phaser/build/custom/pixi.min.js

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2014-12-11 09:26:14 +00:00
/* Pixi.js custom build for Phaser v2.2.2 - http://phaser.io - @photonstorm - (c) 2014 Photon Storm Ltd. */
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(function(){var a=this,b=b||{};b.WEBGL_RENDERER=0,b.CANVAS_RENDERER=1,b.VERSION="v2.2.0",b.blendModes={NORMAL:0,ADD:1,MULTIPLY:2,SCREEN:3,OVERLAY:4,DARKEN:5,LIGHTEN:6,COLOR_DODGE:7,COLOR_BURN:8,HARD_LIGHT:9,SOFT_LIGHT:10,DIFFERENCE:11,EXCLUSION:12,HUE:13,SATURATION:14,COLOR:15,LUMINOSITY:16},b.scaleModes={DEFAULT:0,LINEAR:0,NEAREST:1},b._UID=0,"undefined"!=typeof Float32Array?(b.Float32Array=Float32Array,b.Uint16Array=Uint16Array,b.Uint32Array=Uint32Array,b.ArrayBuffer=ArrayBuffer):(b.Float32Array=Array,b.Uint16Array=Array),b.INTERACTION_FREQUENCY=30,b.AUTO_PREVENT_DEFAULT=!0,b.PI_2=2*Math.PI,b.RAD_TO_DEG=180/Math.PI,b.DEG_TO_RAD=Math.PI/180,b.RETINA_PREFIX="@2x",b.dontSayHello=!1,b.defaultRenderOptions={view:null,transparent:!1,antialias:!1,preserveDrawingBuffer:!1,resolution:1,clearBeforeRender:!0,autoResize:!1},b.sayHello=function(a){if(!b.dontSayHello){if(navigator.userAgent.toLowerCase().indexOf("chrome")>-1){var c=["%c %c %c Pixi.js "+b.VERSION+" - "+a+" %c %c http://www.pixijs.com/ %c %c ♥%c♥%c♥ ","background: #ff66a5","background: #ff66a5","color: #ff66a5; background: #030307;","background: #ff66a5","background: #ffc3dc","background: #ff66a5","color: #ff2424; background: #fff","color: #ff2424; background: #fff","color: #ff2424; background: #fff"];console.log.apply(console,c)}else window.console&&console.log("Pixi.js "+b.VERSION+" - http://www.pixijs.com/");b.dontSayHello=!0}},b.Polygon=function(a){if(a instanceof Array||(a=Array.prototype.slice.call(arguments)),a[0]instanceof b.Point){for(var c=[],d=0,e=a.length;e>d;d++)c.push(a[d].x,a[d].y);a=c}this.closed=!0,this.points=a},b.Polygon.prototype.clone=function(){var a=this.points.slice();return new b.Polygon(a)},b.Polygon.prototype.contains=function(a,b){for(var c=!1,d=this.points.length/2,e=0,f=d-1;d>e;f=e++){var g=this.points[2*e],h=this.points[2*e+1],i=this.points[2*f],j=this.points[2*f+1],k=h>b!=j>b&&(i-g)*(b-h)/(j-h)+g>a;k&&(c=!c)}return c},b.Polygon.prototype.constructor=b.Polygon,b.Matrix=function(){this.a=1,this.b=0,this.c=0,this.d=1,this.tx=0,this.ty=0},b.Matrix.prototype.fromArray=function(a){this.a=a[0],this.b=a[1],this.c=a[3],this.d=a[4],this.tx=a[2],this.ty=a[5]},b.Matrix.prototype.toArray=function(a){this.array||(this.array=new b.Float32Array(9));var c=this.array;return a?