phaser/src/gameobjects/particles/ParticleManagerFactory.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
var GameObjectFactory = require('../GameObjectFactory');
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var ParticleEmitterManager = require('./ParticleEmitterManager');
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/**
* Creates a new Particle Emitter Manager Game Object and adds it to the Scene.
*
* Note: This method will only be available if the Particles Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectFactory#particles
* @since 3.0.0
*
* @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @param {(string|integer|object)} [frame] - An optional frame from the Texture this Game Object is rendering with.
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* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterConfig|Phaser.Types.GameObjects.Particles.ParticleEmitterConfig[]} [emitters] - Configuration settings for one or more emitters to create.
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*
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* @return {Phaser.GameObjects.Particles.ParticleEmitterManager} The Game Object that was created.
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*/
GameObjectFactory.register('particles', function (key, frame, emitters)
{
var manager = new ParticleEmitterManager(this.scene, key, frame, emitters);
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this.displayList.add(manager);
this.updateList.add(manager);
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return manager;
});
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// When registering a factory function 'this' refers to the GameObjectFactory context.
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//
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// There are several properties available to use:
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//
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// this.scene - a reference to the Scene that owns the GameObjectFactory
// this.displayList - a reference to the Display List the Scene owns
// this.updateList - a reference to the Update List the Scene owns