phaser/src/gameobjects/text/static/TextWebGLRenderer.js

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var GameObject = require('../../GameObject');
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var Utils = require('../../../renderer/webgl/Utils');
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var TextWebGLRenderer = function (renderer, text, interpolationPercentage, camera)
{
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if (GameObject.RENDER_MASK !== text.renderFlags || (text.cameraFilter > 0 && (text.cameraFilter & camera._id)) || text.text === '')
{
return;
}
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if (text.dirty)
{
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text.canvasTexture = renderer.canvasToTexture(text.canvas, text.canvasTexture, true, text.scaleMode);
text.dirty = false;
}
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var getTint = Utils.getTintAppendFloatAlpha;
renderer.pipelines.TextureTintPipeline.batchTexture(
text.canvasTexture,
text.x, text.y,
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text.canvasTexture.width, text.canvasTexture.height,
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text.scaleX, text.scaleY,
text.rotation,
text.flipX, text.flipY,
text.scrollFactorX, text.scrollFactorY,
text.displayOriginX, text.displayOriginY,
0, 0, text.canvasTexture.width, text.canvasTexture.height,
getTint(text._tintTL, text._alphaTL),
getTint(text._tintTR, text._alphaTR),
getTint(text._tintBL, text._alphaBL),
getTint(text._tintBR, text._alphaBR),
camera
);
};
module.exports = TextWebGLRenderer;