phaser/src/gameobjects/container/ContainerCanvasRenderer.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @author Felipe Alfonso <@bitnenfer>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var GameObject = require('../GameObject');
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Container#renderCanvas
* @since 3.4.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Container} container - The Game Object being rendered in this call.
* @param {number} interpolationPercentage - Reserved for future use and custom pipelines.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
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var ContainerCanvasRenderer = function (renderer, container, interpolationPercentage, camera, parentMatrix)
{
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if (GameObject.RENDER_MASK !== container.renderFlags || (container.cameraFilter > 0 && (container.cameraFilter & camera._id)))
{
return;
}
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var children = container.list;
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var transformMatrix = container.localTransform;
if (parentMatrix === undefined)
{
transformMatrix.applyITRS(container.x, container.y, -container.rotation, container.scaleX, container.scaleY);
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}
else
{
transformMatrix.loadIdentity();
transformMatrix.multiply(parentMatrix);
transformMatrix.translate(container.x, container.y);
transformMatrix.rotate(-container.rotation);
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transformMatrix.scale(container.scaleX, container.scaleY);
}
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var alpha = container._alpha;
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for (var index = 0; index < children.length; ++index)
{
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var child = children[index];
var childAlpha = child._alpha;
child.setAlpha(childAlpha * alpha);
child.renderCanvas(renderer, child, interpolationPercentage, camera, transformMatrix);
child.setAlpha(childAlpha);
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}
};
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module.exports = ContainerCanvasRenderer;