phaser/v3/src/gameobjects/tilemap/components/ForEachTile.js

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var GetTilesWithin = require('./GetTilesWithin');
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/**
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* For each tile in the given rectangular area (in tile coordinates) of the layer, run the given
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* callback. Similar to Array.prototype.forEach in vanilla JS.
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*
* @param {number} callback - The callback. Each tile in the given area will be passed to this
* callback as the first and only parameter.
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* @param {number} [context] - The context under which the callback should be run.
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* @param {number} [tileX=0] - [description]
* @param {number} [tileY=0] - [description]
* @param {number} [width=max width based on tileX] - [description]
* @param {number} [height=max height based on tileY] - [description]
* @param {object} [filteringOptions] - Optional filters to apply when getting the tiles.
* @param {boolean} [filteringOptions.isNotEmpty=false] - If true, only return tiles that don't have
* -1 for an index.
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* @param {boolean} [filteringOptions.isColliding=false] - If true, only return tiles that collide
* on at least one side.
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* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that
* have at least one interesting face.
* @param {LayerData} layer - [description]
*/
var ForEachTile = function (callback, context, tileX, tileY, width, height, filteringOptions, layer)
{
var tiles = GetTilesWithin(tileX, tileY, width, height, filteringOptions, layer);
tiles.forEach(callback, context);
};
module.exports = ForEachTile;