mirror of
https://github.com/photonstorm/phaser
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3807 lines
54 KiB
HTML
3807 lines
54 KiB
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Phaser Class: Image</title>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<![endif]-->
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<link type="text/css" rel="stylesheet" href="styles/sunlight.default.css">
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<a class="brand" href="index.html">Phaser</a>
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<a href="namespaces.list.html" class="dropdown-toggle" data-toggle="dropdown">Namespaces<b
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<ul class="dropdown-menu ">
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<a href="Phaser.html">Phaser</a>
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<ul class="dropdown-menu ">
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<a href="Phaser.Animation.html">Animation</a>
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<a href="Phaser.AnimationManager.html">AnimationManager</a>
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<a href="Phaser.AnimationParser.html">AnimationParser</a>
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<a href="Phaser.BitmapData.html">BitmapData</a>
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<a href="Phaser.BitmapText.html">BitmapText</a>
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<a href="Phaser.Button.html">Button</a>
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<a href="Phaser.Cache.html">Cache</a>
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<a href="Phaser.Camera.html">Camera</a>
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<a href="Phaser.Canvas.html">Canvas</a>
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<a href="Phaser.Circle.html">Circle</a>
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<a href="Phaser.Color.html">Color</a>
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<a href="Phaser.Device.html">Device</a>
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<a href="Phaser.DOMSprite.html">DOMSprite</a>
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<a href="Phaser.Easing.html">Easing</a>
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<li>
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<a href="Phaser.Easing.Back.html">Back</a>
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<a href="Phaser.Easing.Bounce.html">Bounce</a>
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<a href="Phaser.Easing.Circular.html">Circular</a>
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<a href="Phaser.Easing.Cubic.html">Cubic</a>
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<a href="Phaser.Easing.Elastic.html">Elastic</a>
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<a href="Phaser.Easing.Exponential.html">Exponential</a>
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<a href="Phaser.Easing.Linear.html">Linear</a>
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<a href="Phaser.Easing.Quadratic.html">Quadratic</a>
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<a href="Phaser.Easing.Quartic.html">Quartic</a>
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<a href="Phaser.Easing.Quintic.html">Quintic</a>
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<a href="Phaser.Easing.Sinusoidal.html">Sinusoidal</a>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Filter.html">Filter</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Gamepad.html">Gamepad</a>
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<a href="Phaser.GamepadButton.html">GamepadButton</a>
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<a href="Phaser.Graphics.html">Graphics</a>
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<a href="Phaser.Group.html">Group</a>
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<a href="Phaser.Image.html">Image</a>
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<a href="Phaser.Input.html">Input</a>
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<a href="Phaser.InputHandler.html">InputHandler</a>
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<a href="Phaser.Key.html">Key</a>
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<li>
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<a href="Phaser.Keyboard.html">Keyboard</a>
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<a href="Phaser.Line.html">Line</a>
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<a href="Phaser.LinkedList.html">LinkedList</a>
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<a href="Phaser.Loader.html">Loader</a>
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<a href="Phaser.LoaderParser.html">LoaderParser</a>
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<a href="Phaser.Math.html">Math</a>
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<li>
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<a href="Phaser.Mouse.html">Mouse</a>
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<a href="Phaser.MSPointer.html">MSPointer</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.Physics.html">Physics</a>
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<a href="Phaser.Physics.Arcade.html">Arcade</a>
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<a href="Phaser.Physics.Arcade.Body.html">Body</a>
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<a href="Phaser.Plugin.html">Plugin</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.Point.html">Point</a>
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<a href="Phaser.Pointer.html">Pointer</a>
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<a href="Phaser.Polygon.html">Polygon</a>
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<a href="Phaser.QuadTree.html">QuadTree</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<li>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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</li>
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<a href="Phaser.Signal.html">Signal</a>
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<a href="Phaser.SinglePad.html">SinglePad</a>
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<a href="Phaser.Sound.html">Sound</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<a href="Phaser.Sprite.html">Sprite</a>
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<a href="Phaser.Stage.html">Stage</a>
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<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.Tile.html">Tile</a>
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<a href="Phaser.Tilemap.html">Tilemap</a>
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<a href="Phaser.TilemapLayer.html">TilemapLayer</a>
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<a href="Phaser.TilemapParser.html">TilemapParser</a>
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<a href="Phaser.Tileset.html">Tileset</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Timer.html">Timer</a>
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<a href="Phaser.TimerEvent.html">TimerEvent</a>
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<a href="Phaser.Touch.html">Touch</a>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<a href="Phaser.World.html">World</a>
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</li>
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<a href="SignalBinding.html">SignalBinding</a>
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</ul>
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</li>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li>
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<a href="global.html#canUseNewCanvasBlendModes">canUseNewCanvasBlendModes</a>
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</li>
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<li>
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<a href="global.html#getNextPowerOfTwo">getNextPowerOfTwo</a>
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</li>
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<a href="global.html#hex2rgb">hex2rgb</a>
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</li>
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<a href="global.html#hitTest">hitTest</a>
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</li>
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<li>
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<a href="global.html#rgb2hex">rgb2hex</a>
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</li>
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</ul>
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</li>
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</ul>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span8">
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<div id="main">
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<h1 class="page-title">Class: Image</h1>
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<section>
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<header>
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<h2>
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<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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Image
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</h2>
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<div class="class-description"><p>Create a new <code>Image</code> object. An Image is a light-weight object you can use to display anything that doesn't need physics or animation.
