2013-10-11 18:18:27 +01:00
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Phaser.Tilemap = function (game, key) {
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2013-09-11 02:57:36 +01:00
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2013-10-11 18:18:27 +01:00
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/**
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* @property {Phaser.Game} game - Description.
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*/
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this.game = game;
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/**
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* @property {array} layers - Description.
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*/
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this.layers;
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if (typeof key === 'string')
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{
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this.key = key;
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this.layers = game.cache.getTilemapData(key).layers;
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2013-10-17 21:10:00 +01:00
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this.calculateIndexes();
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2013-10-11 18:18:27 +01:00
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}
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else
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{
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this.layers = [];
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}
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this.currentLayer = 0;
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2013-09-11 02:57:36 +01:00
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2013-10-11 18:18:27 +01:00
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this.debugMap = [];
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2013-10-16 21:25:51 +01:00
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this.dirty = false;
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this._results = [];
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this._tempA = 0;
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this._tempB = 0;
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2013-10-11 18:18:27 +01:00
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};
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2013-09-11 02:57:36 +01:00
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2013-09-12 04:24:01 +01:00
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Phaser.Tilemap.CSV = 0;
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2013-10-11 18:18:27 +01:00
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Phaser.Tilemap.TILED_JSON = 1;
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Phaser.Tilemap.prototype = {
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create: function (name, width, height) {
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var data = [];
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for (var y = 0; y < height; y++)
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{
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data[y] = [];
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for (var x = 0; x < width; x++)
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{
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data[y][x] = 0;
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}
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}
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this.currentLayer = this.layers.push({
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name: name,
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width: width,
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height: height,
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alpha: 1,
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visible: true,
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tileMargin: 0,
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tileSpacing: 0,
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format: Phaser.Tilemap.CSV,
|
2013-10-17 21:10:00 +01:00
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data: data,
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indexes: []
|
2013-10-11 18:18:27 +01:00
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});
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2013-10-16 21:25:51 +01:00
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this.dirty = true;
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|
2013-10-11 18:18:27 +01:00
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},
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|
2013-10-17 21:10:00 +01:00
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calculateIndexes: function () {
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for (var layer = 0; layer < this.layers.length; layer++)
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{
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this.layers[layer].indexes = [];
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for (var y = 0; y < this.layers[layer].height ; y++)
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{
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for (var x = 0; x < this.layers[layer].width; x++)
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{
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var idx = this.layers[layer].data[y][x];
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if (this.layers[layer].indexes.indexOf(idx) === -1)
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{
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this.layers[layer].indexes.push(idx);
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}
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}
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}
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}
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},
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|
2013-10-11 18:18:27 +01:00
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setLayer: function (layer) {
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2013-09-11 02:57:36 +01:00
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2013-10-11 18:18:27 +01:00
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if (this.layers[layer])
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{
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this.currentLayer = layer;
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}
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},
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/**
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|
* Set a specific tile with its x and y in tiles.
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* @method putTile
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* @param {number} x - X position of this tile.
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* @param {number} y - Y position of this tile.
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* @param {number} index - The index of this tile type in the core map data.
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*/
|
2013-10-17 21:10:00 +01:00
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putTile: function (index, x, y, layer) {
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|
if (typeof layer === "undefined") { layer = this.currentLayer; }
|
2013-10-11 18:18:27 +01:00
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|
2013-11-08 11:40:07 -07:00
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|
if (x >= 0 && x < this.layers[layer].width && y >= 0 && y < this.layers[layer].height)
|
2013-10-11 18:18:27 +01:00
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|
|
{
|
2013-11-08 11:40:07 -07:00
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|
this.layers[layer].data[y][x] = index;
|
2013-10-11 18:18:27 +01:00
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|
}
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|
2013-10-16 21:25:51 +01:00
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|
|
this.dirty = true;
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|
2013-10-11 18:18:27 +01:00
|
|
|
},
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|
2013-10-17 21:10:00 +01:00
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|
|
getTile: function (x, y, layer) {
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|
if (typeof layer === "undefined") { layer = this.currentLayer; }
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|
2013-11-08 11:40:07 -07:00
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|
if (x >= 0 && x < this.layers[layer].width && y >= 0 && y < this.layers[layer].height)
|
2013-10-17 21:10:00 +01:00
|
|
|
{
|
2013-11-08 11:40:07 -07:00
|
|
|
return this.layers[layer].data[y][x];
|
2013-10-17 21:10:00 +01:00
|
|
|
}
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|
},
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|
getTileWorldXY: function (x, y, tileWidth, tileHeight, layer) {
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|
if (typeof layer === "undefined") { layer = this.currentLayer; }
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x = this.game.math.snapToFloor(x, tileWidth) / tileWidth;
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|
y = this.game.math.snapToFloor(y, tileHeight) / tileHeight;
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|
|
2013-11-08 11:40:07 -07:00
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|
|
if (x >= 0 && x < this.layers[layer].width && y >= 0 && y < this.layers[layer].height)
|
2013-10-17 21:10:00 +01:00
|
|
|
{
|
2013-11-08 11:40:07 -07:00
|
|
|
return this.layers[layer].data[y][x];
|
2013-10-17 21:10:00 +01:00
|
|
|
}
|
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|
|
|
|
|
|
},
|
|
|
|
|
2013-10-15 04:28:16 +01:00
|
|
|
/**
|
|
|
|
* Set a specific tile with its x and y in tiles.
