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2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2014-03-14 06:36:05 +00:00
< a href = "Phaser.ScaleManager.html" > ScaleManager< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Signal.html" > Signal< / a >
< / li >
2014-04-11 12:09:28 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.SignalBinding.html" > SignalBinding< / a >
< / li >
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< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.SinglePad.html" > SinglePad< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.Sound.html" > Sound< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 00:21:08 +00:00
< a href = "Phaser.SoundManager.html" > SoundManager< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.Sprite.html" > Sprite< / a >
< / li >
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< li class = "class-depth-1" >
2014-02-18 03:01:51 +00:00
< a href = "Phaser.SpriteBatch.html" > SpriteBatch< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Stage.html" > Stage< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.State.html" > State< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.StateManager.html" > StateManager< / a >
< / li >
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< li class = "class-depth-1" >
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< a href = "Phaser.Text.html" > Text< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tile.html" > Tile< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tilemap.html" > Tilemap< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapLayer.html" > TilemapLayer< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.TilemapParser.html" > TilemapParser< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Tileset.html" > Tileset< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-25 15:54:40 +00:00
< a href = "Phaser.TileSprite.html" > TileSprite< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Time.html" > Time< / a >
< / li >
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< li class = "class-depth-1" >
2013-11-28 15:57:09 +00:00
< a href = "Phaser.Timer.html" > Timer< / a >
< / li >
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< li class = "class-depth-1" >
2014-02-05 06:29:17 +00:00
< a href = "Phaser.TimerEvent.html" > TimerEvent< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.Touch.html" > Touch< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Tween.html" > Tween< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "Phaser.TweenData.html" > TweenData< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.TweenManager.html" > TweenManager< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-1" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.html" > Utils< / a >
< / li >
2014-04-10 22:13:43 +00:00
< li class = "class-depth-2" >
2013-10-03 01:38:35 +00:00
< a href = "Phaser.Utils.Debug.html" > Debug< / a >
< / li >
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< li class = "class-depth-1" >
2013-10-02 14:05:55 +00:00
< a href = "Phaser.World.html" > World< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.AbstractFilter.html" > AbstractFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AjaxRequest.html" > AjaxRequest< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AlphaMaskFilter.html" > AlphaMaskFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AsciiFilter.html" > AsciiFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AssetLoader.html" > AssetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.AtlasLoader.html" > AtlasLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BaseTexture.html" > BaseTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapFontLoader.html" > BitmapFontLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BitmapText.html" > BitmapText< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurFilter.html" > BlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurXFilter.html" > BlurXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.BlurYFilter.html" > BlurYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasBuffer.html" > CanvasBuffer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasGraphics.html" > CanvasGraphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasMaskManager.html" > CanvasMaskManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasRenderer.html" > CanvasRenderer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CanvasTinter.html" > CanvasTinter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Circle.html" > Circle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorMatrixFilter.html" > ColorMatrixFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ColorStepFilter.html" > ColorStepFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ComplexPrimitiveShader.html" > ComplexPrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ConvolutionFilter.html" > ConvolutionFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.CrossHatchFilter.html" > CrossHatchFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplacementFilter.html" > DisplacementFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObject.html" > DisplayObject< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DisplayObjectContainer.html" > DisplayObjectContainer< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.DotScreenFilter.html" > DotScreenFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Ellipse.html" > Ellipse< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Event.html" > Event< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.EventTarget.html" > EventTarget< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterBlock.html" > FilterBlock< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.FilterTexture.html" > FilterTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Graphics.html" > Graphics< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GraphicsData.html" > GraphicsData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.GrayFilter.html" > GrayFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.ImageLoader.html" > ImageLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionData.html" > InteractionData< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InteractionManager.html" > InteractionManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.InvertFilter.html" > InvertFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.JsonLoader.html" > JsonLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Matrix.html" > Matrix< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.MovieClip.html" > MovieClip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NoiseFilter.html" > NoiseFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.NormalMapFilter.html" > NormalMapFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixelateFilter.html" > PixelateFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PIXI.html" > PIXI< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiFastShader.html" > PixiFastShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PixiShader.html" > PixiShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Point.html" > Point< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Polygon.html" > Polygon< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PolyK.html" > PolyK< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.PrimitiveShader.html" > PrimitiveShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rectangle.html" > Rectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RenderTexture.html" > RenderTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RGBSplitFilter.html" > RGBSplitFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Rope.html" > Rope< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.RoundedRectangle.html" > RoundedRectangle< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SepiaFilter.html" > SepiaFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SmartBlurFilter.html" > SmartBlurFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Spine.html" > Spine< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpineLoader.html" > SpineLoader< / a >
< / li >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.SpineTextureLoader.html" > SpineTextureLoader< / a >
< / li >
2014-11-15 20:01:46 +00:00
< li class = "class-depth-1" >
