phaser/src/core/Plugin.js

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/**
* Phaser - Plugin
*
* This is a base Plugin template to use for any Phaser plugin development
*/
Phaser.Plugin = function (game, parent) {
this.game = game;
this.parent = parent;
this.active = false;
this.visible = false;
this.hasPreUpdate = false;
this.hasUpdate = false;
this.hasPostUpdate = false;
this.hasPreRender = false;
this.hasRender = false;
this.hasPostRender = false;
};
Phaser.Plugin.prototype = {
/**
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
* It is only called if active is set to true.
*/
preUpdate: function () {
},
/**
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
* It is only called if active is set to true.
*/
update: function () {
},
/**
* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
* It is only called if active is set to true.
*/
postUpdate: function () {
},
/**
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
* It is only called if visible is set to true.
*/
preRender: function () {
},
/**
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
* It is only called if visible is set to true.
*/
render: function () {
},
/**
* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
* It is only called if visible is set to true.
*/
postRender: function () {
},
/**
* Clear down this Plugin and null out references
*/
destroy: function () {
this.game = null;
this.parent = null;
this.active = false;
this.visible = false;
}
};