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2016-07-01 15:57:13 +00:00
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<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
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<a href="PIXI.PixiShader.html">PixiShader</a>
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2015-03-23 23:46:30 +00:00
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
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<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.RenderTexture.html">RenderTexture</a>
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<li class="class-depth-1">
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<a href="PIXI.Rope.html">Rope</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.Sprite.html">Sprite</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
2014-11-15 20:01:46 +00:00
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<a href="PIXI.Strip.html">Strip</a>
2014-11-15 20:01:46 +00:00
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<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.StripShader.html">StripShader</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.Texture.html">Texture</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.TilingSprite.html">TilingSprite</a>
2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
2014-11-25 00:23:44 +00:00
</li>
2014-11-15 20:01:46 +00:00
<li class="class-depth-1">
2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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<a href="global.html#ANGLE_DOWN">ANGLE_DOWN</a>
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<a href="global.html#ANGLE_SOUTH_WEST">ANGLE_SOUTH_WEST</a>
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<a href="global.html#ANGLE_UP">ANGLE_UP</a>
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2015-07-22 14:31:30 +00:00
<a href="global.html#AUTO">AUTO</a>
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<a href="global.html#BITMAPDATA">BITMAPDATA</a>
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<a href="global.html#BITMAPTEXT">BITMAPTEXT</a>
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<a href="global.html#blendModes">blendModes</a>
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<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
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<a href="global.html#CENTER">CENTER</a>
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<a href="global.html#CREATURE">CREATURE</a>
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<a href="global.html#displayList">displayList</a>
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<a href="global.html#DOWN">DOWN</a>
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<a href="global.html#ELLIPSE">ELLIPSE</a>
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<a href="global.html#emit">emit</a>
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<a href="global.html#EMITTER">EMITTER</a>
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<a href="global.html#GAMES">GAMES</a>
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<a href="global.html#GRAPHICS">GRAPHICS</a>
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<a href="global.html#HORIZONTAL">HORIZONTAL</a>
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<a href="global.html#IMAGE">IMAGE</a>
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<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
2015-07-22 14:31:30 +00:00
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<a href="global.html#LEFT">LEFT</a>
</li>
2016-06-17 00:11:24 +00:00
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<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
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<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
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<a href="global.html#LEFT_TOP">LEFT_TOP</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#LINE">LINE</a>
</li>
2016-08-26 00:18:47 +00:00
<li class="class-depth-0">
<a href="global.html#listeners">listeners</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#MATRIX">MATRIX</a>
</li>
2016-08-26 00:18:47 +00:00
<li class="class-depth-0">
<a href="global.html#mixin">mixin</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
2016-08-26 00:18:47 +00:00
<li class="class-depth-0">
<a href="global.html#off">off</a>
</li>
<li class="class-depth-0">
<a href="global.html#on">on</a>
</li>
<li class="class-depth-0">
<a href="global.html#once">once</a>
</li>
2016-02-08 17:01:36 +00:00
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
2016-08-26 00:18:47 +00:00
<li class="class-depth-2">
<a href="global.html#Phaser.Path#numPointsreturn%257Bnumber%257DThetotalnumberofPathPointsinthisPath.">Phaser.Path#numPoints
return {number} The total number of PathPoints in this Path.</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
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<a href="global.html#POLYGON">POLYGON</a>
</li>
2016-06-09 16:13:31 +00:00
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<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
2015-07-22 14:31:30 +00:00
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<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
2016-08-26 00:18:47 +00:00
<li class="class-depth-0">
<a href="global.html#removeAllListeners">removeAllListeners</a>
</li>
2015-07-22 14:31:30 +00:00
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<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
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<a href="global.html#RETROFONT">RETROFONT</a>
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<a href="global.html#RIGHT">RIGHT</a>
</li>
2016-06-17 00:11:24 +00:00
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<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
</li>
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<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
</li>
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<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
</li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
2014-11-15 20:01:46 +00:00
</li>
2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#SPRITE">SPRITE</a>
</li>
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<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
2016-08-26 00:18:47 +00:00
<li class="class-depth-0">
<a href="global.html#stopImmediatePropagation">stopImmediatePropagation</a>
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<a href="global.html#stopPropagation">stopPropagation</a>
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2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
