . Loader . PHYSICS _LIME _CORONA _JSON = 3
if ( c && this . game . cache . isSoundDecoded ( a ) === ! 1 ) { this . game . cache . updateSound ( a , "isDecoding" , ! 0 ) ; var d = this ; this . context . decodeAudioData ( c , function ( c ) { d . game . cache . decodedSound ( a , c ) , b && d . onSoundDecode . dispatch ( a , b ) } ) } } , update : function ( ) { this . touchLocked && this . game . device . webAudio && null !== this . _unlockSource && ( this . _unlockSource . playbackState === this . _unlockSource . PLAYING _STATE || this . _unlockSource . playbackState === this . _unlockSource . FINISHED _STATE ) && ( this . touchLocked = ! 1 , this . _unlockSource = null , this . game . input . touch . callbackContext = null , this . game . input . touch . touchStartCallback = null ) ; for ( var a = 0 ; a < this . _sounds . length ; a ++ ) this . _sounds [ a ] . update ( ) } , add : function ( a , c , d , e ) { "undefined" == typeof c && ( c = 1 ) , "undefined" == typeof d && ( d = ! 1 ) , "undefined" == typeof e && ( e = this . connectToMaster ) ; var f = new b . Sound ( this . game , a , c , d , e ) ; return this . _sounds . push ( f ) , f } , remove : function ( a ) { for ( var b = this . _sounds . length ; b -- ; ) if ( this . _sounds [ b ] === a ) return this . _sounds [ b ] . destroy ( ! 1 ) , this . _sounds . splice ( b , 1 ) , ! 0 ; return ! 1 } , removeByKey : function ( a ) { for ( var b = this . _sounds . length , c = 0 ; b -- ; ) this . _sounds [ b ] . key === a && ( this . _sounds [ b ] . destroy ( ! 1 ) , this . _sounds . splice ( b , 1 ) , c ++ ) ; return c } , play : function ( a , b , c ) { var d = this . add ( a , b , c ) ; return d . play ( ) , d } , setMute : function ( ) { if ( ! this . _muted ) { this . _muted = ! 0 , this . usingWebAudio && ( this . _muteVolume = this . masterGain . gain . value , this . masterGain . gain . value = 0 ) ; for ( var a = 0 ; a < this . _sounds . length ; a ++ ) this . _sounds [ a ] . usingAudioTag && ( this . _sounds [ a ] . mute = ! 0 ) } } , unsetMute : function ( ) { if ( this . _muted && ! this . _codeMuted ) { this . _muted = ! 1 , this . usingWebAudio && ( this . masterGain . gain . value = this . _muteVolume ) ; for ( var a = 0 ; a < this . _sounds . length ; a ++ ) this . _sounds [ a ] . usingAudioTag && ( this . _sounds [ a ] . mute = ! 1 ) } } } , b . SoundManager . prototype . constructor = b . SoundManager , Object . defineProperty ( b . SoundManager . prototype , "mute" , { get : function ( ) { return this . _muted } , set : function ( a ) { if ( a = a || null ) { if ( this . _muted ) return ; this . _codeMuted = ! 0 , this . setMute ( ) } else { if ( ! this . _muted ) return ; this . _codeMuted = ! 1 , this . unsetMute ( ) } } } ) , Object . defineProperty ( b . SoundManager . prototype , "volume" , { get : function ( ) { return this . usingWebAudio ? this . masterGain . gain . value : this . _volume } , set : function ( a ) { if ( this . _volume = a , this . usingWebAudio ) this . masterGain . gain . value = a ; else for ( var b = 0 ; b < this . _sounds . length ; b ++ ) this . _sounds [ b ] . usingAudioTag && ( this . _sounds [ b ] . volume = this . _sounds [ b ] . volume * a ) } } ) , b . Utils . Debug = function ( a ) { this . game = a , this . sprite = null , this . canvas = null , this . baseTexture = null , this . texture = null , this . textureFrame = null , this . context = null , this . font = "14px Courier" , this . columnWidth = 100 , this . lineHeight = 16 , this . renderShadow = ! 