phaser/src/actions/SetScale.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
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/**
* Takes an array of Game Objects, or any objects that have the public properties `scaleX` and `scaleY`
* and then sets them to the given values.
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*
* The optional `stepX` and `stepY` properties are applied incrementally, multiplied by each item in the array.
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*
* To use this with a Group: `SetScale(group.getChildren(), scaleX, scaleY, stepX, stepY)`
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*
* @function Phaser.Actions.SetScale
* @since 3.0.0
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*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {number} scaleX - The amount to set the `scaleX` property to.
* @param {number} [scaleY] - The amount to set the `scaleY` property to. If `undefined` or `null` it uses the `scaleX` value.
* @param {number} [stepX=0] - This is added to the `scaleX` amount, multiplied by the iteration counter.
* @param {number} [stepY=0] - This is added to the `scaleY` amount, multiplied by the iteration counter.
* @param {integer} [index=0] - An optional offset to start searching from within the items array.
* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
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*
* @return {array} The array of objects that were passed to this Action.
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*/
var SetScale = function (items, scaleX, scaleY, stepX, stepY, index, direction)
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{
if (scaleY === undefined || scaleY === null) { scaleY = scaleX; }
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PropertyValueSet(items, 'scaleX', scaleX, stepX, index, direction);
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return PropertyValueSet(items, 'scaleY', scaleY, stepY, index, direction);
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};
module.exports = SetScale;