phaser/src/gameobjects/blitter/Bob.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var Class = require('../../utils/Class');
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/**
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* @classdesc
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* A Bob Game Object.
*
* A Bob belongs to a Blitter Game Object. The Blitter is responsible for managing and rendering this object.
*
* A Bob has a position, alpha value and a frame from a texture that it uses to render with. You can also toggle
* the flipped and visible state of the Bob. The Frame the Bob uses to render can be changed dynamically, but it
* must be a Frame within the Texture used by the parent Blitter.
*
* Bob positions are relative to the Blitter parent. So if you move the Blitter parent, all Bob children will
* have their positions impacted by this change as well.
*
* You can manipulate Bob objects directly from your game code, but the creation and destruction of them should be
* handled via the Blitter parent.
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*
* @class Bob
* @memberOf Phaser.GameObjects.Blitter
* @constructor
* @since 3.0.0
*
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* @param {Phaser.GameObjects.Blitter} blitter - The parent Blitter object is responsible for updating this Bob.
* @param {number} x - The horizontal position of this Game Object in the world, relative to the parent Blitter position.
* @param {number} y - The vertical position of this Game Object in the world, relative to the parent Blitter position.
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* @param {(string|integer)} frame - The Frame this Bob will render with, as defined in the Texture the parent Blitter is using.
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* @param {boolean} visible - Should the Bob render visible or not to start with?
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*/
var Bob = new Class({
initialize:
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function Bob (blitter, x, y, frame, visible)
{
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/**
* [description]
*
* @name Phaser.GameObjects.Blitter.Bob#parent
* @type {Phaser.GameObjects.Blitter}
* @since 3.0.0
*/
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this.parent = blitter;
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/**
* [description]
*
* @name Phaser.GameObjects.Blitter.Bob#x
* @type {number}
* @since 3.0.0
*/
this.x = x;
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/**
* [description]
*
* @name Phaser.GameObjects.Blitter.Bob#y
* @type {number}
* @since 3.0.0
*/
this.y = y;
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/**
* [description]
*
* @name Phaser.GameObjects.Blitter.Bob#frame
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* @type {(string|integer)}
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* @since 3.0.0
*/
this.frame = frame;
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/**
* [description]
*
* @name Phaser.GameObjects.Blitter.Bob#data
* @type {object}
* @default {}
* @since 3.0.0
*/
this.data = {};
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/**
* [description]
*
* @name Phaser.GameObjects.Blitter.Bob#_visible
* @type {boolean}
* @private
* @since 3.0.0
*/
this._visible = visible;
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/**
* [description]
*
* @name Phaser.GameObjects.Blitter.Bob#_alpha
* @type {number}
* @private
* @default 1
* @since 3.0.0
*/
this._alpha = 1;
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/**
* [description]
*
* @name Phaser.GameObjects.Blitter.Bob#flipX
* @type {boolean}
* @since 3.0.0
*/
this.flipX = false;
/**
* [description]
*
* @name Phaser.GameObjects.Blitter.Bob#flipY
* @type {boolean}
* @since 3.0.0
*/
this.flipY = false;
},
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/**
* [description]
*
* @method Phaser.GameObjects.Blitter.Bob#setFrame
* @since 3.0.0
*
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* @param {Phaser.Textures.Frame} [frame] - [description]
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*
* @return {Phaser.GameObjects.Blitter.Bob} This Bob Game Object.
*/
setFrame: function (frame)
{
if (frame === undefined)
{
frame = this.parent.frame;
}
else
{
frame = this.parent.texture.get(frame);
}
return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.Blitter.Bob#resetFlip
* @since 3.0.0
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*
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* @return {Phaser.GameObjects.Blitter.Bob} This Bob Game Object.
*/
resetFlip: function ()
{
this.flipX = false;
this.flipY = false;
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return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.Blitter.Bob#reset
* @since 3.0.0
*
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* @param {number} x - [description]
* @param {number} y - [description]
* @param {Phaser.Textures.Frame} frame - [description]
*
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* @return {Phaser.GameObjects.Blitter.Bob} This Bob Game Object.
*/
reset: function (x, y, frame)
{
this.x = x;
this.y = y;
this.frame = frame;
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return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.Blitter.Bob#setFlipX
* @since 3.0.0
*
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* @param {number} value - [description]
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*
* @return {Phaser.GameObjects.Blitter.Bob} This Bob Game Object.
*/
setFlipX: function (value)
{
this.flipX = value;
return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.Blitter.Bob#setFlipY
* @since 3.0.0
*
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* @param {number} value - [description]
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*
* @return {Phaser.GameObjects.Blitter.Bob} This Bob Game Object.
*/
setFlipY: function (value)
{
this.flipY = value;
return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.Blitter.Bob#setFlip
* @since 3.0.0
*
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* @param {number} x - [description]
* @param {number} y - [description]
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*
* @return {Phaser.GameObjects.Blitter.Bob} This Bob Game Object.
*/
setFlip: function (x, y)
{
this.flipX = x;
this.flipY = y;
return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.Blitter.Bob#setVisible
* @since 3.0.0
*
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* @param {boolean} value - [description]
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*
* @return {Phaser.GameObjects.Blitter.Bob} This Bob Game Object.
*/
setVisible: function (value)
{
this.visible = value;
return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.Blitter.Bob#setAlpha
* @since 3.0.0
*
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* @param {number} value - [description]
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*
* @return {Phaser.GameObjects.Blitter.Bob} This Bob Game Object.
*/
setAlpha: function (value)
{
this.alpha = value;
return this;
},
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/**
* [description]
*
* @method Phaser.GameObjects.Blitter.Bob#destroy
* @since 3.0.0
*/
destroy: function ()
{
this.parent.dirty = true;
this.parent.children.remove(this);
this.parent = undefined;
this.frame = undefined;
this.data = undefined;
},
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/**
* [description]
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*
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* @name Phaser.GameObjects.Blitter.Bob#visible
* @type {boolean}
* @since 3.0.0
*/
visible: {
get: function ()
{
return this._visible;
},
set: function (value)
{
this._visible = value;
this.parent.dirty = true;
}
},
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/**
* [description]
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*
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* @name Phaser.GameObjects.Blitter.Bob#alpha
* @type {number}
* @since 3.0.0
*/
alpha: {
get: function ()
{
return this._alpha;
},
set: function (value)
{
this._alpha = value;
this.parent.dirty = true;
}
}
});
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module.exports = Bob;