|
|
|
|
* @method putTileWorldXY
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|
|
* @param {number} x - X position of this tile in world coordinates.
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|
|
|
* @param {number} y - Y position of this tile in world coordinates.
|
|
|
|
* @param {number} index - The index of this tile type in the core map data.
|
|
|
|
*/
|
2013-10-17 21:10:00 +01:00
|
|
|
putTileWorldXY: function (index, x, y, tileWidth, tileHeight, layer) {
|
2013-10-15 04:28:16 +01:00
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
x = this.game.math.snapToFloor(x, tileWidth) / tileWidth;
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|
|
y = this.game.math.snapToFloor(y, tileHeight) / tileHeight;
|
2013-10-15 04:28:16 +01:00
|
|
|
|
2013-11-08 11:40:07 -07:00
|
|
|
if (x >= 0 && x < this.layers[layer].width && y >= 0 && y < this.layers[layer].height)
|
2013-10-15 04:28:16 +01:00
|
|
|
{
|
2013-11-08 11:40:07 -07:00
|
|
|
this.layers[layer].data[y][x] = index;
|
2013-10-15 04:28:16 +01:00
|
|
|
}
|
|
|
|
|
2013-10-16 21:25:51 +01:00
|
|
|
this.dirty = true;
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
// Values are in TILEs, not pixels.
|
2013-10-17 21:10:00 +01:00
|
|
|
copy: function (x, y, width, height, layer) {
|
2013-10-16 21:25:51 +01:00
|
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|
|
if (typeof layer === "undefined") { layer = this.currentLayer; }
|
|
|
|
|
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|
|
if (!this.layers[layer])
|
|
|
|
{
|
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|
|
this._results.length = 0;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof x === "undefined") { x = 0; }
|
|
|
|
if (typeof y === "undefined") { y = 0; }
|
|
|
|
if (typeof width === "undefined") { width = this.layers[layer].width; }
|
|
|
|
if (typeof height === "undefined") { height = this.layers[layer].height; }
|
|
|
|
|
|
|
|
if (x < 0)
|
|
|
|
{
|
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|
|
x = 0;
|
|
|
|
}
|
|
|
|
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|
|
|
if (y < 0)
|
|
|
|
{
|
|
|
|
y = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (width > this.layers[layer].width)
|
|
|
|
{
|
|
|
|
width = this.layers[layer].width;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (height > this.layers[layer].height)
|
|
|
|
{
|
|
|
|
height = this.layers[layer].height;
|
|
|
|
}
|
|
|
|
|
|
|
|
this._results.length = 0;
|
|
|
|
|
|
|
|
this._results.push( { x: x, y: y, width: width, height: height, layer: layer });
|
|
|
|
|
|
|
|
for (var ty = y; ty < y + height; ty++)
|
|
|
|
{
|
|
|
|
for (var tx = x; tx < x + width; tx++)
|
|
|
|
{
|
|
|
|
this._results.push({ x: tx, y: ty, index: this.layers[layer].data[ty][tx] });
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return this._results;
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
paste: function (x, y, tileblock, layer) {
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
if (typeof x === "undefined") { x = 0; }
|
|
|
|
if (typeof y === "undefined") { y = 0; }
|
|
|
|
if (typeof layer === "undefined") { layer = this.currentLayer; }
|
|
|
|
|
|
|
|
if (!tileblock || tileblock.length < 2)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find out the difference between tileblock[1].x/y and x/y and use it as an offset, as it's the top left of the block to paste
|
|
|
|
var diffX = tileblock[1].x - x;
|
|
|
|
var diffY = tileblock[1].y - y;
|
|
|
|
|
|
|
|
for (var i = 1; i < tileblock.length; i++)
|
|
|
|
{
|
|
|
|
this.layers[layer].data[ diffY + tileblock[i].y ][ diffX + tileblock[i].x ] = tileblock[i].index;
|
|
|
|
}
|
|
|
|
|
|
|
|
this.dirty = true;
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Swap tiles with 2 kinds of indexes.