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<a href="global.html#TILEMAP">TILEMAP</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
2014-11-15 20:01:46 +00:00
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2015-03-23 23:46:30 +00:00
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2015-07-22 14:31:30 +00:00
<a href="global.html#TILESPRITE">TILESPRITE</a>
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2016-06-17 00:11:24 +00:00
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<a href="global.html#TOP_CENTER">TOP_CENTER</a>
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<a href="global.html#TOP_LEFT">TOP_LEFT</a>
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<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
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2015-07-22 14:31:30 +00:00
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
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<a href="global.html#VERSION">VERSION</a>
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2016-06-09 16:13:31 +00:00
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<a href="global.html#VERTICAL">VERTICAL</a>
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2015-07-22 14:31:30 +00:00
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<a href="global.html#VIDEO">VIDEO</a>
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<a href="global.html#WEBGL">WEBGL</a>
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<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
2014-11-15 20:01:46 +00:00
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2014-11-25 00:23:44 +00:00
2014-11-15 20:01:46 +00:00
<li class="dropdown">
2014-11-25 00:23:44 +00:00
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
2014-11-25 00:23:44 +00:00
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2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
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<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
2014-11-15 20:01:46 +00:00
<ul class="dropdown-menu ">
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
2015-01-06 06:57:25 +00:00
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
2014-12-03 10:39:11 +00:00
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
2014-11-25 00:23:44 +00:00
</ul>
</li>
2014-11-15 20:01:46 +00:00
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
2016-06-17 00:11:24 +00:00
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
2014-11-15 20:01:46 +00:00
</ul>
</li>
2014-11-25 00:23:44 +00:00
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
2016-08-26 00:18:47 +00:00
<li class="class-depth-1"><a href="Phaser.KeyCode.html">Key Codes</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
2015-03-26 02:55:18 +00:00
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
2014-11-25 00:23:44 +00:00
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
2015-07-22 14:31:30 +00:00
<li class="class-depth-1"><a href="http://phaser.io/learn">Tutorials</a></li>
2016-05-19 11:36:51 +00:00
<li class="class-depth-1"><a href="http://phaser.io/community/newsletter">Newsletter</a></li>
2015-03-26 02:55:18 +00:00
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2016-06-17 00:11:24 +00:00
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2015-03-23 23:46:30 +00:00
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</ul>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: DisplayObject</h1>-->
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<section>
<header>
<h2>
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<span class="ancestors"><a href="PIXI.html">PIXI</a><a href="PIXI.PIXI.html">.PIXI</a>.</span>
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DisplayObject
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="DisplayObject"><span class="type-signature"></span>new DisplayObject<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
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<p>The base class for all objects that are rendered. Contains properties for position, scaling,<br>rotation, masks and cache handling.</p>
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<p>This is an abstract class and should not be used on its own, rather it should be extended.</p>
<p>It is used internally by the likes of PIXI.Sprite.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-7">line 7</a>
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</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="alpha"><span class="type-signature"></span>alpha<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
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<p>The alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent.<br>Please note that an object with an alpha value of 0 is skipped during the render pass.</p>
<p>The value of this property does not reflect any alpha values set further up the display list.<br>To obtain that value please see the <code>worldAlpha</code> property.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-63">line 63</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="cacheAsBitmap"><span class="type-signature"></span>cacheAsBitmap<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
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<p>Sets if this DisplayObject should be cached as a bitmap.</p>
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<p>When invoked it will take a snapshot of the DisplayObject, as it is at that moment, and store it<br>in a RenderTexture. This is then used whenever this DisplayObject is rendered. It can provide a<br>performance benefit for complex, but static, DisplayObjects. I.e. those with lots of children.</p>
<p>Cached Bitmaps do not track their parents. If you update a property of this DisplayObject, it will not<br>re-generate the cached bitmap automatically. To do that you need to call <code>DisplayObject.updateCache</code>.</p>
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<p>To remove a cached bitmap, set this property to <code>null</code>.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-761">line 761</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="filterArea"><span class="type-signature"></span>filterArea<span class="type-signature"> :Rectangle</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The rectangular area used by filters when rendering a shader for this DisplayObject.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-195">line 195</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="filters"><span class="type-signature"></span>filters<span class="type-signature"> :Array</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Sets the filters for this DisplayObject. This is a WebGL only feature, and is ignored by the Canvas<br>Renderer. A filter is a shader applied to this DisplayObject. You can modify the placement of the filter<br>using <code>DisplayObject.filterArea</code>.</p>
