phaser/v3/src/gameobjects/index.js

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// Phaser.GameObjects
var GameObjects = {
Components: require('./components'),
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BitmapText: require('./bitmaptext/static/BitmapText'),
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Blitter: require('./blitter/Blitter'),
DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
Graphics: require('./graphics/Graphics.js'),
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Group: require('./group/Group'),
Image: require('./image/Image'),
ObjectPool: require('./pool/ObjectPool.js'),
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Sprite: require('./sprite/Sprite'),
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StaticTilemap: require('./tilemap/static/StaticTilemap'),
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Text: require('./text/static/Text'),
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Tilemap: require('./tilemap/dynamic/Tilemap'),
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TileSprite: require('./tilesprite/TileSprite'),
Zone: require('./zone/Zone')
};
if (WEBGL_RENDERER)
{
GameObjects.EffectLayer = require('./effectlayer/EffectLayer');
GameObjects.LightLayer = require('./lightlayer/LightLayer');
GameObjects.Mesh = require('./mesh/Mesh');
GameObjects.Quad = require('./quad/Quad');
GameObjects.RenderPass = require('./renderpass/RenderPass.js');
}
module.exports = GameObjects;