< a href = "PIXI.Sprite.html" > Sprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteBatch.html" > SpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.SpriteSheetLoader.html" > SpriteSheetLoader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Stage.html" > Stage< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Strip.html" > Strip< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.StripShader.html" > StripShader< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Text.html" > Text< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.Texture.html" > Texture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TilingSprite.html" > TilingSprite< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftFilter.html" > TiltShiftFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftXFilter.html" > TiltShiftXFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TiltShiftYFilter.html" > TiltShiftYFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.TwistFilter.html" > TwistFilter< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.VideoTexture.html" > VideoTexture< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLBlendModeManager.html" > WebGLBlendModeManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFastSpriteBatch.html" > WebGLFastSpriteBatch< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLFilterManager.html" > WebGLFilterManager< / a >
< / li >
< li class = "class-depth-1" >
< a href = "PIXI.WebGLRenderer.html" > WebGLRenderer< / a >
< / li >
2013-10-02 14:05:55 +00:00
< / ul >
< / li >
2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
< li class = "dropdown" >
2014-11-25 00:23:44 +00:00
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Core< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Group.html" > Group< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.World.html" > World< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Loader.html" > Loader< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Time.html" > Time< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Camera.html" > Camera< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.StateManager.html" > State Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TweenManager.html" > Tween Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.SoundManager.html" > Sound Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.InputManager.html" > Input Manager< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.ScaleManager.html" > Scale Manager< / a > < / li >
< / ul >
< / li >
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2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Game Objects< b class = "caret" > < / b > < / a >
2014-11-15 20:01:46 +00:00
< ul class = "dropdown-menu " >
2014-11-25 00:23:44 +00:00
< li class = "class-depth-1" > < a href = "Phaser.GameObjectFactory.html" > Factory (game.add)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.GameObjectCreator.html" > Creator (game.make)< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sprite.html" > Sprite< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Image.html" > Image< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Sound.html" > Sound< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Emitter.html" > Emitter< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Text.html" > Text< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tween.html" > Tween< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapText.html" > BitmapText< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Tilemap.html" > Tilemap< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.BitmapData.html" > BitmapData< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RetroFont.html" > RetroFont< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Button.html" > Button< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Animation.html" > Animation< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Graphics.html" > Graphics< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.RenderTexture.html" > RenderTexture< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.TileSprite.html" > TileSprite< / a > < / li >
< / ul >
< / li >
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2014-11-25 00:23:44 +00:00
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Geometry< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Circle.html" > Circle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Rectangle.html" > Rectangle< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Point.html" > Point< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Line.html" > Line< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Ellipse.html" > Ellipse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Polygon.html" > Polygon< / a > < / li >
2014-11-15 20:01:46 +00:00
< / ul >
< / li >
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< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Physics< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Arcade.html" > Arcade Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Arcade.Body.html" > Body< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.P2.html" > P2 Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Body.html" > Body< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.Spring.html" > Spring< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.CollisionGroup.html" > CollisionGroup< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.P2.ContactMaterial.html" > ContactMaterial< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Physics.Ninja.html" > Ninja Physics< / a > < / li >
< li class = "class-depth-2" > < a href = "Phaser.Physics.Body.html" > Body< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Input< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "Phaser.InputHandler.html" > Input Handler< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Pointer.html" > Pointer< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Mouse.html" > Mouse< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Keyboard.html" > Keyboard< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Key.html" > Key< / a > < / li >
< li class = "class-depth-1" > < a href = "Phaser.Gamepad.html" > Gamepad< / a > < / li >
< / ul >
< / li >
< li class = "dropdown" >
< a href = "#" class = "dropdown-toggle" data-toggle = "dropdown" > Community< b class = "caret" > < / b > < / a >
< ul class = "dropdown-menu " >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser" > Phaser Github< / a > < / li >
< li class = "class-depth-1" > < a href = "http://examples.phaser.io" > Phaser Examples< / a > < / li >
< li class = "class-depth-1" > < a href = "https://github.com/photonstorm/phaser-plugins" > Phaser Plugins< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/forum/14-phaser/" > Forum< / a > < / li >
< li class = "class-depth-1" > < a href = "http://stackoverflow.com/questions/tagged/phaser-framework" > Stack Overflow< / a > < / li >
< li class = "class-depth-1" > < a href = "https://confirmsubscription.com/h/r/369DE48E3E86AF1E" > Newsletter< / a > < / li >
< li class = "class-depth-1" > < a href = "https://twitter.com/photonstorm" > Twitter< / a > < / li >
< li class = "class-depth-1" > < a href = "http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/" > IRC< / a > < / li >
< li class = "class-depth-1" > < a href = "https://www.gittip.com/photonstorm/" > GitTip< / a > < / li >
< / ul >
< / li >
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< / ul >
< / div >
< / div >
< div class = "row-fluid" >
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< div class = "span8" >
< div id = "main" >
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<!-- <h1 class="page - title">Class: Cache</h1> -->
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< section >
< header >
< h2 >
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< span class = "ancestors" > < a href = "Phaser.html" > Phaser< / a > .< / span >
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Cache
< / h2 >
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< div class = "class-description" > < p > Phaser.Cache< / p > < / div >
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< / header >
< article >
< div class = "container-overview" >
< dt >
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< h4 class = "name "
id="Cache">< span class = "type-signature" > < / span > new Cache< span class = "signature" > (game)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > A game only has one instance of a Cache and it is used to store all externally loaded assets such as images, sounds
and data files as a result of Loader calls. Cached items use string based keys for look-up.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > game< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.Game.html" > Phaser.Game< / a > < / span >
< / td >
< td class = "description last" > < p > A reference to the currently running game.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
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< / dd >
< / div >
< h3 class = "subsection-title" > Members< / h3 >
< dl >
< dt >
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< h4 class = "name "
id="BINARY">< span class = "type-signature" > < static, constant> < / span > BINARY< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-191" > line 191< / a >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="BITMAPDATA">< span class = "type-signature" > < static, constant> < / span > BITMAPDATA< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-197" > line 197< / a >
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< dt >
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< h4 class = "name "
id="BITMAPFONT">< span class = "type-signature" > < static, constant> < / span > BITMAPFONT< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-203" > line 203< / a >
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< dt >
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< h4 class = "name "
id="CANVAS">< span class = "type-signature" > < static, constant> < / span > CANVAS< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-149" > line 149< / a >
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< dt >
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< h4 class = "name "
id="IMAGE">< span class = "type-signature" > < static, constant> < / span > IMAGE< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-155" > line 155< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="JSON">< span class = "type-signature" > < static, constant> < / span > JSON< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-209" > line 209< / a >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="PHYSICS">< span class = "type-signature" > < static, constant> < / span > PHYSICS< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-179" > line 179< / a >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="SOUND">< span class = "type-signature" > < static, constant> < / span > SOUND< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-167" > line 167< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="TEXT">< span class = "type-signature" > < static, constant> < / span > TEXT< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-173" > line 173< / a >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="TEXTURE">< span class = "type-signature" > < static, constant> < / span > TEXTURE< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-161" > line 161< / a >
< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="TILEMAP">< span class = "type-signature" > < static, constant> < / span > TILEMAP< span class = "type-signature" > :number< / span > < / h4 >
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< / dt >
< dd >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-185" > line 185< / a >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="XML">< span class = "type-signature" > < static, constant> < / span > XML< span class = "type-signature" > :number< / span > < / h4 >
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< dd >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="_cacheMap">< span class = "type-signature" > < / span > _cacheMap< span class = "type-signature" > :array< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Const to cache object look-up array.< / p >
< / div >
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< dl class = "details" >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-128" > line 128< / a >
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< dt >
< h4 class = "name "
id="autoResolveURL">< span class = "type-signature" > < / span > autoResolveURL< span class = "type-signature" > :boolean< / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > Automatically resolve resource URLs to absolute paths for use with the Cache.getURL method.< / p >
< / div >
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< dl class = "details" >
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< / dt >
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< / dl >
< / dd >
< dt >
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< h4 class = "name "
id="game">< span class = "type-signature" > < / span > game< span class = "type-signature" > :< a href = "Phaser.Game.html" > Phaser.Game< / a > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Local reference to game.< / p >
< / div >
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< dl class = "details" >
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< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-20" > line 20< / a >
< / dt >
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< dt >
< h4 class = "name "
id="onSoundUnlock">< span class = "type-signature" > < / span > onSoundUnlock< span class = "type-signature" > :< a href = "Phaser.Signal.html" > Phaser.Signal< / a > < / span > < / h4 >
< / dt >
< dd >
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< div class = "description" >
< p > This event is dispatched when the sound system is unlocked via a touch event on cellular devices.< / p >
< / div >
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< / dl >
< / dd >
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< / dl >
< h3 class = "subsection-title" > Methods< / h3 >
< dl >
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< dt >
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< h4 class = "name "
id="addBinary">< span class = "type-signature" > < / span > addBinary< span class = "signature" > (key, binaryData)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
< div class = "description" >
< p > Add a binary object in to the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for this binary data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > binaryData< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The binary object to be addded to the cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addBitmapData">< span class = "type-signature" > < / span > addBitmapData< span class = "signature" > (key, bitmapData, < span class = "optional" > frameData< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Add a BitmapData object to the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > Asset key for this BitmapData.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > bitmapData< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > The BitmapData object to be addded to the cache.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > frameData< / code > < / td >
< td class = "type" >
< span class = "param-type" > < a href = "Phaser.FrameData.html" > Phaser.FrameData< / a > < / span >
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|
< span class = "param-type" > null< / span >
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< / td >
< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
(auto create)
< / td >
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< td class = "description last" > < p > Optional FrameData set associated with the given BitmapData. If not specified (or < code > undefined< / code > ) a new FrameData object is created containing the Bitmap's Frame. If < code > null< / code > is supplied then no FrameData will be created.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The BitmapData object to be addded to the cache.< / p >
< / div >
< / div >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-246" > line 246< / a >
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< / dd >
< dt >
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< h4 class = "name "
id="addBitmapFont">< span class = "type-signature" > < / span > addBitmapFont< span class = "signature" > (key, url, data, xmlData, < span class = "optional" > xSpacing< / span > , < span class = "optional" > ySpacing< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Add a new Bitmap Font to the Cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > URL of this font xml file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Extra font data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > xmlData< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Texture atlas frames data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > xSpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If you'd like to add additional horizontal spacing between the characters then set the pixel value here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > ySpacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If you'd like to add additional vertical spacing between the lines then set the pixel value here.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addCanvas">< span class = "type-signature" > < / span > addCanvas< span class = "signature" > (key, canvas, context)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Add a new canvas object in to the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for this canvas.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > canvas< / code > < / td >
< td class = "type" >
< span class = "param-type" > HTMLCanvasElement< / span >
< / td >
