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<li class="class-depth-1">
<a href="PIXI.GraphicsData.html">GraphicsData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.GrayFilter.html">GrayFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.ImageLoader.html">ImageLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionData.html">InteractionData</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InteractionManager.html">InteractionManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.InvertFilter.html">InvertFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.JsonLoader.html">JsonLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Matrix.html">Matrix</a>
</li>
<li class="class-depth-1">
<a href="PIXI.MovieClip.html">MovieClip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NoiseFilter.html">NoiseFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.NormalMapFilter.html">NormalMapFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixelateFilter.html">PixelateFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PIXI.html">PIXI</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiFastShader.html">PixiFastShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PixiShader.html">PixiShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Point.html">Point</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Polygon.html">Polygon</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PolyK.html">PolyK</a>
</li>
<li class="class-depth-1">
<a href="PIXI.PrimitiveShader.html">PrimitiveShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rectangle.html">Rectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RenderTexture.html">RenderTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RGBSplitFilter.html">RGBSplitFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Rope.html">Rope</a>
</li>
<li class="class-depth-1">
<a href="PIXI.RoundedRectangle.html">RoundedRectangle</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SepiaFilter.html">SepiaFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SmartBlurFilter.html">SmartBlurFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Spine.html">Spine</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpineLoader.html">SpineLoader</a>
</li>
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<li class="class-depth-1">
<a href="PIXI.SpineTextureLoader.html">SpineTextureLoader</a>
</li>
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<li class="class-depth-1">
<a href="PIXI.Sprite.html">Sprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteBatch.html">SpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.SpriteSheetLoader.html">SpriteSheetLoader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Stage.html">Stage</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Strip.html">Strip</a>
</li>
<li class="class-depth-1">
<a href="PIXI.StripShader.html">StripShader</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Text.html">Text</a>
</li>
<li class="class-depth-1">
<a href="PIXI.Texture.html">Texture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TilingSprite.html">TilingSprite</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftFilter.html">TiltShiftFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftXFilter.html">TiltShiftXFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TiltShiftYFilter.html">TiltShiftYFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.TwistFilter.html">TwistFilter</a>
</li>
<li class="class-depth-1">
<a href="PIXI.VideoTexture.html">VideoTexture</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLBlendModeManager.html">WebGLBlendModeManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFastSpriteBatch.html">WebGLFastSpriteBatch</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLFilterManager.html">WebGLFilterManager</a>
</li>
<li class="class-depth-1">
<a href="PIXI.WebGLRenderer.html">WebGLRenderer</a>
</li>
</ul>
</li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
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<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
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<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
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<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
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<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
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</ul>
</li>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
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<li class="class-depth-1"><a href="https://leanpub.com/u/photonstorm">Phaser Books</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://examples.phaser.io">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="https://confirmsubscription.com/h/r/369DE48E3E86AF1E">Newsletter</a></li>
<li class="class-depth-1"><a href="https://twitter.com/photonstorm">Twitter</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/">IRC</a></li>
<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">GitTip</a></li>
</ul>
</li>
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</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
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<!--<h1 class="page-title">Class: Time</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Time
</h2>
</header>
<article>
<div class="container-overview">
<dt>
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<h4 class="name "
id="Time"><span class="type-signature"></span>new Time<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
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<p>This is the core internal game clock.</p>
<p>It manages the elapsed time and calculation of elapsed values, used for game object motion and tweens,
and also handlers the standard Timer pool.</p>
<p>To create a general timed event, use the master <a href="Phaser.Timer.html">Phaser.Timer</a> accessible through events.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-19">line 19</a>
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</dt>
</dl>
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</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
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<h4 class="name "
id="advancedTiming"><span class="type-signature"></span>advancedTiming<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
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<div class="description">
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<p>If true then advanced profiling, including the fps rate, fps min/max and msMin/msMax are updated.</p>
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</div>
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<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>false</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-136">line 136</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="desiredFps"><span class="type-signature"></span>desiredFps<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The desired frame rate of the game.</p>
<p>This is used is used to calculate the physic/logic multiplier and how to apply catch-up logic updates.</p>
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>60</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-110">line 110</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="elapsed"><span class="type-signature">&lt;internal> </span>elapsed<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Elapsed time since the last time update, in milliseconds, based on <code>now</code>.</p>
<p>This value <em>may</em> include time that the game is paused/inactive.</p>
<p><em>Note:</em> This is updated only once per game loop - even if multiple logic update steps are done.
