phaser/src/gameobjects/rope/RopeFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Rope = require('./Rope');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Rope Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Rope Game Object and WebGL support have been built into Phaser.
*
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* @method Phaser.GameObjects.GameObjectFactory#rope
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* @webglOnly
* @since 3.23.0
*
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in the world.
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with.
* @param {Phaser.Types.Math.Vector2Like[]} [points] - An array containing the vertices data for this Rope. If none is provided a simple quad is created. See `setPoints` to set this post-creation.
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* @param {boolean} [horizontal=true] - Should the vertices of this Rope be aligned horizontally (`true`), or vertically (`false`)?
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* @param {number[]} [colors] - An optional array containing the color data for this Rope. You should provide one color value per pair of vertices.
* @param {number[]} [alphas] - An optional array containing the alpha data for this Rope. You should provide one alpha value per pair of vertices.
*
* @return {Phaser.GameObjects.Rope} The Game Object that was created.
*/
if (typeof WEBGL_RENDERER)
{
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GameObjectFactory.register('rope', function (x, y, texture, frame, points, horizontal, colors, alphas)
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{
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var rope = new Rope(this.scene, x, y, texture, frame, points, horizontal, colors, alphas);
this.displayList.add(rope);
return this.updateList.add(rope);
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});
}
// When registering a factory function 'this' refers to the GameObjectFactory context.
//
// There are several properties available to use:
//
// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns