phaser/src/gameobjects/domelement/DOMElementFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
2019-01-15 16:20:22 +00:00
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var DOMElement = require('./DOMElement');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Image Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Image Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#dom
* @since 3.12.0
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {string} element - The DOM element.
*
* @return {Phaser.GameObjects.DOMElement} The Game Object that was created.
*/
GameObjectFactory.register('dom', function (x, y, element)
{
return this.displayList.add(new DOMElement(this.scene, x, y, element));
});
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns