mirror of
https://github.com/photonstorm/phaser
synced 2024-12-18 00:53:42 +00:00
34 lines
1,013 B
JavaScript
34 lines
1,013 B
JavaScript
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Phaser.State.Settings = function (state, config)
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{
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if (typeof config === 'string')
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{
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config = { key: config };
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}
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else if (config === undefined)
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{
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// Pass the 'hasOwnProperty' checks
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config = {};
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}
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this.state = state;
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this.key = (config.hasOwnProperty('key')) ? config.key : '';
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this.active = (config.hasOwnProperty('active')) ? config.active : false;
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this.visible = (config.hasOwnProperty('visible')) ? config.visible : true;
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this.scaleMode = (config.hasOwnProperty('scaleMode')) ? config.scaleMode : Phaser.scaleModes.DEFAULT;
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this.x = (config.hasOwnProperty('x')) ? config.x : 0;
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this.y = (config.hasOwnProperty('y')) ? config.y : 0;
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// -1 means the State Manager will set it to be the Game dimensions
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this.width = (config.hasOwnProperty('width')) ? config.width : -1;
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this.height = (config.hasOwnProperty('height')) ? config.height : -1;
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};
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Phaser.State.Settings.prototype.constructor = Phaser.State.Settings;
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