phaser/scripts/tsgen/test/bin/game.js

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2020-04-10 19:22:39 +00:00
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var MyScene = /** @class */ (function (_super) {
__extends(MyScene, _super);
function MyScene() {
return _super !== null && _super.apply(this, arguments) || this;
}
MyScene.prototype.preload = function () {
this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
};
MyScene.prototype.create = function () {
var sprite = this.add.sprite(400, 300, 'cards', 'clubs3');
sprite.setInteractive();
this.input.on('pointerdown', function () {
sprite.setFrame('hearts4');
});
};
return MyScene;
}(Phaser.Scene));
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: MyScene
};
var game = new Phaser.Game(config);
//# sourceMappingURL=game.js.map