2017-11-06 04:50:07 +00:00
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module.exports = {
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/**
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* A constant used for the sortDirection value.
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* Use this if you don't wish to perform any pre-collision sorting at all, or will manually sort your Groups.
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* @constant
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* @type {number}
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*/
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SORT_NONE: 0,
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/**
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* A constant used for the sortDirection value.
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* Use this if your game world is wide but short and scrolls from the left to the right (i.e. Mario)
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* @constant
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* @type {number}
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*/
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LEFT_RIGHT: 1,
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/**
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* A constant used for the sortDirection value.
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* Use this if your game world is wide but short and scrolls from the right to the left (i.e. Mario backwards)
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* @constant
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* @type {number}
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*/
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RIGHT_LEFT: 2,
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/**
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* A constant used for the sortDirection value.
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* Use this if your game world is narrow but tall and scrolls from the top to the bottom (i.e. Dig Dug)
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* @constant
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* @type {number}
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*/
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TOP_BOTTOM: 3,
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/**
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* A constant used for the sortDirection value.
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* Use this if your game world is narrow but tall and scrolls from the bottom to the top (i.e. Commando or a vertically scrolling shoot-em-up)
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* @constant
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* @type {number}
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*/
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2017-11-08 17:18:41 +00:00
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BOTTOM_TOP: 4,
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2017-11-09 04:01:30 +00:00
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BODY: 5,
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GROUP: 6,
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TILEMAPLAYER: 7,
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FACING_NONE: 8,
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FACING_UP: 9,
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FACING_DOWN: 10,
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FACING_LEFT: 11,
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FACING_RIGHT: 12
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2017-11-06 04:50:07 +00:00
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};
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