0 , this . currentX = 0 , this . currentY = 0 , this . currentAlpha = 1 , this . dirty = ! 1 } , b . Utils . Debug . prototype = { boot : function ( ) { this . game . renderType === b . CANVAS ? this . context = this . game . context : ( this . canvas = b . Canvas . create ( this . game . width , this . game . height , "" , ! 0 ) , this . context = this . canvas . getContext ( "2d" ) , this . baseTexture = new PIXI . BaseTexture ( this . canvas ) , this . texture = new PIXI . Texture ( this . baseTexture ) , this . textureFrame = new b . Frame ( 0 , 0 , 0 , this . game . width , this . game . height , "debug" , this . game . rnd . uuid ( ) ) , this . sprite = this . game . make . image ( 0 , 0 , this . texture , this . textureFrame ) , this . game . stage . addChild ( this . sprite ) ) } , preUpdate : function ( ) { this . dirty && this . sprite && ( this . context . clearRect ( 0 , 0 , this . game . width , this . game . height ) , this . dirty = ! 1 ) } , start : function ( a , b , c , d ) { "number" != typeof a && ( a = 0 ) , "number" != typeof b && ( b = 0 ) , c = c || "rgb(255,255,255)" , "undefined" == typeof d && ( d = 0 ) , this . currentX = a , this . currentY = b , this . currentColor = c , this . currentAlpha = this . context . globalAlpha , this . columnWidth = d , this . sprite && ( this . dirty = ! 0 ) , this . context . save ( ) , this . context . setTransform ( 1 , 0 , 0 , 1 , 0 , 0 ) , this . context . strokeStyle = c , this . context . fillStyle = c , this . context . font = this . font , this . context . globalAlpha = 1 } , stop : function ( ) { this . context . restore ( ) , this . context . globalAlpha = this . currentAlpha , this . sprite && PIXI . updateWebGLTexture ( this . baseTexture , this . game . renderer . gl ) } , line : function ( ) { for ( var a = this . currentX , b = 0 ; b < arguments . length ; b ++ ) this . renderShadow && ( this . context . fillStyle = "rgb(0,0,0)" , this . context . fillText ( arguments [ b ] , a + 1 , this . currentY + 1 ) , this . context . fillStyle = this . curre
} , accelerationFromRotation : function ( a , c , d ) { return "undefined" == typeof c && ( c = 60 ) , d = d || new b . Point , d . setTo ( Math . cos ( a ) * c , Math . sin ( a ) * c ) } , accelerateToObject : function ( a , b , c , d , e ) { return "undefined" == typeof c && ( c = 60 ) , "undefined" == typeof d && ( d = 1e3 ) , "undefined" == typeof e && ( e = 1e3 ) , this . _angle = this . angleBetween ( a , b ) , a . body . acceleration . setTo ( Math . cos ( this . _angle ) * c , Math . sin ( this . _angle ) * c ) , a . body . maxVelocity . setTo ( d , e ) , this . _angle } , accelerateToPointer : function ( a , b , c , d , e ) { return "undefined" == typeof c && ( c = 60 ) , "undefined" == typeof b && ( b = this . game . input . activePointer ) , "undefined" == typeof d && ( d = 1e3 ) , "undefined" == typeof e && ( e = 1e3 ) , this . _angle = this . angleToPointer ( a , b ) , a . body . acceleration . setTo ( Math . cos ( this . _angle ) * c , Math . sin ( this . _angle ) * c ) , a . body . maxVelocity . setTo ( d , e ) , this . _angle } , accelerateToXY : function ( a , b , c , d , e , f ) { return "undefined" == typeof d && ( d = 60 ) , "undefined" == typeof e && ( e = 1e3 ) , "undefined" == typeof f && ( f = 1e3 ) , this . _angle = this . angleToXY ( a , b , c ) , a . body . acceleration . setTo ( Math . cos ( this . _angle ) * d , Math . sin ( this . _angle ) * d ) , a . body . maxVelocity . setTo ( e , f ) , this . _angle } , distanceBetween : function ( a , b ) { return this . _dx = a . x - b . x , this . _dy = a . y - b . y , Math . sqrt ( this . _dx * this . _dx + this . _dy * this . _dy ) } , distanceToXY : function ( a , b , c ) { return this . _dx = a . x - b , this . _dy = a . y - c , Math . sqrt ( this . _dx * this . _dx + this . _dy * this . _dy ) } , distanceToPointer : function ( a , b ) { return b = b || this . game . input . activePointer , this . _dx = a . x - b . x , this . _dy = a . y - b . y , Math . sqrt ( this . _dx * this . _dx + this . _dy * this . _dy ) } , angleBetween : function ( a , b ) { return this . _dx = b . x - a . x , this . _dy = b . y - a . y , Math . atan2 ( this . _dy , this . _dx ) } , angleToXY : function ( a , b , c ) { return this . _dx = b - a . x , this . _dy = c - a . y , Math . atan2 ( this . _dy , this . _dx ) } , angleToPointer : function ( a , b ) { return b = b || this . game . input . activePointer , this . _dx = b . worldX - a . x , this . _dy = b . worldY - a . y , Math . atan2 ( this . _dy , this . _dx ) } } , b . Physics . Arcade . Body = function ( a ) { this . sprite = a , this . game = a . game , this . type = b . Physics . ARCADE , this . enable = ! 0 , this . offset = new b . Point , this . position = new b . Point ( a . x , a . y ) , this . prev = new b . Point ( this . position . x , this . position . y ) , this . allowRotation = ! 0 , this . rotation = a . rotation , this . preRotation = a . rotation , this . sourceWidth = a . texture . frame . width , this . sourceHeight = a . texture . frame . height , this . width = a . width , this . height = a . height , this . halfWidth = Math . abs ( a . width / 2 ) , this . halfHeight = Math . abs ( a . height / 2 ) , this . center = new b . Point ( a . x + this . halfWidth , a . y + this . halfHeight ) , this . velocity = new b . Point , this . newVelocity = new b . Point ( 0 , 0 ) , this . deltaMax = new b . Point ( 0 , 0 ) , this . acceleration = new b . Point , this . drag = new b . Point , this . allowGravity = ! 0 , this . gravity = new b . Point ( 0 , 0 ) , this . bounce = new b . Point , this . maxVelocity = new b . Point ( 1e4 , 1e4 ) , this . angularVelocity = 0 , this . angularAcceleration = 0 , this . angularDrag = 0 , this . maxAngular = 1e3 , this . mass = 1 , this . angle = 0 , this . speed = 0 , this . facing = b . NONE , this . immovable = ! 1 , this . moves = ! 0 , this . customSeparateX = ! 1 , this . customSeparateY = ! 1 , this . overlapX = 0 , this . overlapY = 0 , this . embedded = ! 1 , this . collideWorldBounds = ! 1 , this . checkCollision = { none : ! 1 , any : ! 0 , up : ! 0 , down : ! 0 , left : ! 0 , right : ! 0 } , this . touching = { none : ! 0 , up : ! 1 , down : ! 1 , left : ! 1 , right : ! 1 } , this . wasTouching = { none : ! 0 , up : ! 1 , down : ! 1 , left : ! 1 , right : ! 1 } , this . blocked = { up : ! 1 , down : ! 1 , left : ! 1 , right : ! 1 } , this . tilePadding = new b . Point , this . phase = 0 , this . _reset = ! 