(c[0]=this.a,c[1]=this.b,c[2]=0,c[3]=this.c,c[4]=this.d,c[5]=0,c[6]=this.tx,c[7]=this.ty,c[8]=1):(c[0]=this.a,c[1]=this.c,c[2]=this.tx,c[3]=this.b,c[4]=this.d,c[5]=this.ty,c[6]=0,c[7]=0,c[8]=1),c},b.Matrix.prototype.apply=function(a,c){return c=c||new b.Point,c.x=this.a*a.x+this.c*a.y+this.tx,c.y=this.b*a.x+this.d*a.y+this.ty,c},b.Matrix.prototype.applyInverse=function(a,c){c=c||new b.Point;var d=1/(this.a*this.d+this.c*-this.b);return c.x=this.d*d*a.x+-this.c*d*a.y+(this.ty*this.c-this.tx*this.d)*d,c.y=this.a*d*a.y+-this.b*d*a.x+(-this.ty*this.a+this.tx*this.b)*d,c},b.Matrix.prototype.translate=function(a,b){return this.tx+=a,this.ty+=b,this},b.Matrix.prototype.scale=function(a,b){return this.a*=a,this.d*=b,this.c*=a,this.b*=b,this.tx*=a,this.ty*=b,this},b.Matrix.prototype.rotate=function(a){var b=Math.cos(a),c=Math.sin(a),d=this.a,e=this.c,f=this.tx;return this.a=d*b-this.b*c,this.b=d*c+this.b*b,this.c=e*b-this.d*c,this.d=e*c+this.d*b,this.tx=f*b-this.ty*c,this.ty=f*c+this.ty*b,this},b.Matrix.prototype.append=function(a){var b=this.a,c=this.b,d=this.c,e=this.d;return this.a=a.a*b+a.b*d,this.b=a.a*c+a.b*e,this.c=a.c*b+a.d*d,this.d=a.c*c+a.d*e,this.tx=a.tx*b+a.ty*d+this.tx,this.ty=a.tx*c+a.ty*e+this.ty,this},b.Matrix.prototype.identity=function(){return this.a=1,this.b=0,this.c=0,this.d=1,this.tx=0,this.ty=0,this},b.identityMatrix=new b.Matrix,b.Rectangle=function(a,b,c,d){this.x=a||0,this.y=b||0,this.width=c||0,this.height=d||0},b.Rectangle.prototype.clone=function(){return new b.Rectangle(this.x,this.y,this.width,this.height)},b.Rectangle.prototype.contains=function(a,b){if(this.width<=0||this.height<=0)return!1;var c=this.x;if(a>=c&&a<=c+this.width){var d=this.y;if(b>=d&&b<=d+this.height)return!0}return!1},b.Rectangle.prototype.constructor=b.Rectangle,b.EmptyRectangle=
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}return this.parent&&this.parent.emit&&this.parent.emit.call(this.parent,a,c),this},a.on=a.addEventListener=function(a,b){return this._listeners=this._listeners||{},(this._listeners[a]=this._listeners[a]||[]).push(b),this},a.once=function(a,b){function c(){b.apply(d.off(a,c),arguments)}this._listeners=this._listeners||{};var d=this;return c._originalHandler=b,this.on(a,c)},a.off=a.removeEventListener=function(a,b){if(this._listeners=this._listeners||{},!this._listeners[a])return this;for(var c=this._listeners[a],d=b?c.length:0;d-->0;)(c[d]===b||c[d]._originalHandler===b)&&c.splice(d,1);return 0===c.length&&delete this._listeners[a],this},a.removeAllListeners=function(a){return this._listeners=this._listeners||{},this._listeners[a]?(delete this._listeners[a],this):this}}},b.Event=function(a,b,c){this.__isEventObject=!0,this.stopped=!1,this.stoppedImmediate=!1,this.target=a,this.type=b,this.data=c,this.content=c,this.timeStamp=Date.now()},b.Event.prototype.stopPropagation=function(){this.stopped=!0},b.Event.prototype.stopImmediatePropagation=function(){this.stoppedImmediate=!0},b.PolyK={},b.PolyK.Triangulate=function(a){var c=!0,d=a.length>>1;if(3>d)return[];for(var e=[],f=[],g=0;d>g;g++)f.push(g);g=0;for(var h=d;h>3;){var i=f[(g+0)%h],j=f[(g+1)%h],k=f[(g+2)%h],l=a[2*i],m=a[2*i+1],n=a[2*j],o=a[2*j+1],p=a[2*k],q=a[2*k+1],r=!1;if(b.PolyK._convex(l,m,n,o,p,q,c)){r=!0;for(var s=0;h>s;s++){var t=f[s];if(t!