2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2018 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2017-07-13 16:21:37 +00:00
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var Class = require('../utils/Class');
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2017-11-23 01:44:58 +00:00
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var Vector2 = require('../math/Vector2');
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2017-07-13 16:21:37 +00:00
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2018-02-07 15:27:21 +00:00
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/**
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* @classdesc
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2018-06-04 14:19:11 +00:00
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* A Pointer object encapsulates both mouse and touch input within Phaser.
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*
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* By default, Phaser will create 2 pointers for your game to use. If you require more, i.e. for a multi-touch
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* game, then use the `InputPlugin.addPointer` method to do so, rather than instantiating this class directly,
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* otherwise it won't be managed by the input system.
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*
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* You can reference the current active pointer via `InputPlugin.activePointer`. You can also use the properties
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* `InputPlugin.pointer1` through to `pointer10`, for each pointer you have enabled in your game.
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*
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* The properties of this object are set by the Input Plugin during processing. This object is then sent in all
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* input related events that the Input Plugin emits, so you can reference properties from it directly in your
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* callbacks.
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2018-02-07 15:27:21 +00:00
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*
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* @class Pointer
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* @memberOf Phaser.Input
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* @constructor
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* @since 3.0.0
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*
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2018-06-04 14:19:11 +00:00
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* @param {Phaser.Input.InputManager} manager - A reference to the Input Manager.
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* @param {integer} id - The internal ID of this Pointer.
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2018-02-07 15:27:21 +00:00
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*/
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2017-07-13 16:21:37 +00:00
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var Pointer = new Class({
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initialize:
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2017-07-21 02:39:55 +00:00
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function Pointer (manager, id)
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2017-07-13 16:21:37 +00:00
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{
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2018-01-26 12:43:34 +00:00
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/**
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2018-06-04 14:19:11 +00:00
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* A reference to the Input Manager.
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2018-01-26 12:43:34 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#manager
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* @type {Phaser.Input.InputManager}
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2018-01-26 12:43:34 +00:00
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* @since 3.0.0
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*/
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2017-07-13 16:21:37 +00:00
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this.manager = manager;
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2018-01-26 12:43:34 +00:00
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/**
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2018-06-04 14:19:11 +00:00
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* The internal ID of this Pointer.
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2018-01-26 12:43:34 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#id
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* @type {integer}
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2018-06-04 14:19:11 +00:00
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* @readOnly
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2018-01-26 12:43:34 +00:00
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* @since 3.0.0
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*/
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2017-07-21 02:39:55 +00:00
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this.id = id;
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2018-01-26 12:43:34 +00:00
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/**
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2018-06-04 14:19:11 +00:00
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* The most recent native DOM Event this Pointer has processed.
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2018-01-26 12:43:34 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#event
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2018-06-04 14:19:11 +00:00
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* @type {(TouchEvent|MouseEvent)}
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2018-01-26 12:43:34 +00:00
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* @since 3.0.0
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*/
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2017-07-18 01:36:45 +00:00
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this.event;
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2018-01-26 12:43:34 +00:00
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/**
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* The camera the Pointer interacted with during its last update.
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2018-06-04 14:19:11 +00:00
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*
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2018-01-26 12:43:34 +00:00
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* A Pointer can only ever interact with one camera at once, which will be the top-most camera
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* in the list should multiple cameras be positioned on-top of each other.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#camera
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* @type {Phaser.Cameras.Scene2D.Camera}
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2018-01-26 12:43:34 +00:00
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* @default null
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* @since 3.0.0
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*/
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2017-07-29 00:55:17 +00:00
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this.camera = null;
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2018-01-26 12:43:34 +00:00
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/**
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* 0: No button or un-initialized
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* 1: Left button
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* 2: Right button
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* 4: Wheel button or middle button
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* 8: 4th button (typically the "Browser Back" button)
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* 16: 5th button (typically the "Browser Forward" button)
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2018-06-04 14:19:11 +00:00
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*
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* For a mouse configured for left-handed use, the button actions are reversed.
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* In this case, the values are read from right to left.
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2018-01-26 12:43:34 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#buttons
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2018-06-04 14:19:11 +00:00
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* @type {integer}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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*/
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2017-07-25 11:33:53 +00:00
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this.buttons = 0;
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2017-07-17 22:38:43 +00:00
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2018-01-26 12:43:34 +00:00
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/**
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2018-06-04 14:19:11 +00:00
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* The position of the Pointer in screen space.