< td class = "description last" > < p > Canvas DOM element.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > context< / code > < / td >
< td class = "type" >
< span class = "param-type" > CanvasRenderingContext2D< / span >
< / td >
< td class = "description last" > < p > Render context of this canvas.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addDefaultImage">< span class = "type-signature" > < internal> < / span > addDefaultImage< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Adds a default image to be used in special cases such as WebGL Filters. Is mapped to the key __default.< / p >
< / div >
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< dl class = "details" >
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< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
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< / dd >
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< dt >
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< h4 class = "name "
id="addImage">< span class = "type-signature" > < / span > addImage< span class = "signature" > (key, url, data)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Adds an Image file into the Cache. The file must have already been loaded, typically via Phaser.Loader, but can also have been loaded into the DOM.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > URL of this image file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra image data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-496" > line 496< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addJSON">< span class = "type-signature" > < / span > addJSON< span class = "signature" > (key, url, data)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Add a new json object into the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the json data.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > URL of this json data file.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "description last" > < p > Extra json data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-464" > line 464< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
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< h4 class = "name "
id="addMissingImage">< span class = "type-signature" > < internal> < / span > addMissingImage< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Adds an image to be used when a key is wrong / missing. Is mapped to the key __missing.< / p >
< / div >
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< dl class = "details" >
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< dt class = "important tag-deprecated" > Internal:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > This member is < em > internal (protected)< / em > and may be modified or removed in the future.< / li >
< / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-427" > line 427< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
< h4 class = "name "
id="addPhysicsData">< span class = "type-signature" > < / span > addPhysicsData< span class = "signature" > (key, url, JSONData, format)< / span > < span class = "type-signature" > < / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Add a new physics data object to the Cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of the physics json data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > JSONData< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The physics data object (a JSON file).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > format< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The format of the physics data.< / p > < / td >
< / tr >
< / tbody >
< / table >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
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< / dd >
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< dt >
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< h4 class = "name "
id="addRenderTexture">< span class = "type-signature" > < / span > addRenderTexture< span class = "signature" > (key, texture)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Add a new Phaser.RenderTexture in to the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
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< td class = "name" > < code > texture< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > < a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > < / span >
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< / td >
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< td class = "description last" > < p > The texture to use as the base of the RenderTexture.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-271" > line 271< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addSound">< span class = "type-signature" > < / span > addSound< span class = "signature" > (key, url, data, webAudio, audioTag)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Adds a Sound file into the Cache. The file must have already been loaded, typically via Phaser.Loader.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > URL of this sound file.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > data< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
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< td class = "description last" > < p > Extra sound data.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > webAudio< / code > < / td >
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< td class = "type" >
< span class = "param-type" > boolean< / span >
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< / td >
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< td class = "description last" > < p > True if the file is using web audio.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > audioTag< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
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< / td >
< td class = "description last" > < p > True if the file is using legacy HTML audio.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-519" > line 519< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addSpriteSheet">< span class = "type-signature" > < / span > addSpriteSheet< span class = "signature" > (key, url, data, frameWidth, frameHeight, < span class = "optional" > frameMax< / span > , < span class = "optional" > margin< / span > , < span class = "optional" > spacing< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Add a new sprite sheet in to the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > URL of this sprite sheet file.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "attributes" >
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< / td >
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< td class = "default" >
< / td >
< td class = "description last" > < p > Extra sprite sheet data.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > frameWidth< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
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< / td >
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< td class = "attributes" >
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< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > Width of the sprite sheet.< / p > < / td >
< / tr >
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< tr >
< td class = "name" > < code > frameHeight< / code > < / td >
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< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Height of the sprite sheet.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frameMax< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
-1
< / td >
< td class = "description last" > < p > How many frames stored in the sprite sheet. If -1 then it divides the whole sheet evenly.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > margin< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
0
< / td >
< td class = "description last" > < p > If the frames have been drawn with a margin, specify the amount here.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > spacing< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
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< / td >
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< td class = "default" >
0
< / td >
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< td class = "description last" > < p > If the frames have been drawn with spacing between them, specify the amount here.< / p > < / td >
< / tr >
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< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-286" > line 286< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addText">< span class = "type-signature" > < / span > addText< span class = "signature" > (key, url, data)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Add a new text data.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the text data.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > URL of this text data file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra text data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-448" > line 448< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addTextureAtlas">< span class = "type-signature" > < / span > addTextureAtlas< span class = "signature" > (key, url, data, atlasData, format)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Add a new texture atlas to the Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > URL of this texture atlas file.< / p > < / td >
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< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
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< td class = "description last" > < p > Extra texture atlas data.< / p > < / td >
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< / tr >
< tr >
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< td class = "name" > < code > atlasData< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > object< / span >
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< / td >
< td class = "description last" > < p > Texture atlas frames data.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > format< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The format of the texture atlas.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-329" > line 329< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addTilemap">< span class = "type-signature" > < / span > addTilemap< span class = "signature" > (key, url, mapData, format)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Add a new tilemap to the Cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of the tilemap image.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > mapData< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > The tilemap data object (either a CSV or JSON file).< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > format< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The format of the tilemap data.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-312" > line 312< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="addXML">< span class = "type-signature" > < / span > addXML< span class = "signature" > (key, url, data)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Add a new xml object into the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the xml file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > url< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > URL of this xml file.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra text data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-480" > line 480< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkBinaryKey">< span class = "type-signature" > < / span > checkBinaryKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the Binary Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the binary file to check is in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
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< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
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-
< / div >
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< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
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< / div >
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< dl class = "details" >
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkBitmapDataKey">< span class = "type-signature" > < / span > checkBitmapDataKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the BitmapData Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the BitmapData to check is in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-863" > line 863< / a >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkBitmapFontKey">< span class = "type-signature" > < / span > checkBitmapFontKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the BitmapFont Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the BitmapFont to check is in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-876" > line 876< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkCanvasKey">< span class = "type-signature" > < / span > checkCanvasKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the Canvas Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the canvas to check is in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dt class = "tag-source" > Source -
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< / dl >
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< dt >
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< h4 class = "name "
id="checkImageKey">< span class = "type-signature" > < / span > checkImageKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the Image Cache. Note that this also includes Texture Atlases, Sprite Sheets and Retro Fonts.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the image to check is in the Cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkJSONKey">< span class = "type-signature" > < / span > checkJSONKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the JSON Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the JSON file to check is in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-889" > line 889< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkKey">< span class = "type-signature" > < / span > checkKey< span class = "signature" > (type, key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if a key for the given cache object type exists.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > type< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > number< / span >
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< / td >
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< td class = "description last" > < p > The Cache type to check against. I.e. Phaser.Cache.CANVAS, Phaser.Cache.IMAGE, Phaser.Cache.JSON, etc.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the image to check is in the Cache.< / p > < / td >
< / tr >
< / tbody >
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< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-740" > line 740< / a >
< / dt >
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< / dl >
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< dt >
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< h4 class = "name "
id="checkPhysicsKey">< span class = "type-signature" > < / span > checkPhysicsKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the Physics Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
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< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key of the physics data file to check is in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-824" > line 824< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
< h4 class = "name "
id="checkSoundKey">< span class = "type-signature" > < / span > checkSoundKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the Sound Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the sound file to check is in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-798" > line 798< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
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< h4 class = "name "
id="checkTextKey">< span class = "type-signature" > < / span > checkTextKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the Text Cache.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key of the text file to check is in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-811" > line 811< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkTextureKey">< span class = "type-signature" > < / span > checkTextureKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the Texture Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the image to check is in the Cache.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-785" > line 785< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkTilemapKey">< span class = "type-signature" > < / span > checkTilemapKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the Tilemap Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
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< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the Tilemap to check is in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-837" > line 837< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkURL">< span class = "type-signature" > < / span > checkURL< span class = "signature" > (url)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given URL has been loaded into the Cache.
This method will only work if Cache.autoResolveURL was set to < code > true< / code > before any preloading took place.
The method will make a DOM src call to the URL given, so please be aware of this for certain file types, such as Sound files on Firefox
which may cause double-load instances.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The url to check for in the cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the url exists, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-915" > line 915< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="checkXMLKey">< span class = "type-signature" > < / span > checkXMLKey< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Checks if the given key exists in the XML Cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the XML file to check is in the Cache.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the key exists, otherwise false.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-902" > line 902< / a >
< / dt >
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< / dl >
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< / dd >
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< dt >
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< h4 class = "name "
id="decodedSound">< span class = "type-signature" > < / span > decodedSound< span class = "signature" > (key, data)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Add a new decoded sound.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
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< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > data< / code > < / td >
< td class = "type" >
< span class = "param-type" > object< / span >
< / td >
< td class = "description last" > < p > Extra sound data.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-600" > line 600< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="destroy">< span class = "type-signature" > < / span > destroy< span class = "signature" > ()< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Clears the cache. Removes every local cache object reference.< / p >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1576" > line 1576< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getBinary">< span class = "type-signature" > < / span > getBinary< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Get binary data by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key of the binary data object to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The binary data object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1278" > line 1278< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getBitmapData">< span class = "type-signature" > < / span > getBitmapData< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get a BitmapData object from the cache by its key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the BitmapData object to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.BitmapData.html" > Phaser.BitmapData< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The requested BitmapData object if found, or null if not.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-636" > line 636< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getBitmapFont">< span class = "type-signature" > < / span > getBitmapFont< span class = "signature" > (key)< / span > < span class = "type-signature" > → {Phaser.BitmapFont}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get a BitmapFont object from the cache by its key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the BitmapFont object to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Phaser.BitmapFont< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The requested BitmapFont object if found, or null if not.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-657" > line 657< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getCanvas">< span class = "type-signature" > < / span > getCanvas< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get a canvas object from the cache by its key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the canvas to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The canvas object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-615" > line 615< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getFrame">< span class = "type-signature" > < / span > getFrame< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Frame.html" > Phaser.Frame< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get a single frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the frame data to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The frame data.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1048" > line 1048< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getFrameByIndex">< span class = "type-signature" > < / span > getFrameByIndex< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Frame.html" > Phaser.Frame< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get a single frame out of a frameData set by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the frame data to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The frame object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1014" > line 1014< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getFrameByName">< span class = "type-signature" > < / span > getFrameByName< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Frame.html" > Phaser.Frame< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get a single frame out of a frameData set by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the frame data to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The frame object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1031" > line 1031< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getFrameCount">< span class = "type-signature" > < / span > getFrameCount< span class = "signature" > (key)< / span > < span class = "type-signature" > → {number}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get the number of frames in this image.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the image you want.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > number< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > Then number of frames. 0 if the image is not found.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getFrameData">< span class = "type-signature" > < / span > getFrameData< span class = "signature" > (key, < span class = "optional" > map< / span > )< / span > < span class = "type-signature" > → {< a href = "Phaser.FrameData.html" > Phaser.FrameData< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get frame data by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Asset key of the frame data to retrieve from the Cache.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > map< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
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< / td >
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< td class = "attributes" >
< optional>< br >
< / td >
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< td class = "default" >
Phaser.Cache.IMAGE
< / td >
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< td class = "description last" > < p > The asset map to get the frameData from, for example < code > Phaser.Cache.IMAGE< / code > .< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
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< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.FrameData.html" > Phaser.FrameData< / a > < / span >
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-
< / div >
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< div class = "returns-desc param-desc" >
< p > The frame data.< / p >
< / div >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-978" > line 978< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getImage">< span class = "type-signature" > < / span > getImage< span class = "signature" > (key)< / span > < span class = "type-signature" > → {Image}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Gets an image by its key. Note that this returns a DOM Image object, not a Phaser object.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the image to retrieve from the Cache.< / p > < / td >
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< / tr >
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< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Image< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The Image object if found in the Cache, otherwise < code > null< / code > .< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-936" > line 936< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getJSON">< span class = "type-signature" > < / span > getJSON< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Get a JSON object by key from the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the json object to retrieve from the Cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The JSON object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1236" > line 1236< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getKeys">< span class = "type-signature" > < / span > getKeys< span class = "signature" > (< span class = "optional" > type< / span > )< / span > < span class = "type-signature" > → {Array}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Gets all keys used by the Cache for the given data type.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > type< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
Phaser.Cache.IMAGE
< / td >
< td class = "description last" > < p > The type of Cache keys you wish to get. Can be Cache.CANVAS, Cache.IMAGE, Cache.SOUND, etc.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Array< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The array of item keys.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1341" > line 1341< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getPhysicsData">< span class = "type-signature" > < / span > getPhysicsData< span class = "signature" > (key, < span class = "optional" > object< / span > , fixtureKey)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Get a physics data object from the cache by its key. You can get either the entire data set, a single object or a single fixture of an object from it.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th > Argument< / th >
< th > Default< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Asset key of the physics data object to retrieve from the Cache.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > object< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
null
< / td >
< td class = "description last" > < p > If specified it will return just the physics object that is part of the given key, if null it will return them all.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > fixtureKey< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "attributes" >
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< / td >
< td class = "default" >
< / td >
< td class = "description last" > < p > Fixture key of fixture inside an object. This key can be set per fixture with the Phaser Exporter.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The requested physics object data if found.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="getRenderTexture">< span class = "type-signature" > < / span > getRenderTexture< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get a RenderTexture by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the RenderTexture to retrieve from the Cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The RenderTexture object.< / p >
< / div >
< / div >
< dl class = "details" >
< dt class = "tag-source" > Source -
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< / dt >
< / dl >
< / dd >
< dt >
< h4 class = "name "
id="getSound">< span class = "type-signature" > < / span > getSound< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Sound.html" > Phaser.Sound< / a > }< / span > < / h4 >
< / dt >
< dd >
< div class = "description" >
< p > Get sound by key.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key of the sound to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Sound.html" > Phaser.Sound< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The sound object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
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< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getSoundData">< span class = "type-signature" > < / span > getSoundData< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get sound data by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the sound to retrieve from the Cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The sound data.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1147" > line 1147< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getText">< span class = "type-signature" > < / span > getText< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get text data by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
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< tbody >
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< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the text data to retrieve from the Cache.< / p > < / td >
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< / tr >
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< / tbody >
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< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The text data.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1215" > line 1215< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name toc-deprecated"
id="getTexture">< span class = "type-signature" > < / span > getTexture< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "important deprecated-notice" >
This method is < em > deprecated< / em > and should not be used. It may be removed in the future.
