2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-03-28 12:20:39 +00:00
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var MathRotateAroundDistance = require('../math/RotateAroundDistance');
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2017-10-04 16:05:26 +00:00
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/**
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* [description]
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*
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* @function Phaser.Actions.RotateAroundDistance
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* @since 3.0.0
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*
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2018-03-20 14:57:12 +00:00
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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2017-10-04 16:05:26 +00:00
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* @param {object} point - Any object with public `x` and `y` properties.
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* @param {number} angle - The angle to rotate by, in radians.
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* @param {number} distance - The distance from the point of rotation in pixels.
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2017-10-06 02:05:01 +00:00
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*
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2017-10-04 16:05:26 +00:00
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* @return {array} The array of Game Objects that was passed to this Action.
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*/
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2017-03-28 12:20:39 +00:00
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var RotateAroundDistance = function (items, point, angle, distance)
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{
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var x = point.x;
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var y = point.y;
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2017-11-17 18:28:44 +00:00
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// There's nothing to do
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if (distance === 0)
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{
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return items;
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}
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2017-03-28 12:20:39 +00:00
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for (var i = 0; i < items.length; i++)
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{
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MathRotateAroundDistance(items[i], x, y, angle, distance);
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}
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return items;
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};
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module.exports = RotateAroundDistance;
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