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2018-01-26 12:43:34 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#position
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* @type {Phaser.Math.Vector2}
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2018-01-26 12:43:34 +00:00
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* @since 3.0.0
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*/
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2017-11-23 01:44:58 +00:00
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this.position = new Vector2();
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2017-07-13 16:21:37 +00:00
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2018-06-04 12:23:27 +00:00
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/**
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* The x position of this Pointer, translated into the coordinate space of the most recent Camera it interacted with.
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*
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* @name Phaser.Input.Pointer#worldX
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* @type {number}
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* @default 0
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* @since 3.10.0
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*/
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this.worldX = 0;
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/**
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* The y position of this Pointer, translated into the coordinate space of the most recent Camera it interacted with.
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*
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* @name Phaser.Input.Pointer#worldY
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* @type {number}
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* @default 0
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* @since 3.10.0
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*/
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this.worldY = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* X coordinate of the Pointer when Button 1 (left button), or Touch, was pressed, used for dragging objects.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#downX
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* @type {number}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.downX = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Y coordinate of the Pointer when Button 1 (left button), or Touch, was pressed, used for dragging objects.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#downY
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* @type {number}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.downY = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Time when Button 1 (left button), or Touch, was pressed, used for dragging objects.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#downTime
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* @type {number}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.downTime = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* X coordinate of the Pointer when Button 1 (left button), or Touch, was released, used for dragging objects.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#upX
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* @type {number}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.upX = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Y coordinate of the Pointer when Button 1 (left button), or Touch, was released, used for dragging objects.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#upY
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* @type {number}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.upY = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Time when Button 1 (left button), or Touch, was released, used for dragging objects.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#upTime
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* @type {number}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.upTime = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Is the primary button down? (usually button 0, the left mouse button)
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#primaryDown
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* @type {boolean}
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2018-01-26 12:43:34 +00:00
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* @default false
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.primaryDown = false;
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2018-01-26 12:43:34 +00:00
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/**
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* The Drag State of the Pointer:
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2018-03-19 12:43:19 +00:00
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*
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2018-01-26 12:43:34 +00:00
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* 0 = Not dragging anything
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* 1 = Being checked if dragging
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* 2 = Dragging something
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#dragState
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* @type {number}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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*/
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2017-07-27 02:40:58 +00:00
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this.dragState = 0;
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2018-01-26 12:43:34 +00:00
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/**
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* Is _any_ button on this pointer considered as being down?
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#isDown
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* @type {boolean}
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2018-01-26 12:43:34 +00:00
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* @default false
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* @since 3.0.0
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*/
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2017-07-13 16:21:37 +00:00
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this.isDown = false;
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2017-07-14 00:38:21 +00:00
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2018-01-26 12:43:34 +00:00
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/**
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2018-06-04 14:19:11 +00:00
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* A dirty flag for this Pointer, used internally by the Input Plugin.
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2018-01-26 12:43:34 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#dirty
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* @type {boolean}
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2018-01-26 12:43:34 +00:00
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* @default false
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* @since 3.0.0
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*/
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2017-07-14 00:38:21 +00:00
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this.dirty = false;
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2018-01-26 12:43:34 +00:00
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/**
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2018-06-04 14:19:11 +00:00
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* Is this Pointer considered as being "just down" or not?
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2018-01-26 12:43:34 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#justDown
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* @type {boolean}
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2018-01-26 12:43:34 +00:00
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* @default false
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* @since 3.0.0
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*/
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2017-07-14 00:38:21 +00:00
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this.justDown = false;
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2018-01-26 12:43:34 +00:00
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/**
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2018-06-04 14:19:11 +00:00
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* Is this Pointer considered as being "just up" or not?
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2018-01-26 12:43:34 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#justUp
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* @type {boolean}
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2018-01-26 12:43:34 +00:00
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* @default false
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* @since 3.0.0
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*/
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2017-07-14 00:38:21 +00:00
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this.justUp = false;
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2018-01-26 12:43:34 +00:00
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/**
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2018-06-04 14:19:11 +00:00
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* Is this Pointer considered as being "just moved" or not?