|
|
|
|
* @method swapTile
|
|
|
|
* @param {number} tileA - First tile index.
|
|
|
|
* @param {number} tileB - Second tile index.
|
|
|
|
* @param {number} [x] - specify a Rectangle of tiles to operate. The x position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [y] - specify a Rectangle of tiles to operate. The y position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [width] - specify a Rectangle of tiles to operate. The width in tiles.
|
|
|
|
* @param {number} [height] - specify a Rectangle of tiles to operate. The height in tiles.
|
|
|
|
*/
|
|
|
|
swap: function (tileA, tileB, x, y, width, height, layer) {
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
this.copy(x, y, width, height, layer);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
if (this._results.length < 2)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this._tempA = tileA;
|
|
|
|
this._tempB = tileB;
|
|
|
|
|
|
|
|
this._results.forEach(this.swapHandler, this);
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
this.paste(x, y, this._results);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
swapHandler: function (value, index, array) {
|
|
|
|
|
|
|
|
if (value.index === this._tempA)
|
|
|
|
{
|
|
|
|
this._results[index].index = this._tempB;
|
|
|
|
}
|
|
|
|
else if (value.index === this._tempB)
|
|
|
|
{
|
|
|
|
this._results[index].index = this._tempA;
|
|
|
|
}
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Swap tiles with 2 kinds of indexes.
|
|
|
|
* @method swapTile
|
|
|
|
* @param {number} tileA - First tile index.
|
|
|
|
* @param {number} tileB - Second tile index.
|
|
|
|
* @param {number} [x] - specify a Rectangle of tiles to operate. The x position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [y] - specify a Rectangle of tiles to operate. The y position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [width] - specify a Rectangle of tiles to operate. The width in tiles.
|
|
|
|
* @param {number} [height] - specify a Rectangle of tiles to operate. The height in tiles.
|
|
|
|
*/
|
|
|
|
forEach: function (callback, context, x, y, width, height, layer) {
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
this.copy(x, y, width, height, layer);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
if (this._results.length < 2)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
this._results.forEach(callback, context);
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
this.paste(x, y, this._results);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces one type of tile with another.
|
|
|
|
* @method replace
|
|
|
|
* @param {number} tileA - First tile index.
|
|
|
|
* @param {number} tileB - Second tile index.
|
|
|
|
* @param {number} [x] - specify a Rectangle of tiles to operate. The x position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [y] - specify a Rectangle of tiles to operate. The y position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [width] - specify a Rectangle of tiles to operate. The width in tiles.
|
|
|
|
* @param {number} [height] - specify a Rectangle of tiles to operate. The height in tiles.
|
|
|
|
*/
|
|
|
|
replace: function (tileA, tileB, x, y, width, height, layer) {
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
this.copy(x, y, width, height, layer);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
if (this._results.length < 2)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (var i = 1; i < this._results.length; i++)
|
|
|
|
{
|
|
|
|
if (this._results[i].index === tileA)
|
|
|
|
{
|
|
|
|
this._results[i].index = tileB;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
this.paste(x, y, this._results);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
2013-10-15 04:28:16 +01:00
|
|
|
},
|
|
|
|
|
2013-10-16 21:25:51 +01:00
|
|
|
/**
|
2013-10-17 21:10:00 +01:00
|
|
|
* Randomises a set of tiles in a given area. It will only randomise the tiles in that area, so if they're all the same nothing will appear to have changed!
|
|
|
|
* @method random
|
2013-10-16 21:25:51 +01:00
|
|
|
* @param {number} tileA - First tile index.
|
|
|
|
* @param {number} tileB - Second tile index.
|
|
|
|
* @param {number} [x] - specify a Rectangle of tiles to operate. The x position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [y] - specify a Rectangle of tiles to operate. The y position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [width] - specify a Rectangle of tiles to operate. The width in tiles.
|
|
|
|
* @param {number} [height] - specify a Rectangle of tiles to operate. The height in tiles.