==i&&t!==j&&t!==k&&b.PolyK._PointInTriangle(a[2*t],a[2*t+1],l,m,n,o,p,q)){r=!1;break}}}if(r)e.push(i,j,k),f.splice((g+1)%h,1),h--,g=0;else if(g++>3*h){if(!c)return null;for(e=[],f=[],g=0;d>g;g++)f.push(g);g=0,h=d,c=!1}}return e.push(f[0],f[1],f[2]),e},b.PolyK._PointInTriangle=function(a,b,c,d,e,f,g,h){var i=g-c,j=h-d,k=e-c,l=f-d,m=a-c,n=b-d,o=i*i+j*j,p=i*k+j*l,q=i*m+j*n,r=k*k+l*l,s=k*m+l*n,t=1/(o*r-p*p),u=(r*q-p*s)*t,v=(o*s-p*q)*t;return u>=0&&v>=0&&1>u+v},b.PolyK._convex=function(a,b,c,d,e,f,g){return(b-d)*(e-c)+(c-a)*(f-d)>=0===g},b.initDefaultShaders=function(){},b.CompileVertexShader=function(a,c){return b._CompileShader(a,c,a.VERTEX_SHADER)},b.CompileFragmentShader=function(a,c){return b._CompileShader(a,c,a.FRAGMENT_SHADER)},b._CompileShader=function(a,b,c){var d=b.join("\n"),e=a.createShader(c);return a.shaderSource(e,d),a.compileShader(e),a.getShaderParameter(e,a.COMPILE_STATUS)?e:(window.console.log(a.getShaderInfoLog(e)),null)},b.compileProgram=function(a,c,d){var e=b.CompileFragmentShader(a,d),f=b.CompileVertexShader(a,c),g=a.createProgram();return a.attachShader(g,f),a.attachShader(g,e),a.linkProgram(g),a.getProgramParameter(g,a.LINK_STATUS)||window.console.log("Could not initialise shaders"),g},b.PixiShader=function(a){this._UID=b._UID++,this.gl=a,this.program=null,this.fragmentSrc=["precision lowp float;","varying vec2 vTextureCoord;","varying vec4 vColor;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;","}"],this.textureCount=0,this.firstRun=!0,this.dirty=!0,this.attributes=[],this.init()},b.PixiShader.prototype.constructor=b.PixiShader,b.PixiShader.prototype.init=function(){var a=this.gl,c=b.compileProgram(a,this.vertexSrc||b.PixiShader.defaultVertexSrc,this.fragmentSrc);a.useProgram(c),this.uSampler=a.getUniformLocation(c,"uSampler"),this.projectionVector=a.getUniformLocation(c,"projectionVector"),this.offsetVector=a.getUniformLocation(c,"offsetVector"),this.dimensions=a.getUniformLocation(c,"dimensions"),this.aVertexPosition=a.getAttribLocation(c,"aVertexPosition"),this.aTextureCoord=a.getAttribLocation(c,"aTextureCoord"),this.colorAttribute=a.getAttribLocation(c,"aColor"),-1===this.colorAttribute&&(this.colorAttribute=2),this.attributes=[this.aVertexPosition,this.aTextureCoord,this.colorAttribute];for(var d in this.uniforms)this.uniforms[d].uniformLocation=a.getUniformLocation(c,d);this.initUniforms(),this.program=c},b.PixiShader.prototype.initUniforms=function(){this.textureCount=1;var a,b=this.gl;for(var c in this.uniforms){a=this.uniforms[c];var d=a.type;"sampler2D"===d?(a._init=!1,null!==a.value&&this.initSampler2D(a)):"mat2"===d||"mat3
