phaser/v3/src/gameobjects/tilemap/components/HasTileAt.js

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var IsInLayerBounds = require('./IsInLayerBounds');
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/**
* Checks if there is a tile at the given location (in tile coordinates) in the given layer. Returns
* false if there is no tile or if the tile at that location has an index of -1.
*
* @param {number} tileX - [description]
* @param {number} tileY - [description]
* @param {LayerData} layer - [description]
* @return {boolean}
*/
var HasTileAt = function (tileX, tileY, layer)
{
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if (IsInLayerBounds(tileX, tileY, layer))
{
var tile = layer.data[tileY][tileX];
return (tile !== null && tile.index > -1);
}
else
{
return false;
}
};
module.exports = HasTileAt;