phaser/src/renderer/webgl/shaders/PointLight-vert.js

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module.exports = [
'#define SHADER_NAME PHASER_POINTLIGHT_VS',
'precision mediump float;',
'uniform mat4 uProjectionMatrix;',
'attribute vec2 inPosition;',
'attribute vec2 inLightPosition;',
'attribute vec4 inLightColor;',
'attribute float inLightRadius;',
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'attribute float inLightAttenuation;',
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'varying vec4 lightPosition;',
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'varying vec4 lightColor;',
'varying float lightRadius;',
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'varying float lightAttenuation;',
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'void main ()',
'{',
' lightColor = inLightColor;',
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' lightRadius = inLightRadius;',
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' lightAttenuation = inLightAttenuation;',
' lightPosition = uProjectionMatrix * vec4(inLightPosition, 1.0, 1.0);',
' gl_Position = uProjectionMatrix * vec4(inPosition, 1.0, 1.0);',
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'}',
].join('\n');