2013-10-22 02:58:20 +00:00
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.image('background','assets/misc/starfield.jpg');
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2013-10-29 04:07:26 +00:00
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game.load.image('ufo','assets/sprites/space-baddie.png');
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game.load.image('player','assets/sprites/phaser-dude.png');
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2013-10-22 02:58:20 +00:00
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}
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2013-10-29 04:07:26 +00:00
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var player;
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var fixed;
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var cursors;
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2013-10-22 02:58:20 +00:00
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function create() {
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game.add.tileSprite(0, 0, 2000, 2000, 'background');
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2013-10-29 04:07:26 +00:00
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game.world.setBounds(0, 0, 1400, 1400);
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2013-10-22 02:58:20 +00:00
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2013-10-29 04:07:26 +00:00
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for (var i = 0; i < 100; i++)
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2013-10-22 02:58:20 +00:00
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{
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game.add.sprite(game.world.randomX, game.world.randomY, 'ufo');
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}
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2013-10-29 04:07:26 +00:00
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fixed = game.add.sprite(300, 320, 'player');
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fixed.fixedToCamera = true;
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fixed.cameraOffset.x = 300;
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fixed.cameraOffset.y = 300;
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player = game.add.sprite(150, 320, 'player');
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2014-02-21 15:53:07 +00:00
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player.physicsEnabled = true;
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2013-10-29 04:07:26 +00:00
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cursors = game.input.keyboard.createCursorKeys();
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2013-10-22 02:58:20 +00:00
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2013-10-29 04:07:26 +00:00
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game.camera.follow(player);
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2013-10-22 02:58:20 +00:00
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}
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function update() {
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2014-02-21 15:53:07 +00:00
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player.body.setZeroVelocity();
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2013-10-22 02:58:20 +00:00
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2013-10-29 04:07:26 +00:00
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if (cursors.up.isDown)
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2013-10-22 02:58:20 +00:00
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{
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2014-02-21 15:53:07 +00:00
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player.body.moveUp(200)
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2013-10-22 02:58:20 +00:00
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}
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2013-10-29 04:07:26 +00:00
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else if (cursors.down.isDown)
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2013-10-22 02:58:20 +00:00
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{
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2014-02-21 15:53:07 +00:00
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player.body.moveDown(200);
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2013-10-22 02:58:20 +00:00
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}
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2013-10-29 04:07:26 +00:00
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if (cursors.left.isDown)
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2013-10-22 02:58:20 +00:00
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{
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2013-10-29 04:07:26 +00:00
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player.body.velocity.x = -200;
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2013-10-22 02:58:20 +00:00
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}
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2013-10-29 04:07:26 +00:00
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else if (cursors.right.isDown)
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2013-10-22 02:58:20 +00:00
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{
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2014-02-21 15:53:07 +00:00
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player.body.moveRight(200);
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2013-10-22 02:58:20 +00:00
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}
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2013-10-29 04:07:26 +00:00
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2013-10-22 02:58:20 +00:00
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}
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function render() {
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2014-03-03 01:19:31 +00:00
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game.debug.cameraInfo(game.camera, 32, 32);
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game.debug.spriteCoords(player, 32, 200);
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game.debug.spriteCoords(fixed, 600, 200);
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2013-10-29 04:07:26 +00:00
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2013-10-22 02:58:20 +00:00
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}
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