phaser/config/webpack.fb.config.js

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'use strict';
const webpack = require('webpack');
const exec = require('child_process').exec;
module.exports = {
mode: 'development',
context: `${__dirname}/../src/`,
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entry: {
phaser: './phaser.js'
},
output: {
path: `${__dirname}/../build/`,
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filename: 'phaser-facebook-instant-games.js',
library: 'Phaser',
libraryTarget: 'umd',
sourceMapFilename: '[file].map',
devtoolModuleFilenameTemplate: 'webpack:///[resource-path]', // string
devtoolFallbackModuleFilenameTemplate: 'webpack:///[resource-path]?[hash]', // string
umdNamedDefine: true
},
performance: { hints: false },
plugins: [
new webpack.DefinePlugin({
"typeof CANVAS_RENDERER": JSON.stringify(true),
"typeof WEBGL_RENDERER": JSON.stringify(true),
"typeof EXPERIMENTAL": JSON.stringify(false),
"typeof PLUGIN_CAMERA3D": JSON.stringify(false),
"typeof PLUGIN_FBINSTANT": JSON.stringify(true),
"typeof FEATURE_SOUND": JSON.stringify(true)
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}),
{
apply: (compiler) => {
compiler.hooks.afterEmit.tap('AfterEmitPlugin', (compilation) => {
exec('node scripts/copy-to-examples-fb.js', (err, stdout, stderr) => {
if (stdout) process.stdout.write(stdout);
if (stderr) process.stderr.write(stderr);
});
});
}
}
],
devtool: 'source-map'
};