0 , this . _sx = a . scale . x , this . _sy = a . scale . y , this . _dx = 0 , this . _dy = 0 } , b . Physics . Arcade . Body . prototype = { updateBounds : function ( ) { var a = Math . abs ( this . sprite . scale . x ) , b = Math . abs ( this . sprite . scale . y ) ; ( a !== this . _sx || b !== this . _sy ) && ( this . width = this . sourceWidth * a , this . height = this . sourceHeight * b , this . halfWidth = Math . floor ( this . width / 2 ) , this . halfHeight = Math . floor ( this . height / 2 ) , this . _sx = a , this . _sy = b , this . center . setTo ( this . position . x + this . halfWidth , this . position . y + this . halfHeight ) , this . _reset = ! 0 ) } , preUpdate : function ( ) { this . enable && ( this . phase = 1 , this . wasTouching . none = this . touching . none , this . wasTouching . up = this . touching . up , this . wasTouching . down = this . touching . down , this . wasTouching . left = this . touching . left , this . wasTouching . right = this . touching . right , this . touching . none = ! 0 , this . touching . up = ! 1 , this . touching . down = ! 1 , this . touching . left = ! 1 , this . touching . right = ! 1 , this . blocked . up = ! 1 , this . blocked . down = ! 1 , this . blocked . left = ! 1 , this . blo
} } , fill : function ( a , b , c , d , e , f ) { if ( f = this . getLayer ( f ) , this . copy ( b , c , d , e , f ) , ! ( this . _results . length < 2 ) ) { for ( var g = 1 ; g < this . _results . length ; g ++ ) this . _results [ g ] . index = a ; this . paste ( b , c , this . _results , f ) } } , removeAllLayers : function ( ) { this . layers . length = 0 , this . currentLayer = 0 } , dump : function ( ) { for ( var a = "" , b = [ "" ] , c = 0 ; c < this . layers [ this . currentLayer ] . height ; c ++ ) { for ( var d = 0 ; d < this . layers [ this . currentLayer ] . width ; d ++ ) a += "%c " , b . push ( this . layers [ this . currentLayer ] . data [ c ] [ d ] > 1 ? this . debugMap [ this . layers [ this . currentLayer ] . data [ c ] [ d ] ] ? "background: " + this . debugMap [ this . layers [ this . currentLayer ] . data [ c ] [ d ] ] : "background: #ffffff" : "background: rgb(0, 0, 0)" ) ; a += "\n" } b [ 0 ] = a , console . log . apply ( console , b ) } , destroy : function ( ) { this . removeAllLayers ( ) , this . data = [ ] , this . game = null } } , b . Tilemap . prototype . constructor = b . Tilemap , Object . defineProperty ( b . Tilemap . prototype , "layer" , { get : function ( ) { return this . layers [ this . currentLayer ] } , set : function ( a ) { a !== this . currentLayer && this . setLayer ( a ) } } ) , b . TilemapLayer = function ( a , c , d , e , f ) { this . game = a , this . map = c , this . index = d , this . layer = c . layers [ d ] , this . canvas = b . Canvas . create ( e , f , "" , ! 0 ) , this . context = this . canvas . getContext ( "2d" ) , this . baseTexture = new PIXI . BaseTexture ( this . canvas ) , this . texture = new PIXI . Texture ( this . baseTexture ) , this . textureFrame = new b . Frame ( 0 , 0 , 0 , e , f , "tilemapLayer" , a . rnd . uuid ( ) ) , b . Image . call ( this , this . game , 0 , 0 , this . texture , this . textureFrame ) , this . name = "" , this . type = b . TILEMAPLAYER , this . fixedToCamera = ! 0 , this . cameraOffset = new b . Point ( 0 , 0 ) , this . tileColor = "rgb(255, 255, 255)" , this . debug = ! 1 , this . debugAlpha = . 5 , this . debugColor = "rgba(0, 255, 0, 1)" , this . debugFill = ! 