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It can still rotate, scale, crop and receive input events. This makes it perfect for logos, backgrounds, simple buttons and other non-Sprite graphics.</p></div>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name" id="Image"><span class="type-signature"></span>new Image<span class="signature">(game, x, y, key, frame)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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||
|
<td class="name"><code>game</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>A reference to the currently running game.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>x</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The x coordinate of the Imaget. The coordinate is relative to any parent container this Image may be in.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>y</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The y coordinate of the Image. The coordinate is relative to any parent container this Image may be in.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>key</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">string</span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type">PIXI.Texture</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The texture used by the Image during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>frame</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">string</span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>If this Image is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-20">line 20</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h3 class="subsection-title">Members</h3>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="angle"><span class="type-signature"></span>angle<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Indicates the rotation of the Sprite, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation.
|
||
|
Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90.
|
||
|
If you wish to work in radians instead of degrees use the property Sprite.rotation instead. Working in radians is also a little faster as it doesn't have to convert the angle.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>angle</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The angle of this Image in degrees.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-415">line 415</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="autoCull"><span class="type-signature"></span>autoCull<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Should this Sprite be automatically culled if out of range of the camera?
|
||
|
A culled sprite has its renderable property set to 'false'.
|
||
|
Be advised this is quite an expensive operation, as it has to calculate the bounds of the object every frame, so only enable it if you really need it.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>autoCull</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">boolean</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>A flag indicating if the Sprite should be automatically camera culled or not.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-default">Default Value:</dt>
|
||
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-82">line 82</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="deltaX"><span class="type-signature"><readonly> </span>deltaX<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Returns the delta x value. The difference between world.x now and in the previous step.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>deltaX</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The delta value. Positive if the motion was to the right, negative if to the left.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-439">line 439</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="deltaY"><span class="type-signature"><readonly> </span>deltaY<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Returns the delta y value. The difference between world.y now and in the previous step.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>deltaY</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The delta value. Positive if the motion was downwards, negative if upwards.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-456">line 456</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="deltaZ"><span class="type-signature"><readonly> </span>deltaZ<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Returns the delta z value. The difference between rotation now and in the previous step.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>deltaZ</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The delta value.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-473">line 473</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="events"><span class="type-signature"></span>events<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>events</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.Events.html">Phaser.Events</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The Events you can subscribe to that are dispatched when certain things happen on this Sprite or its components.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-53">line 53</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="exists"><span class="type-signature"></span>exists<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>exists</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">boolean</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>If exists = false then the Sprite isn't updated by the core game loop or physics subsystem at all.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-default">Default Value:</dt>
|
||
|
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-36">line 36</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="fixedToCamera"><span class="type-signature"></span>fixedToCamera<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<div class="description">
|
||
|
<p>A Sprite that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera.
|
||
|
Note that if this Image is a child of a display object that has changed its position then the offset will be calculated from that.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>fixedToCamera</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">boolean</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>Fixes this Sprite to the Camera.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-default">Default Value:</dt>
|
||
|
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-90">line 90</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="frame"><span class="type-signature"></span>frame<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>frame</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>Gets or sets the current frame index and updates the Texture for display.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-524">line 524</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="frameName"><span class="type-signature"></span>frameName<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>frameName</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">string</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>Gets or sets the current frame by name and updates the Texture for display.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-553">line 553</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="game"><span class="type-signature"></span>game<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>game</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>A reference to the currently running Game.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-30">line 30</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="inCamera"><span class="type-signature"><readonly> </span>inCamera<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Checks if the Image bounds are within the game camera, otherwise false if fully outside of it.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>inCamera</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">boolean</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>True if the Image bounds is within the game camera, even if only partially. Otherwise false if fully outside of it.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-507">line 507</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="input"><span class="type-signature"></span>input<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>input</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.InputHandler.html">Phaser.InputHandler</a></span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type">null</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The Input Handler for this object. Needs to be enabled with image.inputEnabled = true before you can use it.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-95">line 95</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="inputEnabled"><span class="type-signature"></span>inputEnabled<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<div class="description">
|
||
|
<p>By default an Image won't process any input events at all. By setting inputEnabled to true the Phaser.InputHandler is
|
||
|
activated for this object and it will then start to process click/touch events and more.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>inputEnabled</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">boolean</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>Set to true to allow this object to receive input events.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-597">line 597</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="inWorld"><span class="type-signature"><readonly> </span>inWorld<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Checks if the Image bounds are within the game world, otherwise false if fully outside of it.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>inWorld</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">boolean</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>True if the Image bounds is within the game world, even if only partially. Otherwise false if fully outside of it.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-490">line 490</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="key"><span class="type-signature"></span>key<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>key</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">string</span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type">PIXI.Texture</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-58">line 58</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="name"><span class="type-signature"></span>name<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>name</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">string</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The user defined name given to this Sprite.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-42">line 42</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="renderOrderID"><span class="type-signature"><readonly> </span>renderOrderID<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>renderOrderID</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The render order ID, reset every frame.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-582">line 582</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="type"><span class="type-signature"><readonly> </span>type<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>type</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The const type of this object.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-48">line 48</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="world"><span class="type-signature"></span>world<span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
<h5 class="subsection-title">Properties:</h5>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<table class="props table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>world</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The world coordinates of this Sprite. This differs from the x/y coordinates which are relative to the Sprites container.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-72">line 72</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
<h3 class="subsection-title">Methods</h3>
|
||
|
|
||
|
<dl>
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="bringToTop"><span class="type-signature"></span>bringToTop<span class="signature">()</span><span class="type-signature"> → {<a href="Phaser.Image.html">Phaser.Image</a>}</span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Brings the Sprite to the top of the display list it is a child of. Sprites that are members of a Phaser.Group are only
|
||
|
bought to the top of that Group, not the entire display list.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-389">line 389</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
<p>This instance.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<dl>
|
||
|
<dt>
|
||
|
Type
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="crop"><span class="type-signature"></span>crop<span class="signature">(rect)</span><span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Crop allows you to crop the texture used to display this Image.
|
||
|
Cropping takes place from the top-left of the Image and can be modified in real-time by providing an updated rectangle object.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Parameters:</h5>
|
||
|
|
||
|
|
||
|
<table class="params table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>rect</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The Rectangle to crop the Image to. Pass null or no parameters to clear a previously set crop rectangle.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-233">line 233</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Destroys the Sprite. This removes it from its parent group, destroys the input, event and animation handlers if present
|
||
|
and nulls its reference to game, freeing it up for garbage collection.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-329">line 329</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="kill"><span class="type-signature"></span>kill<span class="signature">()</span><span class="type-signature"> → {<a href="Phaser.Image.html">Phaser.Image</a>}</span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Kills a Sprite. A killed Sprite has its alive, exists and visible properties all set to false.
|
||
|
It will dispatch the onKilled event, you can listen to Sprite.events.onKilled for the signal.
|
||
|
Note that killing a Sprite is a way for you to quickly recycle it in a Sprite pool, it doesn't free it up from memory.
|
||
|
If you don't need this Sprite any more you should call Sprite.destroy instead.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-304">line 304</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
<p>This instance.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<dl>
|
||
|
<dt>
|
||
|
Type
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="loadTexture"><span class="type-signature"></span>loadTexture<span class="signature">(key, frame)</span><span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Changes the Texture the Sprite is using entirely. The old texture is removed and the new one is referenced or fetched from the Cache.
|
||
|
This causes a WebGL texture update, so use sparingly or in low-intensity portions of your game.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Parameters:</h5>
|
||
|
|
||
|
|
||
|
<table class="params table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>key</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">string</span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.RenderTexture.html">Phaser.RenderTexture</a></span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.BitmapData.html">Phaser.BitmapData</a></span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type">PIXI.Texture</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>frame</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">string</span>
|
||
|
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-164">line 164</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="postUpdate"><span class="type-signature"></span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Internal function called by the World postUpdate cycle.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-143">line 143</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="preUpdate"><span class="type-signature"></span>preUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Automatically called by World.preUpdate.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-108">line 108</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="reset"><span class="type-signature"></span>reset<span class="signature">(x, y)</span><span class="type-signature"> → {<a href="Phaser.Image.html">Phaser.Image</a>}</span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Resets the Sprite. This places the Sprite at the given x/y world coordinates and then sets alive, exists, visible and renderable all to true.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Parameters:</h5>
|
||
|
|
||
|
|
||
|
<table class="params table table-striped">
|
||
|
<thead>
|
||
|
<tr>
|
||
|
|
||
|
<th>Name</th>
|
||
|
|
||
|
|
||
|
<th>Type</th>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<th class="last">Description</th>
|
||
|
</tr>
|
||
|
</thead>
|
||
|
|
||
|
<tbody>
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>x</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The x coordinate (in world space) to position the Sprite at.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
|
||
|
<tr>
|
||
|
|
||
|
<td class="name"><code>y</code></td>
|
||
|
|
||
|
|
||
|
<td class="type">
|
||
|
|
||
|
|
||
|
<span class="param-type">number</span>
|
||
|
|
||
|
|
||
|
|
||
|
</td>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<td class="description last"><p>The y coordinate (in world space) to position the Sprite at.</p></td>
|
||
|
</tr>
|
||
|
|
||
|
|
||
|
</tbody>
|
||
|
</table>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-366">line 366</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
<p>This instance.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<dl>
|
||
|
<dt>
|
||
|
Type
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dd>
|
||
|
|
||
|
|
||
|
|
||
|
<dt>
|
||
|
<h4 class="name" id="revive"><span class="type-signature"></span>revive<span class="signature">()</span><span class="type-signature"> → {<a href="Phaser.Image.html">Phaser.Image</a>}</span></h4>
|
||
|
|
||
|
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
|
||
|
<div class="description">
|
||
|
<p>Brings a 'dead' Sprite back to life, optionally giving it the health value specified.
|
||
|
A resurrected Sprite has its alive, exists and visible properties all set to true.
|
||
|
It will dispatch the onRevived event, you can listen to Sprite.events.onRevived for the signal.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dl class="details">
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<dt class="tag-source">Source:</dt>
|
||
|
<dd class="tag-source"><ul class="dummy"><li>
|
||
|
<a href="Image.js.html">gameobjects/Image.js</a>, <a href="Image.js.html#sunlight-1-line-280">line 280</a>
|
||
|
</li></ul></dd>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
</dl>
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
<h5>Returns:</h5>
|
||
|
|
||
|
|
||
|
<div class="param-desc">
|
||
|
<p>This instance.</p>
|
||
|
</div>
|
||
|
|
||
|
|
||
|
|
||
|
<dl>
|
||
|
<dt>
|
||
|
Type
|
||
|
</dt>
|
||
|
<dd>
|
||
|
|
||
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
||
|
|
||
|
|
||
|
</dd>
|
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</dl>
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</dd>
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</dl>
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</article>
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</section>
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</div>
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<div class="clearfix"></div>
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<footer>
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<span class="copyright">
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Phaser Copyright © 2012-2014 Photon Storm Ltd.
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</span>
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<br />
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||
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<span class="jsdoc-message">
|
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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||
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on Sat Feb 08 2014 07:19:46 GMT-0000 (GMT) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</footer>
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<br clear="both">
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</div>
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<script src="scripts/sunlight.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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<script>
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$( function () {
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$( "#toc" ).toc( {
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selectors : "h1,h2,h3,h4",
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scrollTo : 60
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} );
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$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
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$( "#main span[id^='toc']" ).addClass( "toc-shim" );
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