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},b.WebGLStencilManager.prototype.popStencil=function(a,b,c){var d=this.gl;if(this.stencilStack.pop(),this.count--,0===this.stencilStack.length)d.disable(d.STENCIL_TEST);else{var e=this.count;this.bindGraphics(a,b,c),d.colorMask(!1,!1,!1,!1),1===b.mode?(this.reverse=!this.reverse,this.reverse?(d.stencilFunc(d.EQUAL,255-(e+1),255),d.stencilOp(d.KEEP,d.KEEP,d.INCR)):(d.stencilFunc(d.EQUAL,e+1,255),d.stencilOp(d.KEEP,d.KEEP,d.DECR)),d.drawElements(d.TRIANGLE_FAN,4,d.UNSIGNED_SHORT,2*(b.indices.length-4)),d.stencilFunc(d.ALWAYS,0,255),d.stencilOp(d.KEEP,d.KEEP,d.INVERT),d.drawElements(d.TRIANGLE_FAN,b.indices.length-4,d.UNSIGNED_SHORT,0),this.reverse?d.stencilFunc(d.EQUAL,e,255):d.stencilFunc(d.EQUAL,255-e,255)):(this.reverse?(d.stencilFunc(d.EQUAL,e+1,255),d.stencilOp(d.KEEP,d.KEEP,d.DECR)):(d.stencilFunc(d.EQUAL,255-(e+1),255),d.stencilOp(d.KEEP,d.KEEP,d.INCR)),d.drawElements(d.TRIANGLE_STRIP,b.indices.length,d.UNSIGNED_SHORT,0),this.reverse?d.stencilFunc(d.EQUAL,e,255):d.stencilFunc(d.EQUAL,255-e,255)),d.colorMask(!0,!0,!0,!0),d.stencilOp(d.KEEP,d.KEEP,d.KEEP)}},b.WebGLStencilManager.prototype.destroy=function(){this.stencilStack=null,this.gl=null},b.WebGLShaderManager=function(){this.maxAttibs=10,this.attribState=[],this.tempAttribState=[];for(var a=0;a<this.maxAttibs;a++)this.attribState[a]=!1;this.stack=[]},b.WebGLShaderManager.prototype.constructor=b.WebGLShaderManager,b.WebGLShaderManager.prototype.setContext=function(a){this.gl=a,this.primitiveShader=new b.PrimitiveShader(a),this.complexPrimitiveShader=new b.ComplexPrimitiveShader(a),this.defaultShader=new b.PixiShader(a),this.fastShader=new b.PixiFastShader(a),this.stripShader=new b.StripShader(a),this.setShader(this.defaultShader)},b.WebGLShaderManager.prototype.setAttribs=function(a){var b;for(b=0;b<this.tempAttribState.length;b++)this.tempAttribState[b]=!1;for(b=0;b<a.length;b++){var c=a[b];this.tempAttribState[c]=!0}var d=this.gl;for(b=0;b<this.attribState.length;b++)this.attribState[b]!==this.tempAttribState[b]&&(this.attribState[b]=this.tempAttribState[b],this.tempAttribState[b]?d.enableVertexAttribArray(b):d.disableVertexAttribArray(b))},b.WebGLShaderManager.prototype.setShader=function(a){return this._currentId===a._UID?!1:(this._currentId=a._UID,this.currentShader=a,this.gl.useProgram(a.program),this.setAttribs(a.attributes),!0)},b.WebGLShaderManager.prototype.destroy=function(){this.attribState=null,this.tempAttribState=null,this.primitiveShader.destroy(),this.complexPrimitiveShader.destroy(),this.defaultShader.destroy(),this.fastShader.destroy(),this.stripShader.destroy(),this.gl=null},b.WebGLSpriteBatch=function(){this.vertSize=5,this.size=2e3;var a=4*this.size*4*this.vertSize,c=6*this.size;this.vertices=new