2013-08-29 02:52:59 +00:00
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/**
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* Phaser - Plugin
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*
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* This is a base Plugin template to use for any Phaser plugin development
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*/
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Phaser.Plugin = function (game, parent) {
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this.game = game;
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this.parent = parent;
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this.active = false;
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this.visible = false;
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this.hasPreUpdate = false;
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this.hasUpdate = false;
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this.hasPostUpdate = false;
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this.hasPreRender = false;
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this.hasRender = false;
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this.hasPostRender = false;
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};
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2013-08-29 06:06:16 +00:00
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Phaser.Plugin.prototype = {
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2013-08-29 02:52:59 +00:00
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/**
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* Pre-update is called at the start of the update cycle, before any other updates have taken place.
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* It is only called if active is set to true.
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*/
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preUpdate: function () {
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},
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/**
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* Pre-update is called at the start of the update cycle, before any other updates have taken place.
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* It is only called if active is set to true.
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*/
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update: function () {
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},
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/**
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* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
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* It is only called if active is set to true.
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*/
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postUpdate: function () {
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},
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/**
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* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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preRender: function () {
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},
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/**
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* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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render: function () {
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},
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/**
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* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
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* It is only called if visible is set to true.
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*/
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postRender: function () {
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},
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/**
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* Clear down this Plugin and null out references
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*/
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destroy: function () {
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this.game = null;
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this.parent = null;
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this.active = false;
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this.visible = false;
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}
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};
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