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2018-01-26 12:43:34 +00:00
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#justMoved
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* @type {boolean}
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2018-01-26 12:43:34 +00:00
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* @default false
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* @since 3.0.0
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*/
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2017-07-14 00:38:21 +00:00
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this.justMoved = false;
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2017-12-08 23:05:05 +00:00
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2018-01-26 12:43:34 +00:00
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/**
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* Did the previous input event come from a Touch input (true) or Mouse? (false)
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#wasTouch
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* @type {boolean}
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2018-01-26 12:43:34 +00:00
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* @default false
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* @since 3.0.0
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*/
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2018-01-08 09:58:17 +00:00
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this.wasTouch = false;
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2017-12-08 23:05:05 +00:00
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/**
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2018-01-26 12:43:34 +00:00
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* If the mouse is locked, the horizontal relative movement of the Pointer in pixels since last frame.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#movementX
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* @type {number}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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2017-12-08 23:05:05 +00:00
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*/
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this.movementX = 0;
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/**
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2018-01-26 12:43:34 +00:00
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* If the mouse is locked, the vertical relative movement of the Pointer in pixels since last frame.
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*
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2018-02-13 01:13:12 +00:00
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* @name Phaser.Input.Pointer#movementY
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* @type {number}
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2018-01-26 12:43:34 +00:00
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* @default 0
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* @since 3.0.0
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2017-12-08 23:05:05 +00:00
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*/
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this.movementY = 0;
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2018-05-25 18:28:02 +00:00
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/**
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* The identifier property of the Pointer as set by the DOM event when this Pointer is started.
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*
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* @name Phaser.Input.Pointer#identifier
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* @type {number}
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* @since 3.10.0
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*/
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this.identifier = 0;
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/**
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* The pointerId property of the Pointer as set by the DOM event when this Pointer is started.
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|
|
|
* The browser can and will recycle this value.
|
|
|
|
*
|
|
|
|
* @name Phaser.Input.Pointer#pointerId
|
|
|
|
* @type {number}
|
|
|
|
* @since 3.10.0
|
|
|
|
*/
|
|
|
|
this.pointerId = null;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* An active Pointer is one that is currently pressed down on the display.
|
|
|
|
* A Mouse is always considered as active.
|
|
|
|
*
|
|
|
|
* @name Phaser.Input.Pointer#active
|
|
|
|
* @type {boolean}
|
|
|
|
* @since 3.10.0
|
|
|
|
*/
|
|
|
|
this.active = (id === 0) ? true : false;
|
2017-07-14 00:38:21 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Takes a Camera and returns a Vector2 containing the translated position of this Pointer
|
|
|
|
* within that Camera. This can be used to convert this Pointers position into camera space.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#positionToCamera
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera to use for the translation.
|
|
|
|
* @param {(Phaser.Math.Vector2|object)} [output] - A Vector2-like object in which to store the translated position.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @return {(Phaser.Math.Vector2|object)} A Vector2 containing the translated coordinates of this Pointer, based on the given camera.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2017-11-28 11:16:35 +00:00
|
|
|
positionToCamera: function (camera, output)
|
|
|
|
{
|
2018-01-04 15:21:48 +00:00
|
|
|
return camera.getWorldPoint(this.x, this.y, output);
|
2017-11-28 11:16:35 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Resets the temporal properties of this Pointer.
|
|
|
|
* Called automatically by the Input Plugin each update.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#reset
|
2018-06-04 14:19:11 +00:00
|
|
|
* @private
|
2018-01-26 12:43:34 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
2017-07-14 00:38:21 +00:00
|
|
|
reset: function ()
|
|
|
|
{
|
|
|
|
this.dirty = false;
|
2018-01-18 00:59:38 +00:00
|
|
|
|
2017-07-14 00:38:21 +00:00
|
|
|
this.justDown = false;
|
|
|
|
this.justUp = false;
|
|
|
|
this.justMoved = false;
|
2018-01-18 00:59:38 +00:00
|
|
|
|
2017-12-08 23:05:05 +00:00
|
|
|
this.movementX = 0;
|
|
|
|
this.movementY = 0;
|
2017-07-13 16:21:37 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Internal method to handle a Mouse Up Event.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
2018-05-29 15:55:52 +00:00
|
|
|
* @method Phaser.Input.Pointer#up
|
2018-06-04 14:19:11 +00:00
|
|
|
* @private
|
2018-01-26 12:43:34 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @param {MouseEvent} event - The Mouse Event to process.