b.ArrayBuffer(a),this.positions=new b.Float32Array(this.vertices),this.colors=new b.Uint32Array(this.vertices),this.indices=new b.Uint16Array(c),this.lastIndexCount=0;for(var d=0,e=0;c>d;d+=6,e+=4)this.indices[d+0]=e+0,this.indices[d+1]=e+1,this.indices[d+2]=e+2,this.indices[d+3]=e+0,this.indices[d+4]=e+2,this.indices[d+5]=e+3;this.drawing=!1,this.currentBatchSize=0,this.currentBaseTexture=null,this.dirty=!0,this.textures=[],this.blendModes=[],this.shaders=[],this.sprites=[],this.defaultShader=new b.AbstractFilter(["precision lowp float;","varying vec2 vTextureCoord;","varying vec4 vColor;","uniform sampler2D uSampler;","void main(void) {"," gl_FragColor = texture2D(uSampler, vTextureCoord) * vColor ;","}"])},b.WebGLSpriteBatch.prototype.setContext=function(a){this.gl=a,this.vertexBuffer=a.createBuffer(),this.indexBuffer=a.createBuffer(),a.bindBuffer(a.ELEMENT_ARRAY_BUFFER,this.indexBuffer),a.bufferData(a.ELEMENT_ARRAY_BUFFER,this.indices,a.STATIC_DRAW),a.bindBuffer(a.ARRAY_BUFFER,this.vertexBuffer),a.bufferData(a.ARRAY_BUFFER,this.vertices,a.DYNAMIC_DRAW),this.currentBlendMode=99999;var c=new b.PixiShader(a);c.fragmentSrc=this.defaultShader.fragmentSrc,c.uniforms={},c.init(),this.defaultShader.shaders[a.id]=c},b.WebGLSpriteBatch.prototype.begin=function(a){this.renderSession=a,this.shader=this.renderSession.shaderManager.defaultShader,this.start
else if(f.type===b.Graphics.ELIP){var j=2*g.width,k=2*g.height,l=g.x-j/2,m=g.y-k/2;c.beginPath();var n=.5522848,o=j/2*n,p=k/2*n,q=l+j,r=m+k,s=l+j/2,t=m+k/2;c.moveTo(l,t),c.bezierCurveTo(l,t-p,s-o,m,s,m),c.bezierCurveTo(s+o,m,q,t-p,q,t),c.bezierCurveTo(q,t+p,s+o,r,s,r),c.bezierCurveTo(s-o,r,l,t+p,l,t),c.closePath()}else if(f.type===b.Graphics.RREC){var u=g.points,v=u[0],w=u[1],x=u[2],y=u[3],z=u[4],A=Math.min(x,y)/2|0;z=z>A?A:z,c.beginPath(),c.moveTo(v,w+z),c.lineTo(v,w+y-z),c.quadraticCurveTo(v,w+y,v+z,w+y),c.lineTo(v+x-z,w+y),c.quadraticCurveTo(v+x,w+y,v+x,w+y-z),c.lineTo(v+x,w+z),c.quadraticCurveTo(v+x,w,v+x-z,w),c.lineTo(v+z,w),c.quadraticCurveTo(v,w,v,w+z),c.closePath()}}}},b.CanvasGraphics.updateGraphicsTint=function(a){if(16777215!==a.tint)for(var b=(a.tint>>16&255)/255,c=(a.tint>>8&255)/255,d=(255&a.tint)/255,e=0;e<a.graphicsData.length;e++){var f=a.graphicsData[e],g=0|f.fillColor,h=0|f.lineColor;f._fillTint=((g>>16&255)/255*b*255<<16)+((g>>8&255)/255*c*255<<8)+(255&g)/255*d*255,f._lineTint=((h>>16&255)/255*b*255<<16)+((h>>8&255)/255*c*255<<8)+(255&h)/255*d*255}},b.Strip=function(a){b.DisplayObjectContainer.call(this),this.texture=a,this.uvs=new b.Float32Array([0,1,1,1,1,0,0,1]),this.vertices=new b.Float32Array([0,0,100,0,100,100,0,100]),this.colors=new b.Float32Array([1,1,1,1]),this.indices=new