phaser/src/gameobjects/pointlight/PointLightCreator.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var PointLight = require('./PointLight');
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/**
* Creates a new Point Light Game Object and returns it.
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*
* Note: This method will only be available if the Point Light Game Object has been built into Phaser.
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*
* @method Phaser.GameObjects.GameObjectCreator#pointlight
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* @since 3.50.0
*
* @param {object} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.PointLight} The Game Object that was created.
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*/
GameObjectCreator.register('pointlight', function (config, addToScene)
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{
if (config === undefined) { config = {}; }
var color = GetAdvancedValue(config, 'color', 0xffffff);
var radius = GetAdvancedValue(config, 'radius', 128);
var intensity = GetAdvancedValue(config, 'intensity', 1);
var attenuation = GetAdvancedValue(config, 'attenuation', 0.1);
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var layer = new PointLight(this.scene, 0, 0, color, radius, intensity, attenuation);
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if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, layer, config);
return layer;
});