< / dt >
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< div class = "description" >
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< p > DEPRECATED: Please use Cache.getRenderTexture instead. This method will be removed in Phaser 2.2.0.< / p >
< p > Get a RenderTexture by key.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > key< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > Asset key of the RenderTexture to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.RenderTexture.html" > Phaser.RenderTexture< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The RenderTexture object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "important tag-deprecated" > Deprecated:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > Please use Cache.getRenderTexture instead. This method will be removed in Phaser 2.2.0.< / li >
< / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1103" > line 1103< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getTextureFrame">< span class = "type-signature" > < / span > getTextureFrame< span class = "signature" > (key)< / span > < span class = "type-signature" > → {< a href = "Phaser.Frame.html" > Phaser.Frame< / a > }< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get a single texture frame by key. You'd only do this to get the default Frame created for a non-atlas/spritesheet image.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the frame to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > < a href = "Phaser.Frame.html" > Phaser.Frame< / a > < / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The frame data.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1065" > line 1065< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getTilemapData">< span class = "type-signature" > < / span > getTilemapData< span class = "signature" > (key)< / span > < span class = "type-signature" > → {Object}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get tilemap data by key.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the tilemap data to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > Object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The raw tilemap data in CSV or JSON format.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-957" > line 957< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getURL">< span class = "type-signature" > < / span > getURL< span class = "signature" > (url)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get a cached object by the URL.
This only returns a value if you set Cache.autoResolveURL to < code > true< / code > < em > before< / em > starting the preload of any assets.
Be aware that every call to this function makes a DOM src query, so use carefully and double-check for implications in your target browsers/devices.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
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< span class = "param-type" > string< / span >
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< / td >
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< td class = "description last" > < p > The url for the object loaded to get from the cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The cached object.< / p >
< / div >
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< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1299" > line 1299< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name toc-deprecated"
id="getUrl">< span class = "type-signature" > < / span > getUrl< span class = "signature" > (url)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
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< dt class = "important deprecated-notice" >
This method is < em > deprecated< / em > and should not be used. It may be removed in the future.
< / dt >
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< div class = "description" >
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< p > DEPRECATED: Please use Cache.getURL instead.
Get a cached object by the URL.
This only returns a value if you set Cache.autoResolveURL to < code > true< / code > < em > before< / em > starting the preload of any assets.
Be aware that every call to this function makes a DOM src query, so use carefully and double-check for implications in your target browsers/devices.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
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< td class = "name" > < code > url< / code > < / td >
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< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The url for the object loaded to get from the cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The cached object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "important tag-deprecated" > Deprecated:< / dt >
< dd class = "tag-deprecated" > < ul >
< li > Please use Cache.getURL instead.< / li >
< / ul > < / dd >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1324" > line 1324< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="getXML">< span class = "type-signature" > < / span > getXML< span class = "signature" > (key)< / span > < span class = "type-signature" > → {object}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Get a XML object by key from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the XML object to retrieve from the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > object< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The XML object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1257" > line 1257< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="isSoundDecoded">< span class = "type-signature" > < / span > isSoundDecoded< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Check if the given sound has finished decoding.< / p >
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< / div >
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< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key of the sound in the Cache.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > The decoded state of the Sound object.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1168" > line 1168< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="isSoundReady">< span class = "type-signature" > < / span > isSoundReady< span class = "signature" > (key)< / span > < span class = "type-signature" > → {boolean}< / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Check if the given sound is ready for playback. A sound is considered ready when it has finished decoding and the device is no longer touch locked.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key of the sound in the Cache.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< h5 > Returns:< / h5 >
< div class = "returns" >
< div class = "returns-type" >
< span class = "param-type" > boolean< / span >
-
< / div >
< div class = "returns-desc param-desc" >
< p > True if the sound is decoded and the device is not touch locked.< / p >
< / div >
< / div >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1184" > line 1184< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="reloadSound">< span class = "type-signature" > < / span > reloadSound< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Reload a Sound file from the server.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-547" > line 547< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="reloadSoundComplete">< span class = "type-signature" > < / span > reloadSoundComplete< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Fires the onSoundUnlock event when the sound has completed reloading.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-569" > line 569< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeBinary">< span class = "type-signature" > < / span > removeBinary< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Removes a binary file from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1512" > line 1512< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeBitmapData">< span class = "type-signature" > < / span > removeBitmapData< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Removes a bitmap data from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1522" > line 1522< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeBitmapFont">< span class = "type-signature" > < / span > removeBitmapFont< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Removes a bitmap font from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1532" > line 1532< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeCanvas">< span class = "type-signature" > < / span > removeCanvas< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Removes a canvas from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1422" > line 1422< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeImage">< span class = "type-signature" > < / span > removeImage< span class = "signature" > (key, < span class = "optional" > removeFromPixi< / span > )< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Removes an image from the cache and optionally from the Pixi.BaseTextureCache as well.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
