2014-04-10 22:13:43 +00:00
<!DOCTYPE html>
< html lang = "en" >
< head >
< meta charset = "utf-8" >
2014-11-15 20:01:46 +00:00
< title > Phaser Source: D:/wamp/www/phaser/src/gameobjects/Particle.js< / title >
2014-04-10 22:13:43 +00:00
<!-- [if lt IE 9]>
< script src = "//html5shiv.googlecode.com/svn/trunk/html5.js" > < / script >
<![endif]-->
2014-11-15 20:01:46 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/default.css" >
2014-04-10 22:13:43 +00:00
< link type = "text/css" rel = "stylesheet" href = "styles/sunlight.default.css" >
< link type = "text/css" rel = "stylesheet" href = "styles/site.cerulean.css" >
< / head >
< body >
2014-11-25 00:23:44 +00:00
2014-04-10 22:13:43 +00:00
< div class = "container-fluid" >
< div class = "navbar navbar-fixed-top navbar-inverse" >
2014-11-25 00:23:44 +00:00
< div style = "position: absolute; width: 143px; height: 31px; right: 10px; top: 10px; z-index: 1050" > < a href = "http://phaser.io" > < img src = "img/phaser.png" border = "0" / > < / a > < / div >
2014-04-10 22:13:43 +00:00
< div class = "navbar-inner" >
2014-11-25 00:23:44 +00:00
< a class = "brand" href = "index.html" > Phaser API< / a >
2014-04-10 22:13:43 +00:00
< ul class = "nav" >
2014-11-25 00:23:44 +00:00
2014-04-10 22:13:43 +00:00
< li class = "dropdown" >
< a href = "namespaces.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Namespaces< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-0" >
< a href = "Phaser.html" > Phaser< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-0" >
< a href = "PIXI.html" > PIXI< / a >
< / li >
2014-04-10 22:13:43 +00:00
< / ul >
< / li >
< li class = "dropdown" >
< a href = "classes.list.html" class = "dropdown-toggle" data-toggle = "dropdown" > Classes< b
class="caret">< / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" >
< a href = "Phaser.Animation.html" > Animation< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.AnimationManager.html" > AnimationManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.AnimationParser.html" > AnimationParser< / a >
< / li >
2014-04-29 14:39:02 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArrayList.html" > ArrayList< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArraySet.html" > ArraySet< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ArrayUtils.html" > ArrayUtils< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.AudioSprite.html" > AudioSprite< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.BitmapData.html" > BitmapData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.BitmapText.html" > BitmapText< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Button.html" > Button< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Cache.html" > Cache< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Camera.html" > Camera< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Canvas.html" > Canvas< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Circle.html" > Circle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Color.html" > Color< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Device.html" > Device< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.DOM.html" > DOM< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Easing.html" > Easing< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Ellipse.html" > Ellipse< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Events.html" > Events< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Filter.html" > Filter< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.FlexGrid.html" > FlexGrid< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.FlexLayer.html" > FlexLayer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Frame.html" > Frame< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.FrameData.html" > FrameData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Game.html" > Game< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.GameObjectCreator.html" > GameObjectCreator< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.GameObjectFactory.html" > GameObjectFactory< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Gamepad.html" > Gamepad< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.GamepadButton.html" > GamepadButton< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Group.html" > Group< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Image.html" > Image< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Input.html" > Input< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.InputHandler.html" > InputHandler< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Key.html" > Key< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Keyboard.html" > Keyboard< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Line.html" > Line< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.LinkedList.html" > LinkedList< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Loader.html" > Loader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.LoaderParser.html" > LoaderParser< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Math.html" > Math< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Mouse.html" > Mouse< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.MSPointer.html" > MSPointer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Net.html" > Net< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Particle.html" > Particle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Particles.html" > Particles< / a >
< / li >
2014-10-09 15:12:53 +00:00
< li class = "class-depth-2" >
< a href = "Phaser.Particles.Arcade.html" > Arcade< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Particles.Arcade.Emitter.html" > Emitter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Physics.html" > Physics< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Physics.Arcade.html" > Arcade< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.Arcade.Body.html" > Body< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Physics.Ninja.html" > Ninja< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.Ninja.AABB.html" > AABB< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.Ninja.Body.html" > Body< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.Ninja.Circle.html" > Circle< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.Ninja.Tile.html" > Tile< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Physics.P2.html" > P2< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.Body.html" > Body< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.BodyDebug.html" > BodyDebug< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.DistanceConstraint.html" > DistanceConstraint< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.FixtureList.html" > FixtureList< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.GearConstraint.html" > GearConstraint< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.InversePointProxy.html" > InversePointProxy< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.LockConstraint.html" > LockConstraint< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.Material.html" > Material< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.PointProxy.html" > PointProxy< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.PrismaticConstraint.html" > PrismaticConstraint< / a >
< / li >
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RevoluteConstraint.html" > RevoluteConstraint< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.RotationalSpring.html" > RotationalSpring< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-3" >
< a href = "Phaser.Physics.P2.Spring.html" > Spring< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Plugin.html" > Plugin< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.PluginManager.html" > PluginManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Point.html" > Point< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Pointer.html" > Pointer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Polygon.html" > Polygon< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.QuadTree.html" > QuadTree< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.RandomDataGenerator.html" > RandomDataGenerator< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Rectangle.html" > Rectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.RenderTexture.html" > RenderTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.RequestAnimationFrame.html" > RequestAnimationFrame< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.RetroFont.html" > RetroFont< / a >
< / li >
2014-09-09 14:36:56 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.Rope.html" > Rope< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.State.html" > State< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Text.html" > Text< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Time.html" > Time< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
< li class = "class-depth-2" >
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
< li class = "class-depth-1" >
< a href = "Phaser.World.html" > World< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AjaxRequest.html" > AjaxRequest< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AlphaMaskFilter.html" > AlphaMaskFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AsciiFilter.html" > AsciiFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AssetLoader.html" > AssetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AtlasLoader.html" > AtlasLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapFontLoader.html" > BitmapFontLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapText.html" > BitmapText< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurFilter.html" > BlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurXFilter.html" > BlurXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurYFilter.html" > BlurYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Circle.html" > Circle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorMatrixFilter.html" > ColorMatrixFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorStepFilter.html" > ColorStepFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ConvolutionFilter.html" > ConvolutionFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CrossHatchFilter.html" > CrossHatchFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplacementFilter.html" > DisplacementFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DotScreenFilter.html" > DotScreenFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Ellipse.html" > Ellipse< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterBlock.html" > FilterBlock< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GrayFilter.html" > GrayFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ImageLoader.html" > ImageLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionData.html" > InteractionData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionManager.html" > InteractionManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InvertFilter.html" > InvertFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.JsonLoader.html" > JsonLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Matrix.html" > Matrix< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.MovieClip.html" > MovieClip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NoiseFilter.html" > NoiseFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NormalMapFilter.html" > NormalMapFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixelateFilter.html" > PixelateFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Point.html" > Point< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Polygon.html" > Polygon< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PolyK.html" > PolyK< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rectangle.html" > Rectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RGBSplitFilter.html" > RGBSplitFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rope.html" > Rope< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SepiaFilter.html" > SepiaFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SmartBlurFilter.html" > SmartBlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Spine.html" > Spine< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpineLoader.html" > SpineLoader< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.SpineTextureLoader.html" > SpineTextureLoader< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.Sprite.html" > Sprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteSheetLoader.html" > SpriteSheetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Stage.html" > Stage< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Strip.html" > Strip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.StripShader.html" > StripShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Text.html" > Text< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Texture.html" > Texture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftFilter.html" > TiltShiftFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftXFilter.html" > TiltShiftXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftYFilter.html" > TiltShiftYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TwistFilter.html" > TwistFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.VideoTexture.html" > VideoTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
< / li >
2014-04-10 22:13:43 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
< li class = "dropdown" >
2014-11-25 00:23:44 +00:00
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Game.html" > Game< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.InputManager.html" > Input Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
2014-11-15 20:01:46 +00:00
< ul class = "dropdown-menu " >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Emitter.html" > Emitter< / a > < / li >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Particle.html" > Particle< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
< / ul >
< / li >
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
< li class = "class-depth-1" > < a href = "http://examples.phaser.io" > Phaser Examples< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
< li class = "class-depth-1" > < a href = "https://twitter.com/photonstorm" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/" > IRC< / a > < / li >
2014-12-03 10:39:11 +00:00
< li class = "class-depth-1" > < a href = "https://leanpub.com/u/photonstorm" > Phaser Books< / a > < / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "https://www.gittip.com/photonstorm/" > GitTip< / a > < / li >
< / ul >
< / li >
2014-04-10 22:13:43 +00:00
< / ul >
< / div >
< / div >
< div class = "row-fluid" >
< div class = "span12" >
< div id = "main" >
2014-11-15 20:01:46 +00:00
< h1 class = "page-title" > Source: D:/wamp/www/phaser/src/gameobjects/Particle.js< / h1 >
2014-04-10 22:13:43 +00:00
< section >
< article >
< pre class = "sunlight-highlight-javascript linenums" > /**
* @author Richard Davey < rich@photonstorm.com>
* @copyright 2014 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
2014-10-09 15:12:53 +00:00
* Create a new `Particle` object. Particles are extended Sprites that are emitted by a particle emitter such as Phaser.Particles.Arcade.Emitter.
*
2014-04-10 22:13:43 +00:00
* @class Phaser.Particle
* @constructor
* @extends Phaser.Sprite
* @param {Phaser.Game} game - A reference to the currently running game.