Use physicsTime as a basis of game/logic calculations instead.</p>
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</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-67">line 67</a>
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</dt>
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<dt class="tag-see">See:</dt>
<dd class="tag-see">
<ul>
<li>Phaser.Time.time</li>
</ul>
</dd>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="elapsedMS"><span class="type-signature">&lt;internal> </span>elapsedMS<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The time in ms since the last time update, in milliseconds, based on <code>time</code>.</p>
<p>This value is corrected for game pauses and will be &quot;about zero&quot; after a game is resumed.</p>
<p><em>Note:</em> This is updated once per game loop - even if multiple logic update steps are done.
Use physicsTime as a basis of game/logic calculations instead.</p>
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</div>
<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-80">line 80</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="events"><span class="type-signature"></span>events<span class="type-signature"> :<a href="Phaser.Timer.html">Phaser.Timer</a></span></h4>
</dt>
<dd>
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<div class="description">
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<p>A <a href="Phaser.Timer.html">Phaser.Timer</a> object bound to the master clock (this Time object) which events can be added to.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-216">line 216</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
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id="fps"><span class="type-signature">&lt;readonly> </span>fps<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Advanced timing result: Frames per second.</p>
<p>Only calculated if <a href="Phaser.Time.html#advancedTiming">advancedTiming</a> is enabled.</p>
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</div>
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<dl class="details">
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2014-02-05 06:29:17 +00:00
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<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-154">line 154</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
id="fpsMax"><span class="type-signature"></span>fpsMax<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Advanced timing result: The highest rate the fps has reached (usually no higher than 60fps).</p>
<p>Only calculated if <a href="Phaser.Time.html#advancedTiming">advancedTiming</a> is enabled.
This value can be manually reset.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-172">line 172</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
id="fpsMin"><span class="type-signature"></span>fpsMin<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Advanced timing result: The lowest rate the fps has dropped to.</p>
<p>Only calculated if <a href="Phaser.Time.html#advancedTiming">advancedTiming</a> is enabled.
This value can be manually reset.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-163">line 163</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="frames"><span class="type-signature">&lt;readonly> </span>frames<span class="type-signature"> :integer</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Advanced timing result: The number of render frames record in the last second.</p>
<p>Only calculated if <a href="Phaser.Time.html#advancedTiming">advancedTiming</a> is enabled.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-145">line 145</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
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id="game"><span class="type-signature">&lt;internal> </span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
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<div class="description">
<p>Local reference to game.</p>
</div>
<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-25">line 25</a>
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</dt>
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</dl>
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</dd>
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2014-11-15 20:01:46 +00:00
<dt>
<h4 class="name "
id="msMax"><span class="type-signature"></span>msMax<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Advanced timing result: The maximum amount of time the game has taken between consecutive frames.</p>
<p>Only calculated if <a href="Phaser.Time.html#advancedTiming">advancedTiming</a> is enabled.
This value can be manually reset.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-191">line 191</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="msMin"><span class="type-signature"></span>msMin<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Advanced timing result: The minimum amount of time the game has taken between consecutive frames.</p>
<p>Only calculated if <a href="Phaser.Time.html#advancedTiming">advancedTiming</a> is enabled.
This value can be manually reset.</p>
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</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1000</li></ul></dd>
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-182">line 182</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="now"><span class="type-signature">&lt;internal> </span>now<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>An increasing value representing cumulative milliseconds since an undisclosed epoch.</p>
<p>While this value is in milliseconds and can be used to compute time deltas,
it must must <em>not</em> be used with <code>Date.now()</code> as it may not use the same epoch / starting reference. </p>
<p>The source may either be from a high-res source (eg. if RAF is available) or the standard Date.now;
the value can only be relied upon within a particular game instance.</p>
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</div>
<dl class="details">
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2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-53">line 53</a>
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</dt>
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</dl>
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</dd>
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<dt>
<h4 class="name "
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id="pauseDuration"><span class="type-signature"></span>pauseDuration<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>Records how long the game was last paused, in miliseconds.
(This is not updated until the game is resumed.)</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-198">line 198</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
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id="physicsElapsed"><span class="type-signature"></span>physicsElapsed<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The physics update delta, in fractional seconds.</p>
<p>This should be used as an applicable multiplier by all logic update steps (eg. <code>preUpdate/postUpdate/update</code>)
to ensure consistent game timing. Game/logic timing can drift from real-world time if the system
is unable to consistently maintain the desired FPS.</p>
<p>With fixed-step updates this is normally equivalent to <code>1.0 / desiredFps</code>.</p>
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</div>
<dl class="details">
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<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-93">line 93</a>
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</dt>
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</dl>
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</dd>
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2014-11-15 20:01:46 +00:00
<dt>
<h4 class="name "
2014-12-03 10:39:11 +00:00
id="physicsElapsedMS"><span class="type-signature"></span>physicsElapsedMS<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
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<p>The physics update delta, in milliseconds - equivalent to <code>physicsElapsed * 1000</code>.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-100">line 100</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
id="prevTime"><span class="type-signature">&lt;internal> </span>prevTime<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The <code>now</code> when the previous update occurred.</p>
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</div>
<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-39">line 39</a>
2014-11-15 20:01:46 +00:00
</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
2014-11-25 00:23:44 +00:00
id="slowMotion"><span class="type-signature"></span>slowMotion<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>Scaling factor to make the game move smoothly in slow motion
- 1.0 = normal speed
- 2.0 = half speed</p>
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</div>
<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>1.0</li></ul></dd>
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<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-129">line 129</a>
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</dt>
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2014-11-15 20:01:46 +00:00
2014-11-15 20:01:46 +00:00
</dl>
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</dd>
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<dt>
<h4 class="name "
id="suggestedFps"><span class="type-signature"></span>suggestedFps<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The suggested frame rate for your game, based on an averaged real frame rate.</p>
<p><em>Note:</em> This is not available until after a few frames have passed; use it after a few seconds (eg. after the menus)</p>
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</div>
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<dl class="details">
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<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>null</li></ul></dd>
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<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-120">line 120</a>
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</dt>
</dl>
</dd>
<dt>
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<h4 class="name "
2014-12-03 10:39:11 +00:00
id="time"><span class="type-signature">&lt;internal> </span>time<span class="type-signature"> :integer</span></h4>
</dt>
<dd>
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<div class="description">
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<p>The <code>Date.now()</code> value when the time was last updated.</p>
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</div>
<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-32">line 32</a>
2014-11-15 20:01:46 +00:00
</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
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id="timeExpected"><span class="type-signature">&lt;internal> </span>timeExpected<span class="type-signature"> :number</span></h4>
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</dt>
<dd>
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<div class="description">
<p>The time when the next call is expected when using setTimer to control the update loop</p>
</div>
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<dl class="details">
2014-04-29 14:39:02 +00:00
2014-12-03 10:39:11 +00:00
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2014-04-29 14:39:02 +00:00
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-210">line 210</a>
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</dt>
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</dl>
</dd>
<dt>
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<h4 class="name "
2014-12-03 10:39:11 +00:00
id="timeToCall"><span class="type-signature">&lt;internal> </span>timeToCall<span class="type-signature"> :number</span></h4>
</dt>
<dd>
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<div class="description">
<p>The value that setTimeout needs to work out when to next update</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
2014-11-15 20:01:46 +00:00
<dt class="tag-source">Source -
2014-12-03 10:39:11 +00:00
<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-204">line 204</a>
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</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
