phaser/src/gameobjects/lights/LightLayerCreator.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var LightLayer = require('./LightLayer');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
/**
* Creates a new Light Layer Game Object and returns it.
*
* Note: This method will only be available if the Light Layer Game Object has been built into Phaser.
*
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* @method Phaser.GameObjects.GameObjectCreator#lightLayer
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* @since 3.50.0
*
* @param {object} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.LightLayer} The Game Object that was created.
*/
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GameObjectCreator.register('lightLayer', function (config, addToScene)
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{
if (config === undefined) { config = {}; }
var children = GetAdvancedValue(config, 'children', null);
var layer = new LightLayer(this.scene, children);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, layer, config);
return layer;
});