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<p>To remove filters, set this property to <code>null</code>.</p>
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<p>Note: You cannot have a filter set, and a MULTIPLY Blend Mode active, at the same time. Setting a<br>filter will reset this DisplayObjects blend mode to NORMAL.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-708">line 708</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="hitArea"><span class="type-signature"></span>hitArea<span class="type-signature"> :Rectangle|Circle|Ellipse|Polygon</span></h4>
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</dt>
<dd>
<div class="description">
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<p>This is the defined area that will pick up mouse / touch events. It is null by default.<br>Setting it is a neat way of optimising the hitTest function that the interactionManager will use (as it will not need to hit test all the children)</p>
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</div>
<h5>Type:</h5>
<ul>
<li>
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<span class="param-type">Rectangle</span>
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|
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<span class="param-type">Circle</span>
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|
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<span class="param-type">Ellipse</span>
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|
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<span class="param-type">Polygon</span>
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</li>
</ul>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-89">line 89</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="mask"><span class="type-signature"></span>mask<span class="type-signature"> :PIXIGraphics</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Sets a mask for this DisplayObject. A mask is an instance of a Graphics object.<br>When applied it limits the visible area of this DisplayObject to the shape of the mask.<br>Under a Canvas renderer it uses shape clipping. Under a WebGL renderer it uses a Stencil Buffer.<br>To remove a mask, set this property to <code>null</code>.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-673">line 673</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="parent"><span class="type-signature">&lt;readonly> </span>parent<span class="type-signature"> :PIXIDisplayObjectContainer</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The parent DisplayObjectContainer that this DisplayObject is a child of.<br>All DisplayObjects must belong to a parent in order to be rendered.<br>The root parent is the Stage object. This property is set automatically when the<br>DisplayObject is added to, or removed from, a DisplayObjectContainer.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-107">line 107</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="pivot"><span class="type-signature"></span>pivot<span class="type-signature"> :PIXIPoint</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The pivot point of this DisplayObject that it rotates around. The values are expressed<br>in pixel values.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-43">line 43</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="position"><span class="type-signature"></span>position<span class="type-signature"> :PIXIPoint</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The coordinates, in pixels, of this DisplayObject, relative to its parent container.</p>
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<p>The value of this property does not reflect any positioning happening further up the display list.<br>To obtain that value please see the <code>worldPosition</code> property.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-20">line 20</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="renderable"><span class="type-signature"></span>renderable<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
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<p>Should this DisplayObject be rendered by the renderer? An object with a renderable value of<br><code>false</code> is skipped during the render pass.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-98">line 98</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="rotation"><span class="type-signature"></span>rotation<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
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<p>The rotation of this DisplayObject. The value is given, and expressed, in radians, and is based on<br>a right-handed orientation.</p>
<p>The value of this property does not reflect any rotation happening further up the display list.<br>To obtain that value please see the <code>worldRotation</code> property.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-51">line 51</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="scale"><span class="type-signature"></span>scale<span class="type-signature"> :PIXIPoint</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The scale of this DisplayObject. A scale of 1:1 represents the DisplayObject<br>at its default size. A value of 0.5 would scale this DisplayObject by half, and so on.</p>
<p>The value of this property does not reflect any scaling happening further up the display list.<br>To obtain that value please see the <code>worldScale</code> property.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-31">line 31</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="visible"><span class="type-signature"></span>visible<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
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<p>The visibility of this DisplayObject. A value of <code>false</code> makes the object invisible.<br>A value of <code>true</code> makes it visible. Please note that an object with a visible value of<br><code>false</code> is skipped during the render pass. Equally a DisplayObject with visible false will<br>not render any of its children.</p>
<p>The value of this property does not reflect any visible values set further up the display list.<br>To obtain that value please see the <code>worldVisible</code> property.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-07-01 15:57:13 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-75">line 75</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="worldAlpha"><span class="type-signature">&lt;readonly> </span>worldAlpha<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