|
2018-03-18 13:43:37 +00:00
|
|
|
* @param {integer} time - The current timestamp as generated by the Request Animation Frame or SetTimeout.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2018-05-29 15:55:52 +00:00
|
|
|
up: function (event, time)
|
2017-07-28 02:28:10 +00:00
|
|
|
{
|
2018-05-29 15:55:52 +00:00
|
|
|
if (event.buttons)
|
|
|
|
{
|
|
|
|
this.buttons = event.buttons;
|
|
|
|
}
|
|
|
|
|
2017-07-28 02:28:10 +00:00
|
|
|
this.event = event;
|
|
|
|
|
2018-06-04 14:19:11 +00:00
|
|
|
// Sets the local x/y properties
|
|
|
|
this.manager.transformPointer(this, event.pageX, event.pageY);
|
2017-07-28 02:28:10 +00:00
|
|
|
|
2018-05-29 15:55:52 +00:00
|
|
|
// 0: Main button pressed, usually the left button or the un-initialized state
|
|
|
|
if (event.button === 0)
|
|
|
|
{
|
|
|
|
this.primaryDown = false;
|
|
|
|
this.upX = this.x;
|
|
|
|
this.upY = this.y;
|
|
|
|
this.upTime = time;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.justUp = true;
|
|
|
|
this.isDown = false;
|
2017-07-28 02:28:10 +00:00
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
2018-05-29 15:55:52 +00:00
|
|
|
this.wasTouch = false;
|
2017-07-28 02:28:10 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Internal method to handle a Mouse Down Event.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
2018-05-29 15:55:52 +00:00
|
|
|
* @method Phaser.Input.Pointer#down
|
2018-06-04 14:19:11 +00:00
|
|
|
* @private
|
2018-01-26 12:43:34 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @param {MouseEvent} event - The Mouse Event to process.
|
2018-03-18 13:43:37 +00:00
|
|
|
* @param {integer} time - The current timestamp as generated by the Request Animation Frame or SetTimeout.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2018-05-29 15:55:52 +00:00
|
|
|
down: function (event, time)
|
2017-07-13 16:21:37 +00:00
|
|
|
{
|
2017-07-25 11:33:53 +00:00
|
|
|
if (event.buttons)
|
2017-07-17 22:38:43 +00:00
|
|
|
{
|
2017-07-25 11:33:53 +00:00
|
|
|
this.buttons = event.buttons;
|
2017-07-17 22:38:43 +00:00
|
|
|
}
|
2017-07-14 00:38:21 +00:00
|
|
|
|
2017-07-18 01:36:45 +00:00
|
|
|
this.event = event;
|
2017-07-14 00:38:21 +00:00
|
|
|
|
2018-06-04 14:19:11 +00:00
|
|
|
// Sets the local x/y properties
|
|
|
|
this.manager.transformPointer(this, event.pageX, event.pageY);
|
2017-07-17 22:38:43 +00:00
|
|
|
|
2018-05-29 15:55:52 +00:00
|
|
|
// 0: Main button pressed, usually the left button or the un-initialized state
|
|
|
|
if (event.button === 0)
|
2017-12-08 23:05:05 +00:00
|
|
|
{
|
2018-05-29 15:55:52 +00:00
|
|
|
this.primaryDown = true;
|
|
|
|
this.downX = this.x;
|
|
|
|
this.downY = this.y;
|
|
|
|
this.downTime = time;
|
2017-12-08 23:05:05 +00:00
|
|
|
}
|
|
|
|
|
2018-05-29 15:55:52 +00:00
|
|
|
this.justDown = true;
|
|
|
|
this.isDown = true;
|
2017-07-18 16:22:14 +00:00
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
|
|
|
this.wasTouch = false;
|
2017-07-14 00:38:21 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Internal method to handle a Mouse Move Event.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
2018-05-29 15:55:52 +00:00
|
|
|
* @method Phaser.Input.Pointer#move
|
2018-06-04 14:19:11 +00:00
|
|
|
* @private
|
2018-01-26 12:43:34 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @param {MouseEvent} event - The Mouse Event to process.