1 , this . debugFillColor = "rgba(0, 255, 0, 0.2)" , this . debugCallbackColor = "rgba(255, 0, 0, 1)" , this . scrollFactorX = 1 , this . scrollFactorY = 1 , this . dirty = ! 0 , this . rayStepRate = 4 , this . wrap = ! 1 , this . _mc = { cw : c . tileWidth , ch : c . tileHeight , ga : 1 , dx : 0 , dy : 0 , dw : 0 , dh : 0 , tx : 0 , ty : 0 , tw : 0 , th : 0 , tl : 0 , maxX : 0 , maxY : 0 , startX : 0 , startY : 0 , x : 0 , y : 0 , prevX : 0 , prevY : 0 } , this . _results = [ ] , this . updateMax ( ) } , b . TilemapLayer . prototype = Object . create ( b . Image . prototype ) , b . TilemapLayer . prototype . constructor = b . TilemapLayer , b . TilemapLayer . prototype . postUpdate = function ( ) { b . Image . prototype . postUpdate . call ( this ) , this . scrollX = this . game . camera . x * this . scrollFactorX , this . scrollY = this . game . camera . y * this . scrollFactorY , this . render ( ) , 1 === this . _cache [ 7 ] && ( this . position . x = ( this . game . camera . view . x + this . cameraOffset . x ) / this . game . camera . scale . x , this . position . y = ( this . game . camera . view . y + this . cameraOffset . y ) / this . game . camera . scale . y ) } , b . TilemapLayer . prototype . resizeWorld = function ( ) { this . game . world . setBounds ( 0 , 0 , this . layer . widthInPixels , this . layer . heightInPixels ) } , b . TilemapLayer . prototype . _fixX = function ( a ) { return 0 > a && ( a = 0 ) , 1 === this . scrollFactorX ? a : this . _mc . x + ( a - this . _mc . x / this . scrollFactorX ) } , b . TilemapLayer . prototype . _unfixX = function ( a ) { return 1 === this . scrollFactorX ? a : this . _mc . x / this . scrollFactorX + ( a - this . _mc . x ) } , b . TilemapLayer . prototype . _fixY = function ( a ) { return 0 > a && ( a = 0 ) , 1 === this . scrollFactorY ? a : this . _mc . y + ( a - this . _mc . y / this . scrollFactorY ) } , b . TilemapLayer . prototype . _unfixY = function ( a ) { return 1 === this . scrollFactorY ? a : this . _mc . y / this . scrollFactorY + ( a - this . _mc . y ) } , b . TilemapLayer . prototype . getTileX = function ( a ) { return this . game . math . snapToFloor ( this . _fixX ( a ) , this . map . tileWidth ) / this . map . tileWidth } , b . TilemapLayer . prototype . getTileY = function ( a ) { return this . game . math . snapToFloor ( this . _fixY ( a ) , this . map . tileHeight ) / this . map . tileHeight } , b . TilemapLayer . prototype . getTileXY = function ( a , b , c ) { return c . x = this . getTileX ( a ) , c . y = this . getTileY ( b ) , c } , b . TilemapLayer . prototype . getRayCastTiles = function ( a , b , c , d ) { ( "undefined" == typeof b || null === b ) && ( b = this . rayStepRate ) , "undefined" == typeof c && ( c = ! 1 ) , "undefined" == typeof d && ( d = ! 1 ) ; var e = this . getTiles ( a . x , a . y , a . width , a . height , c , d ) ; if ( 0 === e . length ) return [ ] ; for ( var f = a . coordinatesOnLine ( b ) , g = f . length , h = [ ] , i = 0 ; i < e . length ; i ++ ) for ( var j = 0 ; g > j ; j ++ ) if ( e [ i ] . containsPoint ( f [ j ] [ 0 ] , f [ j ] [ 1 ] ) ) { h . push ( e [ i ] ) ; break } return h } , b . TilemapLayer . prototype . getTiles = function ( a , b , c , d , e , f ) { "undefined" == typeof e && ( e = ! 1 ) , "undefined" == typeof f && ( f = ! 1 ) , a = this . _fixX ( a ) , b = this . _fixY ( b ) , c > this . layer . widthInPixels && ( c = this . layer . widthInPixels ) , d > th