|
|
|
|
*/
|
|
|
|
random: function (x, y, width, height, layer) {
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
if (typeof layer === "undefined") { layer = this.currentLayer; }
|
|
|
|
|
|
|
|
this.copy(x, y, width, height, layer);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
if (this._results.length < 2)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2013-10-15 04:28:16 +01:00
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
var indexes = [];
|
|
|
|
|
|
|
|
for (var t = 1; t < this._results.length; t++)
|
|
|
|
{
|
|
|
|
var idx = this._results[t].index;
|
|
|
|
|
|
|
|
if (indexes.indexOf(idx) === -1)
|
|
|
|
{
|
|
|
|
indexes.push(idx);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2013-10-16 21:25:51 +01:00
|
|
|
for (var i = 1; i < this._results.length; i++)
|
|
|
|
{
|
2013-10-17 21:10:00 +01:00
|
|
|
this._results[i].index = this.game.rnd.pick(indexes);
|
2013-10-16 21:25:51 +01:00
|
|
|
}
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
this.paste(x, y, this._results);
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Randomises a set of tiles in a given area. It will only randomise the tiles in that area, so if they're all the same nothing will appear to have changed!
|
|
|
|
* @method random
|
|
|
|
* @param {number} tileA - First tile index.
|
|
|
|
* @param {number} tileB - Second tile index.
|
|
|
|
* @param {number} [x] - specify a Rectangle of tiles to operate. The x position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [y] - specify a Rectangle of tiles to operate. The y position in tiles of Rectangle's left-top corner.
|
|
|
|
* @param {number} [width] - specify a Rectangle of tiles to operate. The width in tiles.
|
|
|
|
* @param {number} [height] - specify a Rectangle of tiles to operate. The height in tiles.
|
|
|
|
*/
|
|
|
|
shuffle: function (x, y, width, height, layer) {
|
|
|
|
|
|
|
|
if (typeof layer === "undefined") { layer = this.currentLayer; }
|
|
|
|
|
|
|
|
this.copy(x, y, width, height, layer);
|
|
|
|
|
|
|
|
if (this._results.length < 2)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var header = this._results.shift();
|
|
|
|
|
|
|
|
Phaser.Utils.shuffle(this._results);
|
|
|
|
|
|
|
|
this._results.unshift(header);
|
|
|
|
|
|
|
|
this.paste(x, y, this._results);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Fill a tile block with a specific tile index.
|
|
|
|
* @method fill
|
|
|
|
* @param {number} index - Index of tiles you want to fill with.
|
|
|
|
* @param {number} [x] - X position (in tiles) of block's left-top corner.
|
|
|
|
* @param {number} [y] - Y position (in tiles) of block's left-top corner.
|
|
|
|
* @param {number} [width] - width of block.
|
|
|
|
* @param {number} [height] - height of block.
|
|
|
|
*/
|
|
|
|
fill: function (index, x, y, width, height, layer) {
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
this.copy(x, y, width, height, layer);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
if (this._results.length < 2)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (var i = 1; i < this._results.length; i++)
|
|
|
|
{
|
|
|
|
this._results[i].index = index;
|
|
|
|
}
|
|
|
|
|
2013-10-17 21:10:00 +01:00
|
|
|
this.paste(x, y, this._results);
|
2013-10-16 21:25:51 +01:00
|
|
|
|
|
|
|
},
|
2013-10-15 04:28:16 +01:00
|
|
|
|
|
|
|
removeAllLayers: function () {
|
|
|
|
|
|
|
|
this.layers.length = 0;
|
|
|
|
this.currentLayer = 0;
|
|
|
|
|
|
|
|
},
|
|
|
|
|
2013-10-11 18:18:27 +01:00
|
|
|
dump: function () {
|
|
|
|
|
|
|
|
var txt = '';
|
|
|
|
var args = [''];
|
|
|
|
|
|
|
|
for (var y = 0; y < this.layers[this.currentLayer].height; y++)
|
|
|
|
{
|
|
|
|
for (var x = 0; x < this.layers[this.currentLayer].width; x++)
|
|
|
|
{
|
|
|
|
txt += "%c ";
|
|
|
|
|
|
|
|
if (this.layers[this.currentLayer].data[y][x] > 1)
|
|
|
|
{
|
|
|
|
if (this.debugMap[this.layers[this.currentLayer].data[y][x]])
|
|
|
|
{
|
|
|
|
args.push("background: " + this.debugMap[this.layers[this.currentLayer].data[y][x]]);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
args.push("background: #ffffff");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
args.push("background: rgb(0, 0, 0)");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
txt += "\n";
|
|
|
|
}
|
|
|
|
|
|
|
|
args[0] = txt;
|
|
|
|
console.log.apply(console, args);
|
|
|
|
|
2013-10-15 04:28:16 +01:00
|
|
|
},
|
|
|
|
|
|
|
|
destroy: function () {
|
|
|
|
|
|
|
|
this.removeAllLayers();
|
|
|
|
this.game = null;
|
|
|
|
|
2013-10-11 18:18:27 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
};
|