2013-05-29 16:31:57 +00:00
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/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
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function init() {
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game.world.setSize(1600, 800, true);
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2013-06-05 01:58:16 +00:00
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game.load.image('disk', 'assets/pics/devilstar_demo_download_disk.png');
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game.load.start();
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2013-05-29 16:31:57 +00:00
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}
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function create() {
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for(var i = 0; i < 10; i++) {
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var temp = game.add.sprite(600 + (10 * i), 200 + (10 * i), 'disk');
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temp.scrollFactor.setTo(i / 2, i / 2);
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}
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2013-05-29 20:39:08 +00:00
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}
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2013-05-29 16:31:57 +00:00
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function update() {
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if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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game.camera.scroll.x -= 4;
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} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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game.camera.scroll.x += 4;
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}
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if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
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game.camera.scroll.y -= 4;
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} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
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game.camera.scroll.y += 4;
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}
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}
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function render() {
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game.camera.renderDebugInfo(32, 32);
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}
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})();
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