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<div class="row-fluid">
<div class="span8">
<div id="main">
<h1 class="page-title">Class: AnimationParser</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
AnimationParser
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name" id="AnimationParser"><span class="type-signature"></span>new AnimationParser<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Responsible for parsing sprite sheet and JSON data into the internal FrameData format that Phaser uses for animations.</p>
</div>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-3">line 3</a>
</li></ul></dd>
</dl>
</dd>
</div>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
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<h4 class="name" id="JSONData"><span class="type-signature">&lt;static> </span>JSONData<span class="signature">(game, json, cacheKey)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Parse the JSON data and extract the animation frame data from it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>json</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The JSON data from the Texture Atlas. Must be in Array format.</p></td>
</tr>
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<tr>
<td class="name"><code>cacheKey</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The Game.Cache asset key of the texture image.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
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<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-98">line 98</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A FrameData object containing the parsed frames.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>
</dd>
</dl>
</dd>
<dt>
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<h4 class="name" id="JSONDataHash"><span class="type-signature">&lt;static> </span>JSONDataHash<span class="signature">(game, json, cacheKey)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Parse the JSON data and extract the animation frame data from it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>json</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The JSON data from the Texture Atlas. Must be in JSON Hash format.</p></td>
</tr>
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<tr>
<td class="name"><code>cacheKey</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The Game.Cache asset key of the texture image.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-07-18 11:45:51 +00:00
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-163">line 163</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A FrameData object containing the parsed frames.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>
</dd>
</dl>
</dd>
<dt>
2014-02-05 06:29:17 +00:00
<h4 class="name" id="spriteSheet"><span class="type-signature">&lt;static> </span>spriteSheet<span class="signature">(game, key, frameWidth, frameHeight, <span class="optional">frameMax</span>, <span class="optional">margin</span>, <span class="optional">spacing</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Parse a Sprite Sheet and extract the animation frame data from it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The Game.Cache asset key of the Sprite Sheet image.</p></td>
</tr>
<tr>
<td class="name"><code>frameWidth</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The fixed width of each frame of the animation.</p></td>
</tr>
<tr>
<td class="name"><code>frameHeight</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The fixed height of each frame of the animation.</p></td>
</tr>
<tr>
<td class="name"><code>frameMax</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
-1
</td>
<td class="description last"><p>The total number of animation frames to extact from the Sprite Sheet. The default value of -1 means &quot;extract all frames&quot;.</p></td>
</tr>
2014-02-05 06:29:17 +00:00
<tr>
<td class="name"><code>margin</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the frames have been drawn with a margin, specify the amount here.</p></td>
</tr>
<tr>
<td class="name"><code>spacing</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
0
</td>
<td class="description last"><p>If the frames have been drawn with spacing between them, specify the amount here.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-14">line 14</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A FrameData object containing the parsed frames.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>
</dd>
</dl>
</dd>
<dt>
2014-07-18 11:45:51 +00:00
<h4 class="name" id="XMLData"><span class="type-signature">&lt;static> </span>XMLData<span class="signature">(game, xml, cacheKey)</span><span class="type-signature"> &rarr; {<a href="Phaser.FrameData.html">Phaser.FrameData</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Parse the XML data and extract the animation frame data from it.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
<tr>
<td class="name"><code>xml</code></td>
<td class="type">
<span class="param-type">Object</span>
</td>
<td class="description last"><p>The XML data from the Texture Atlas. Must be in Starling XML format.</p></td>
</tr>
2014-07-18 11:45:51 +00:00
<tr>
<td class="name"><code>cacheKey</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The Game.Cache asset key of the texture image.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source:</dt>
<dd class="tag-source"><ul class="dummy"><li>
2014-07-18 11:45:51 +00:00
<a href="AnimationParser.js.html">animation/AnimationParser.js</a>, <a href="AnimationParser.js.html#sunlight-1-line-231">line 231</a>
</li></ul></dd>
</dl>
<h5>Returns:</h5>
<div class="param-desc">
<p>A FrameData object containing the parsed frames.</p>
</div>
<dl>
<dt>
Type
</dt>
<dd>
<span class="param-type"><a href="Phaser.FrameData.html">Phaser.FrameData</a></span>
</dd>
</dl>
</dd>
</dl>
</article>
</section>
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2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
2014-09-09 14:36:56 +00:00
on Tue Sep 09 2014 15:29:19 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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