2017-11-27 13:33:30 +00:00
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/**
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* Internally used method to convert from tile X coordinates to world X coordinates, factoring in
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* layer position, scale and scroll.
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*
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* @param {number} tileX - [description]
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* @param {Camera} [camera=main camera] - [description]
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* @param {LayerData} layer - [description]
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* @returns {number}
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*/
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2017-11-26 13:55:44 +00:00
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var TileToWorldX = function (tileX, camera, layer)
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{
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var tileWidth = layer.tileWidth;
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var tilemapLayer = layer.tilemapLayer;
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var layerWorldX = 0;
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if (tilemapLayer)
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{
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if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
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layerWorldX = tilemapLayer.x - (camera.scrollX * tilemapLayer.scrollFactorX);
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tileWidth *= tilemapLayer.scaleX;
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}
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return layerWorldX + tileX * tileWidth;
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};
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module.exports = TileToWorldX;
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