phaser/v3/src/gameobjects/image/ImageCanvasRenderer.js

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var ImageCanvasRenderer = function (renderer, src, interpolationPercentage)
{
var frame = src.frame;
// Calculate this in the Color component
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var alpha = src.color.worldAlpha * 255 << 24;
// Move all of these to accessors that automatically remove this GO from the display list anyway
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if (src.skipRender || !src.visible || alpha === 0 || !frame.cutWidth || !frame.cutHeight)
{
return;
}
var tint = src.color._glTint;
var bg = src.color._glBg;
renderer.drawImage(frame, src.blendMode, src.transform, src.anchorX, src.anchorY, alpha, tint, bg);
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};
module.exports = ImageCanvasRenderer;