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< th > Argument< / th >
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< th > Default< / th >
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< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "attributes" >
< / td >
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< td class = "default" >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
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< tr >
< td class = "name" > < code > removeFromPixi< / code > < / td >
< td class = "type" >
< span class = "param-type" > boolean< / span >
< / td >
< td class = "attributes" >
< optional>< br >
< / td >
< td class = "default" >
true
< / td >
< td class = "description last" > < p > Should this image also be removed from the Pixi BaseTextureCache?< / p > < / td >
< / tr >
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< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1432" > line 1432< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeJSON">< span class = "type-signature" > < / span > removeJSON< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Removes a json object from the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1472" > line 1472< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removePhysics">< span class = "type-signature" > < / span > removePhysics< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Removes a physics data file from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1492" > line 1492< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeSound">< span class = "type-signature" > < / span > removeSound< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Removes a sound from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1452" > line 1452< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeText">< span class = "type-signature" > < / span > removeText< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Removes a text from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1462" > line 1462< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeTilemap">< span class = "type-signature" > < / span > removeTilemap< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Removes a tilemap from the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1502" > line 1502< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="removeXML">< span class = "type-signature" > < / span > removeXML< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
< p > Removes a xml object from the cache.< / p >
< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Key of the asset you want to remove.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-1482" > line 1482< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="updateFrameData">< span class = "type-signature" > < / span > updateFrameData< span class = "signature" > (key, frameData)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Replaces a set of frameData with a new Phaser.FrameData object.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
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< td class = "description last" > < p > The unique key by which you will reference this object.< / p > < / td >
< / tr >
< tr >
< td class = "name" > < code > frameData< / code > < / td >
< td class = "type" >
< span class = "param-type" > number< / span >
< / td >
< td class = "description last" > < p > The new FrameData.< / p > < / td >
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< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-998" > line 998< / a >
< / dt >
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< / dl >
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< / dd >
< dt >
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< h4 class = "name "
id="updateSound">< span class = "type-signature" > < / span > updateSound< span class = "signature" > (key)< / span > < span class = "type-signature" > < / span > < / h4 >
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< / dt >
< dd >
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< div class = "description" >
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< p > Updates the sound object in the cache.< / p >
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< / div >
< h5 > Parameters:< / h5 >
< table class = "params table table-striped" >
< thead >
< tr >
< th > Name< / th >
< th > Type< / th >
< th class = "last" > Description< / th >
< / tr >
< / thead >
< tbody >
< tr >
< td class = "name" > < code > key< / code > < / td >
< td class = "type" >
< span class = "param-type" > string< / span >
< / td >
< td class = "description last" > < p > Asset key for the sound.< / p > < / td >
< / tr >
< / tbody >
< / table >
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< dl class = "details" >
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< dt class = "tag-source" > Source -
< a href = "Cache.js.html" > loader/Cache.js< / a > , < a href = "Cache.js.html#sunlight-1-line-585" > line 585< / a >
< / dt >
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< / dl >
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< / dd >
< / dl >
< / article >
< / section >
< / div >
< div class = "clearfix" > < / div >
< footer >
< span class = "copyright" >
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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< / span >
< br / >
< span class = "jsdoc-message" >
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Documentation generated by < a href = "https://github.com/jsdoc3/jsdoc" > JSDoc 3.3.0-dev< / a >
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on Tue Nov 25 2014 00:17:24 GMT-0000 (GMT) using the < a href = "https://github.com/terryweiss/docstrap" > DocStrap template< / a > .
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< / span >
< / footer >
< / div >
< div class = "span3" >
< div id = "toc" > < / div >
< / div >
< br clear = "both" >
< / div >
< / div >
< script src = "scripts/sunlight.js" > < / script >
< script src = "scripts/sunlight.javascript.js" > < / script >
< script src = "scripts/sunlight-plugin.doclinks.js" > < / script >
< script src = "scripts/sunlight-plugin.linenumbers.js" > < / script >
< script src = "scripts/sunlight-plugin.menu.js" > < / script >
< script src = "scripts/jquery.min.js" > < / script >
< script src = "scripts/jquery.scrollTo.js" > < / script >
< script src = "scripts/jquery.localScroll.js" > < / script >
< script src = "scripts/bootstrap-dropdown.js" > < / script >
< script src = "scripts/toc.js" > < / script >
< script > Sunlight . highlightAll ( { lineNumbers : true , showMenu : true , enableDoclinks : true } ) ; < / script >
< script >
$( function () {
$( "#toc" ).toc( {
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anchorName : function(i, heading, prefix) {
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return $(heading).attr("id") || ( prefix + i );
},
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selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
< / script >
< / body >
< / html >