* @param {number} x - The x coordinate (in world space) to position the Particle at.
* @param {number} y - The y coordinate (in world space) to position the Particle at.
* @param {string|Phaser.RenderTexture|Phaser.BitmapData|PIXI.Texture} key - This is the image or texture used by the Particle during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
* @param {string|number} frame - If this Particle is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
*/
Phaser.Particle = function (game, x, y, key, frame) {
Phaser.Sprite.call(this, game, x, y, key, frame);
/**
* @property {boolean} autoScale - If this Particle automatically scales this is set to true by Particle.setScaleData.
* @protected
*/
this.autoScale = false;
/**
* @property {array} scaleData - A reference to the scaleData array owned by the Emitter that emitted this Particle.
* @protected
*/
this.scaleData = null;
/**
* @property {number} _s - Internal cache var for tracking auto scale.
* @private
*/
this._s = 0;
/**
* @property {boolean} autoAlpha - If this Particle automatically changes alpha this is set to true by Particle.setAlphaData.
* @protected
*/
this.autoAlpha = false;
/**
* @property {array} alphaData - A reference to the alphaData array owned by the Emitter that emitted this Particle.
* @protected
*/
this.alphaData = null;
/**
* @property {number} _a - Internal cache var for tracking auto alpha.
* @private
*/
this._a = 0;
};
Phaser.Particle.prototype = Object.create(Phaser.Sprite.prototype);
Phaser.Particle.prototype.constructor = Phaser.Particle;
/**
* Updates the Particle scale or alpha if autoScale and autoAlpha are set.
*
* @method Phaser.Particle#update
* @memberof Phaser.Particle
*/
Phaser.Particle.prototype.update = function() {
if (this.autoScale)
{
this._s--;
if (this._s)
{
this.scale.set(this.scaleData[this._s].x, this.scaleData[this._s].y);
}
else
{
this.autoScale = false;
}
}
if (this.autoAlpha)
{
this._a--;
if (this._a)
{
this.alpha = this.alphaData[this._a].v;
}
else
{
this.autoAlpha = false;
}
}
};
/**
* Called by the Emitter when this particle is emitted. Left empty for you to over-ride as required.
*
* @method Phaser.Particle#onEmit
* @memberof Phaser.Particle
*/
Phaser.Particle.prototype.onEmit = function() {
};
/**
* Called by the Emitter if autoAlpha has been enabled. Passes over the alpha ease data and resets the alpha counter.
*
* @method Phaser.Particle#setAlphaData
* @memberof Phaser.Particle
*/
Phaser.Particle.prototype.setAlphaData = function(data) {
this.alphaData = data;
this._a = data.length - 1;
this.alpha = this.alphaData[this._a].v;
this.autoAlpha = true;
};
/**
* Called by the Emitter if autoScale has been enabled. Passes over the scale ease data and resets the scale counter.
*
* @method Phaser.Particle#setScaleData
* @memberof Phaser.Particle
*/
Phaser.Particle.prototype.setScaleData = function(data) {
this.scaleData = data;
this._s = data.length - 1;
2014-04-11 12:09:28 +00:00
this.scale.set(this.scaleData[this._s].x, this.scaleData[this._s].y);
2014-04-10 22:13:43 +00:00
this.autoScale = true;
};
/**
* Resets the Particle. This places the Particle at the given x/y world coordinates and then
* sets alive, exists, visible and renderable all to true. Also resets the outOfBounds state and health values.
* If the Particle has a physics body that too is reset.
*
* @method Phaser.Particle#reset
* @memberof Phaser.Particle
* @param {number} x - The x coordinate (in world space) to position the Particle at.
* @param {number} y - The y coordinate (in world space) to position the Particle at.
* @param {number} [health=1] - The health to give the Particle.
* @return (Phaser.Particle) This instance.
*/
Phaser.Particle.prototype.reset = function(x, y, health) {
if (typeof health === 'undefined') { health = 1; }
this.world.setTo(x, y);
this.position.x = x;
this.position.y = y;
this.alive = true;
this.exists = true;
this.visible = true;
this.renderable = true;
this._outOfBoundsFired = false;
this.health = health;
if (this.body)
{
this.body.reset(x, y, false, false);
}
this._cache[4] = 1;
this.alpha = 1;
this.scale.set(1);
this.autoScale = false;
this.autoAlpha = false;
return this;
};
< / pre >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
Phaser Copyright © 2012-2014 Photon Storm Ltd.
< / span >
< br / >
< span class = "jsdoc-message" >
2014-04-11 12:09:28 +00:00
Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
2014-12-04 11:33:42 +00:00
on Thu Dec 04 2014 11:32:24 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
2014-04-10 22:13:43 +00:00
< / span >
< / footer >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
anchorName : function(i, heading, prefix) {
return $(heading).attr("id") || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >