2016-11-22 03:11:33 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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2016-11-22 03:32:41 +00:00
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var CONST = require('../const');
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2016-11-22 03:11:33 +00:00
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2016-11-24 01:35:02 +00:00
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var DebugHeader = function (config)
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2016-11-22 03:11:33 +00:00
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{
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2016-11-24 01:35:02 +00:00
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var c = (config.renderType === CONST.CANVAS) ? 'Canvas' : 'WebGL';
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var ie = false;
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2016-11-22 03:11:33 +00:00
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2016-11-22 03:32:41 +00:00
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if (!ie)
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2016-11-22 03:11:33 +00:00
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{
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var args = [
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2016-11-24 01:35:02 +00:00
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'%c %c %c %c %c ' + config.gameTitle + ' / Phaser v' + CONST.VERSION + ' / ' + c + ' %c http://phaser.io',
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2016-11-22 03:11:33 +00:00
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'background: #ff0000',
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'background: #ffff00',
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'background: #00ff00',
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'background: #00ffff',
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'color: #ffffff; background: #000;',
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'background: #fff'
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];
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console.log.apply(console, args);
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}
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else if (window['console'])
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{
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2016-11-22 03:32:41 +00:00
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console.log('Phaser v' + CONST.VERSION + ' / http://phaser.io');
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2016-11-22 03:11:33 +00:00
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}
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2016-11-22 03:32:41 +00:00
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};
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2016-11-22 03:11:33 +00:00
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module.exports = DebugHeader;
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