b.Uint16Array([0,1,2,3]),this.dirty=!0,this.blendMode=b.blendModes.NORMAL,this.canvasPadding=0,this.drawMode=b.Strip.DrawModes.TRIANGLE_STRIP},b.Strip.prototype=Object.create(b.DisplayObjectContainer.prototype),b.Strip.prototype.constructor=b.Strip,b.Strip.prototype._renderWebGL=function(a){!this.visible||this.alpha<=0||(a.spriteBatch.stop(),this._vertexBuffer||this._initWebGL(a),a.shaderManager.setShader(a.shaderManager.stripShader),this._renderStrip(a),a.spriteBatch.start())},b.Strip.prototype._initWebGL=function(a){var b=a.gl;this._vertexBuffer=b.createBuffer(),this._indexBuffer=b.createBuffer(),this._uvBuffer=b.createBuffer(),this._colorBuffer=b.createBuffer(),b.bindBuffer(b.ARRAY_BUFFER,this._vertexBuffer),b.bufferData(b.ARRAY_BUFFER,this.vertices,b.DYNAMIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,this._uvBuffer),b.bufferData(b.ARRAY_BUFFER,this.uvs,b.STATIC_DRAW),b.bindBuffer(b.ARRAY_BUFFER,this._colorBuffer),b.bufferData(b.ARRAY_BUFFER,this.colors,b.STATIC_DRAW),b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,this._indexBuffer),b.bufferData(b.ELEMENT_ARRAY_BUFFER,this.indices,b.STATIC_DRAW)},b.Strip.prototype._renderStrip=function(a){var c=a.gl,d=a.projection,e=a.offset,f=a.shaderManager.stripShader,g=this.drawMode===b.Strip.DrawModes.TRIANGLE_STRIP?c.TRIANGLE_STRIP:c.TRIANGLES;a.blendModeManager.setBlendMode(this.blendMode),c.uniformMatrix3fv(f.translationMatrix,!1,this.worldTransform.toArray(!0)),c.uniform2f(f.projectionVector,d.x,-d.y),c.uniform2f(f.offsetVector,-e.x,-e.y),c.uniform1f(f.alpha,this.worldAlpha),this.dirty?(this.dirty=!1,c.bindBuffer(c.ARRAY_BUFFER,this._vertexBuffer),c.bufferData(c.ARRAY_BUFFER,this.vertices,c.STATIC_DRAW),c.vertexAttribPointer(f.aVertexPosition,2,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,this._uvBuffer),c.bufferData(c.ARRAY_BUFFER,this.uvs,c.STATIC_DRAW),c.vertexAttribPointer(f.aTextureCoord,2,c.FLOAT,!1,0,0),c.activeTexture(c.TEXTURE0),this.texture.baseTexture._dirty[c.id]?a.renderer.updateTexture(this.texture.baseTexture):c.bindTexture(c.TEXTURE_2D,this.texture.baseTexture._glTextures[c.id]),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,this._indexBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,this.indices,c.STATIC_DRAW)):(c.bindBuffer(c.ARRAY_BUFFER,this._vertexBuffer),c.bufferSubData(c.ARRAY_BUFFER,0,this.vertices),c.vertexAttribPointer(f.aVertexPosition,2,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,this._uvBuffer),c.vertexAttribPointer(f.aTextureCoord,2,c.FLOAT,!1,0,0),c.activeTexture(c.TEXTURE0),this.texture.baseTexture._dirty[c.id]?a.renderer.updateTexture(this.texture.baseTexture):c.bindTexture(c.TEXTURE_2D,this.texture.baseTexture._glTextures[c.id]),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,this._indexBuffer)),c.drawElements(g,this.indices.length,c.UNSIGNED_SHORT,0)},b.Strip.prototype._renderCanvas=function