phaser/v3/typings/renderer/canvas/CanvasRenderer.d.ts

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2017-01-16 21:43:07 +00:00
export default class CanvasRenderer {
game: any;
clearBeforeRender: any;
transparent: any;
autoResize: any;
preserveDrawingBuffer: any;
width: any;
height: any;
resolution: any;
view: any;
context: any;
batch: any;
roundPixels: any;
currentAlpha: any;
currentBlendMode: any;
currentScaleMode: any;
startTime: any;
endTime: any;
drawCount: any;
blendModes: any;
constructor(game: any);
init(): void;
/**
* Maps Blend modes to Canvas blend modes.
*
* @method mapBlendModes
* @private
*/
mapBlendModes(): void;
resize(width: any, height: any): void;
/**
* Renders the State.
*
* @method render
* @param {Phaser.State} state - The State to be rendered.
* @param {number} interpolationPercentage - The cumulative amount of time that hasn't been simulated yet, divided
* by the amount of time that will be simulated the next time update()
* runs. Useful for interpolating frames.
*/
render(state: any, interpolationPercentage: any): void;
/**
* Removes everything from the renderer and optionally removes the Canvas DOM element.
*
* @method destroy
* @param [removeView=true] {boolean} Removes the Canvas element from the DOM.
*/
destroy(): void;
}