|
2018-03-18 13:43:37 +00:00
|
|
|
* @param {integer} time - The current timestamp as generated by the Request Animation Frame or SetTimeout.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2018-05-29 15:55:52 +00:00
|
|
|
move: function (event)
|
2017-07-14 00:38:21 +00:00
|
|
|
{
|
2017-07-25 11:33:53 +00:00
|
|
|
if (event.buttons)
|
2017-07-18 01:36:45 +00:00
|
|
|
{
|
2017-07-25 11:33:53 +00:00
|
|
|
this.buttons = event.buttons;
|
2017-07-18 01:36:45 +00:00
|
|
|
}
|
2017-07-14 00:38:21 +00:00
|
|
|
|
2017-07-18 01:36:45 +00:00
|
|
|
this.event = event;
|
|
|
|
|
2018-06-04 14:19:11 +00:00
|
|
|
// Sets the local x/y properties
|
|
|
|
this.manager.transformPointer(this, event.pageX, event.pageY);
|
2017-07-18 01:36:45 +00:00
|
|
|
|
2018-05-29 15:55:52 +00:00
|
|
|
if (this.manager.mouse.locked)
|
2017-07-27 02:40:58 +00:00
|
|
|
{
|
2018-05-29 15:55:52 +00:00
|
|
|
// Multiple DOM events may occur within one frame, but only one Phaser event will fire
|
|
|
|
this.movementX += event.movementX || event.mozMovementX || event.webkitMovementX || 0;
|
|
|
|
this.movementY += event.movementY || event.mozMovementY || event.webkitMovementY || 0;
|
2017-07-27 02:40:58 +00:00
|
|
|
}
|
|
|
|
|
2018-05-29 15:55:52 +00:00
|
|
|
this.justMoved = true;
|
2017-07-18 16:22:14 +00:00
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
|
|
|
this.wasTouch = false;
|
2017-07-14 00:38:21 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Internal method to handle a Touch Start Event.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#touchstart
|
2018-06-04 14:19:11 +00:00
|
|
|
* @private
|
2018-01-26 12:43:34 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @param {TouchEvent} event - The Touch Event to process.
|
2018-03-18 13:43:37 +00:00
|
|
|
* @param {integer} time - The current timestamp as generated by the Request Animation Frame or SetTimeout.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2017-07-28 02:28:10 +00:00
|
|
|
touchstart: function (event, time)
|
|
|
|
{
|
2018-05-25 18:28:02 +00:00
|
|
|
if (event['pointerId'])
|
|
|
|
{
|
|
|
|
this.pointerId = event.pointerId;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.identifier = event.identifier;
|
|
|
|
this.target = event.target;
|
|
|
|
this.active = true;
|
|
|
|
|
2017-07-28 02:28:10 +00:00
|
|
|
this.buttons = 1;
|
|
|
|
|
|
|
|
this.event = event;
|
|
|
|
|
2018-06-04 14:19:11 +00:00
|
|
|
// Sets the local x/y properties
|
|
|
|
this.manager.transformPointer(this, event.pageX, event.pageY);
|
2017-07-28 02:28:10 +00:00
|
|
|
|
|
|
|
this.primaryDown = true;
|
|
|
|
this.downX = this.x;
|
|
|
|
this.downY = this.y;
|
|
|
|
this.downTime = time;
|
|
|
|
|
|
|
|
this.justDown = true;
|
|
|
|
this.isDown = true;
|
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
|
|
|
this.wasTouch = true;
|
2017-07-28 02:28:10 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Internal method to handle a Touch Move Event.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
2018-05-29 15:55:52 +00:00
|
|
|
* @method Phaser.Input.Pointer#touchmove
|
2018-06-04 14:19:11 +00:00
|
|
|
* @private
|
2018-01-26 12:43:34 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @param {TouchEvent} event - The Touch Event to process.
|
2018-03-18 13:43:37 +00:00
|
|
|
* @param {integer} time - The current timestamp as generated by the Request Animation Frame or SetTimeout.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2018-05-29 15:55:52 +00:00
|
|
|
touchmove: function (event)
|
2017-07-14 00:38:21 +00:00
|
|
|
{
|
2017-07-18 01:36:45 +00:00
|
|
|
this.event = event;
|
|
|
|
|
2018-06-04 14:19:11 +00:00
|
|
|
// Sets the local x/y properties
|
|
|
|
this.manager.transformPointer(this, event.pageX, event.pageY);
|
2017-07-14 00:38:21 +00:00
|
|
|
|
2018-05-29 15:55:52 +00:00
|
|
|
this.justMoved = true;
|
2017-07-18 16:22:14 +00:00
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
2018-05-29 15:55:52 +00:00
|
|
|
this.wasTouch = true;
|
2017-07-25 11:33:53 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Internal method to handle a Touch End Event.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#touchend
|
2018-06-04 14:19:11 +00:00
|
|
|
* @private
|
2018-01-26 12:43:34 +00:00
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @param {TouchEvent} event - The Touch Event to process.