2014-07-10 19:31:11 +00:00
<dt>
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<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(timer)</span><span class="type-signature"> &rarr; {<a href="Phaser.Timer.html">Phaser.Timer</a>}</span></h4>
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</dt>
<dd>
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2014-07-10 19:31:11 +00:00
<div class="description">
<p>Adds an existing Phaser.Timer object to the Timer pool.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>timer</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span>
</td>
<td class="description last"><p>An existing Phaser.Timer object.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The given Phaser.Timer object.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-278">line 278</a>
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</dt>
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</dl>
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2014-07-10 19:31:11 +00:00
</dd>
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<dt>
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<h4 class="name "
id="boot"><span class="type-signature">&lt;internal> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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<div class="description">
<p>Called automatically by Phaser.Game after boot. Should not be called directly.</p>
</div>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-264">line 264</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="create"><span class="type-signature"></span>create<span class="signature">(<span class="optional">autoDestroy</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Timer.html">Phaser.Timer</a>}</span></h4>
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</dt>
<dd>
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<div class="description">
<p>Creates a new stand-alone Phaser.Timer object.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>autoDestroy</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>A Timer that is set to automatically destroy itself will do so after all of its events have been dispatched (assuming no looping events).</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Timer.html">Phaser.Timer</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Timer object that was created.</p>
</div>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-293">line 293</a>
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</dt>
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</dl>
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</dd>
<dt>
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<h4 class="name "
id="elapsedSecondsSince"><span class="type-signature"></span>elapsedSecondsSince<span class="signature">(since)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
<p>How long has passed since the given time (in seconds).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>since</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The time you want to measure (in seconds).</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>Duration between given time and now (in seconds).</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-491">line 491</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="elapsedSince"><span class="type-signature"></span>elapsedSince<span class="signature">(since)</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
<p>How long has passed since the given time.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>since</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The time you want to measure against.</p></td>
</tr>
</tbody>
</table>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The difference between the given time and now.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-480">line 480</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="removeAll"><span class="type-signature"></span>removeAll<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
<dd>
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2014-02-05 06:29:17 +00:00
<div class="description">
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<p>Remove all Timer objects, regardless of their state and clears all Timers from the <a href="Phaser.Time.html#events">events</a> timer.</p>
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</div>
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2014-02-05 06:29:17 +00:00
<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-312">line 312</a>
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</dt>
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</dl>
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2014-02-05 06:29:17 +00:00
</dd>
<dt>
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<h4 class="name "
id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Resets the private _started value to now and removes all currently running Timers.</p>
</div>
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<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-502">line 502</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="totalElapsedSeconds"><span class="type-signature"></span>totalElapsedSeconds<span class="signature">()</span><span class="type-signature"> &rarr; {number}</span></h4>
</dt>
<dd>
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<div class="description">
<p>The number of seconds that have elapsed since the game was started.</p>
</div>
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<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">number</span>
-
</div>
<div class="returns-desc param-desc">
<p>The number of seconds that have elapsed since the game was started.</p>
</div>
</div>
<dl class="details">
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-470">line 470</a>
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</dt>
</dl>
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</dd>
<dt>
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<h4 class="name "
id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">(time)</span><span class="type-signature"></span></h4>
</dt>
<dd>
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<div class="description">
<p>Updates the game clock and if enabled the advanced timing data. This is called automatically by Phaser.Game.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>time</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
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<td class="description last"><p>The current relative timestamp; see <a href="Phaser.Time.html#now">now</a>.</p></td>
</tr>
</tbody>
</table>
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<dl class="details">
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<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
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<dt class="tag-source">Source -
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<a href="Time.js.html">time/Time.js</a>, <a href="Time.js.html#sunlight-1-line-330">line 330</a>
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</dt>
</dl>
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</dd>
</dl>
</article>
</section>
</div>
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2014-02-05 06:29:17 +00:00
Phaser Copyright © 2012-2014 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
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