mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 15:12:18 +00:00
70 lines
1.4 KiB
JavaScript
70 lines
1.4 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
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function preload() {
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game.load.spritesheet('tiles', 'assets/tiles/platformer_tiles.png', 16, 16);
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game.load.image('carrot', 'assets/sprites/carrot.png');
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}
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var tiles;
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var sprite;
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function create() {
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game.stage.backgroundColor = '#2d2d2d';
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tiles = game.add.group();
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for (var x = 0; x < 40; x++)
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{
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var tile = tiles.create(100 + (x * 16), 300, 'tiles', 4);
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tile.body.immovable = true;
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}
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sprite = game.add.sprite(300, 150, 'carrot');
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sprite.name = 'mushroom';
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sprite.body.collideWorldBounds = true;
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sprite.body.velocity.x = 40;
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sprite.body.velocity.y = 120;
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sprite.body.bounce.setTo(1, 1);
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game.input.onDown.add(carryOn, this);
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}
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function carryOn() {
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game.paused = false;
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}
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function update() {
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// object1, object2, collideCallback, processCallback, callbackContext
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game.physics.collide(sprite, tiles, collisionHandler, null, this);
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}
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function collisionHandler (s, t) {
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t.alpha = 0.5;
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console.log('---------------------------------------------');
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console.log(t.body);
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game.paused = true;
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}
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function render() {
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// game.debug.renderSpriteInfo(sprite1, 32, 32);
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// game.debug.renderSpriteCollision(sprite1, 32, 400);
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game.debug.renderSpriteBody(sprite);
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// game.debug.renderSpriteBody(sprite2);
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}
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