phaser/v3/src/gameobjects/tilemap/components/SwapByIndex.js

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var GetTilesWithin = require('./GetTilesWithin');
2017-11-27 13:33:30 +00:00
/**
* Scans the given rectangular area (given in tile coordinates) for tiles with an index matching
* `indexA` and swaps then with `indexB`. This only modifies the index and does not change collision
* information.
*
* @param {number} tileA - First tile index.
* @param {number} tileB - Second tile index.
* @param {number} [tileX=0] - [description]
* @param {number} [tileY=0] - [description]
* @param {number} [width=max width based on tileX] - [description]
* @param {number} [height=max height based on tileY] - [description]
* @param {LayerData} layer - [description]
*/
var SwapByIndex = function (indexA, indexB, tileX, tileY, width, height, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer);
for (var i = 0; i < tiles.length; i++)
{
if (tiles[i])
{
if (tiles[i].index === indexA)
{
tiles[i].index = indexB;
}
else if (tiles[i].index === indexB)
{
tiles[i].index = indexA;
}
}
}
};
module.exports = SwapByIndex;