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<p>The multiplied alpha value of this DisplayObject. A value of 1 is fully opaque. A value of 0 is transparent.<br>This value is the calculated total, based on the alpha values of all parents of this DisplayObjects<br>in the display list.</p>
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<p>To obtain, and set, the local alpha value, see the <code>alpha</code> property.</p>
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<p>Note: This property is only updated at the end of the <code>updateTransform</code> call, once per render. Until<br>that happens this property will contain values based on the previous frame. Be mindful of this if<br>accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-08-26 00:18:47 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-119">line 119</a>
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</dt>
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</dl>
</dd>
<dt>
<h4 class="name "
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id="worldPosition"><span class="type-signature">&lt;readonly> </span>worldPosition<span class="type-signature"> :PIXIPoint</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The coordinates, in pixels, of this DisplayObject within the world.</p>
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<p>This property contains the calculated total, based on the positions of all parents of this<br>DisplayObject in the display list.</p>
<p>Note: This property is only updated at the end of the <code>updateTransform</code> call, once per render. Until<br>that happens this property will contain values based on the previous frame. Be mindful of this if<br>accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-08-26 00:18:47 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-150">line 150</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="worldRotation"><span class="type-signature">&lt;readonly> </span>worldRotation<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
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<p>The rotation, in radians, of this DisplayObject.</p>
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<p>This property contains the calculated total, based on the rotations of all parents of this<br>DisplayObject in the display list.</p>
<p>Note: This property is only updated at the end of the <code>updateTransform</code> call, once per render. Until<br>that happens this property will contain values based on the previous frame. Be mindful of this if<br>accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-180">line 180</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="worldScale"><span class="type-signature">&lt;readonly> </span>worldScale<span class="type-signature"> :PIXIPoint</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The global scale of this DisplayObject.</p>
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<p>This property contains the calculated total, based on the scales of all parents of this<br>DisplayObject in the display list.</p>
<p>Note: This property is only updated at the end of the <code>updateTransform</code> call, once per render. Until<br>that happens this property will contain values based on the previous frame. Be mindful of this if<br>accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-165">line 165</a>
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</dt>
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</dl>
</dd>
<dt>
<h4 class="name "
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id="worldTransform"><span class="type-signature">&lt;readonly> </span>worldTransform<span class="type-signature"> :PIXIMatrix</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The current transform of this DisplayObject.</p>
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<p>This property contains the calculated total, based on the transforms of all parents of this<br>DisplayObject in the display list.</p>
<p>Note: This property is only updated at the end of the <code>updateTransform</code> call, once per render. Until<br>that happens this property will contain values based on the previous frame. Be mindful of this if<br>accessing this property outside of the normal game flow, i.e. from an asynchronous event callback.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-08-26 00:18:47 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-135">line 135</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="worldVisible"><span class="type-signature"></span>worldVisible<span class="type-signature"> :Boolean</span></h4>
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</dt>
<dd>
<div class="description">
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<p>Indicates if this DisplayObject is visible, based on it, and all of its parents, <code>visible</code> property values.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
2016-08-26 00:18:47 +00:00
<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-630">line 630</a>
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</dt>
</dl>
</dd>
<dt>
<h4 class="name "
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id="x"><span class="type-signature"></span>x<span class="type-signature"> :Number</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The horizontal position of the DisplayObject, in pixels, relative to its parent.<br>If you need the world position of the DisplayObject, use <code>DisplayObject.worldPosition</code> instead.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-586">line 586</a>
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</dt>
</dl>
</dd>
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<dt>
<h4 class="name "
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id="y"><span class="type-signature"></span>y<span class="type-signature"> :Number</span></h4>
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</dt>
<dd>
<div class="description">
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<p>The vertical position of the DisplayObject, in pixels, relative to its parent.<br>If you need the world position of the DisplayObject, use <code>DisplayObject.worldPosition</code> instead.</p>
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</div>
<dl class="details">
<dt class="tag-source">Source -
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<a href="src_pixi_display_DisplayObject.js.html">pixi/display/DisplayObject.js</a>, <a href="src_pixi_display_DisplayObject.js.html#sunlight-1-line-608">line 608</a>
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</dt>
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</dd>
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</dl>
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