|
2018-03-18 13:43:37 +00:00
|
|
|
* @param {integer} time - The current timestamp as generated by the Request Animation Frame or SetTimeout.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2017-07-28 02:28:10 +00:00
|
|
|
touchend: function (event, time)
|
|
|
|
{
|
|
|
|
this.buttons = 0;
|
|
|
|
|
|
|
|
this.event = event;
|
|
|
|
|
2018-06-04 14:19:11 +00:00
|
|
|
// Sets the local x/y properties
|
|
|
|
this.manager.transformPointer(this, event.pageX, event.pageY);
|
2017-07-28 02:28:10 +00:00
|
|
|
|
|
|
|
this.primaryDown = false;
|
|
|
|
this.upX = this.x;
|
|
|
|
this.upY = this.y;
|
|
|
|
this.upTime = time;
|
|
|
|
|
|
|
|
this.justUp = true;
|
|
|
|
this.isDown = false;
|
|
|
|
|
|
|
|
this.dirty = true;
|
2018-01-08 09:58:17 +00:00
|
|
|
|
|
|
|
this.wasTouch = true;
|
2018-05-25 18:28:02 +00:00
|
|
|
|
|
|
|
this.active = false;
|
2017-07-28 02:28:10 +00:00
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Checks to see if any buttons are being held down on this Pointer.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#noButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @return {boolean} `true` if no buttons are being held down.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
noButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons === 0);
|
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Checks to see if the left button is being held down on this Pointer.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#leftButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @return {boolean} `true` if the left button is being held down.
|
2018-01-26 12:43:34 +00:00
|
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|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
leftButtonDown: function ()
|
|
|
|
{
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|
|
|
return (this.buttons & 1);
|
|
|
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},
|
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|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Checks to see if the right button is being held down on this Pointer.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#rightButtonDown
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|
* @since 3.0.0
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*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @return {boolean} `true` if the right button is being held down.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
rightButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons & 2);
|
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Checks to see if the middle button is being held down on this Pointer.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#middleButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @return {boolean} `true` if the middle button is being held down.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
middleButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons & 4);
|
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Checks to see if the back button is being held down on this Pointer.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#backButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @return {boolean} `true` if the back button is being held down.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
backButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons & 8);
|
|
|
|
},
|
|
|
|
|
2018-01-26 12:43:34 +00:00
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Checks to see if the forward button is being held down on this Pointer.
|
2018-01-26 12:43:34 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#forwardButtonDown
|
|
|
|
* @since 3.0.0
|
|
|
|
*
|
2018-06-04 14:19:11 +00:00
|
|
|
* @return {boolean} `true` if the forward button is being held down.
|
2018-01-26 12:43:34 +00:00
|
|
|
*/
|
2017-07-25 11:33:53 +00:00
|
|
|
forwardButtonDown: function ()
|
|
|
|
{
|
|
|
|
return (this.buttons & 16);
|
2018-01-31 03:38:10 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* Destroys this Pointer instance and resets its external references.
|
2018-01-31 03:38:10 +00:00
|
|
|
*
|
|
|
|
* @method Phaser.Input.Pointer#destroy
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
|
|
|
destroy: function ()
|
|
|
|
{
|
|
|
|
this.camera = null;
|
|
|
|
this.manager = null;
|
|
|
|
this.position = null;
|
2018-05-25 18:28:02 +00:00
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* The x position of this Pointer.
|
|
|
|
* The value is in screen space.
|
|
|
|
* See `worldX` to get a camera converted position.
|
2018-05-25 18:28:02 +00:00
|
|
|
*
|
|
|
|
* @name Phaser.Input.Pointer#x
|
|
|
|
* @type {number}
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
|
|
|
x: {
|
|
|
|
|
|
|
|
get: function ()
|
|
|
|
{
|
|
|
|
return this.position.x;
|
|
|
|
},
|
|
|
|
|
|
|
|
set: function (value)
|
|
|
|
{
|
|
|
|
this.position.x = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
2018-06-04 14:19:11 +00:00
|
|
|
* The y position of this Pointer.
|
|
|
|
* The value is in screen space.
|
|
|
|
* See `worldY` to get a camera converted position.
|
2018-05-25 18:28:02 +00:00
|
|
|
*
|
|
|
|
* @name Phaser.Input.Pointer#y
|
|
|
|
* @type {number}
|
|
|
|
* @since 3.0.0
|
|
|
|
*/
|
|
|
|
y: {
|
|
|
|
|
|
|
|
get: function ()
|
|
|
|
{
|
|
|
|
return this.position.y;
|
|
|
|
},
|
|
|
|
|
|
|
|
set: function (value)
|
|
|
|
{
|
|
|
|
this.position.y = value;
|
|
|
|
}
|
|
|
|
|
2017-07-13 16:21:37 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
module.exports = Pointer;
|