2017-02-23 03:54:54 +00:00
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// Phaser.GameObjects
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2017-09-13 15:06:05 +00:00
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var GameObjects = {
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2017-02-23 03:54:54 +00:00
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2017-07-04 00:59:31 +00:00
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Components: require('./components'),
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2017-02-23 03:54:54 +00:00
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2017-03-08 22:36:53 +00:00
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BitmapText: require('./bitmaptext/static/BitmapText'),
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2017-02-28 01:12:13 +00:00
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Blitter: require('./blitter/Blitter'),
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2017-03-15 01:07:58 +00:00
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DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'),
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Graphics: require('./graphics/Graphics.js'),
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2017-06-26 20:10:09 +00:00
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Group: require('./group/Group'),
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2017-02-23 03:54:54 +00:00
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Image: require('./image/Image'),
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2017-07-05 16:17:50 +00:00
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ObjectPool: require('./pool/ObjectPool.js'),
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2017-06-26 20:10:09 +00:00
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Sprite: require('./sprite/Sprite'),
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2017-06-09 04:00:12 +00:00
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StaticTilemap: require('./tilemap/static/StaticTilemap'),
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2017-06-26 20:10:09 +00:00
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Text: require('./text/static/Text'),
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2017-06-09 04:00:12 +00:00
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Tilemap: require('./tilemap/dynamic/Tilemap'),
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2017-06-26 20:10:09 +00:00
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TileSprite: require('./tilesprite/TileSprite'),
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Zone: require('./zone/Zone')
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2017-02-23 03:54:54 +00:00
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};
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2017-09-13 15:06:05 +00:00
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if (WEBGL_RENDERER)
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{
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GameObjects.EffectLayer = require('./effectlayer/EffectLayer');
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GameObjects.LightLayer = require('./lightlayer/LightLayer');
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GameObjects.Mesh = require('./mesh/Mesh');
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GameObjects.Quad = require('./quad/Quad');
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GameObjects.RenderPass = require('./renderpass/RenderPass.js');
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}
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module.exports = GameObjects;
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