2017-09-20 22:10:37 +00:00
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// Based on the three.js Curve classes created by [zz85](http://www.lab4games.net/zz85/blog)
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2017-10-13 15:39:41 +00:00
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var Class = require('../../utils/Class');
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var CubicBezier = require('../../math/interpolation/CubicBezierInterpolation');
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var Curve = require('../curve/Curve');
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var Vector2 = require('../../math/Vector2');
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2017-09-20 22:10:37 +00:00
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2017-09-21 01:30:54 +00:00
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// Phaser.Curves.CubicBezier
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2017-09-20 22:10:37 +00:00
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var CubicBezierCurve = new Class({
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Extends: Curve,
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initialize:
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2017-09-29 10:42:14 +00:00
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// p0 = start point (or an array of point pairs)
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// p1 = control point 1
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// p2 = control point 2
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// p3 = end point
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2017-09-22 15:41:11 +00:00
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function CubicBezierCurve (p0, p1, p2, p3)
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2017-09-20 22:10:37 +00:00
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{
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2017-10-02 21:42:47 +00:00
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Curve.call(this, 'CubicBezierCurve');
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2017-09-21 00:19:27 +00:00
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2017-09-22 15:41:11 +00:00
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if (Array.isArray(p0))
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{
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p3 = new Vector2(p0[6], p0[7]);
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p2 = new Vector2(p0[4], p0[5]);
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p1 = new Vector2(p0[2], p0[3]);
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p0 = new Vector2(p0[0], p0[1]);
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}
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this.p0 = p0;
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this.p1 = p1;
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this.p2 = p2;
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this.p3 = p3;
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},
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2017-09-27 01:32:26 +00:00
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getStartPoint: function (out)
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2017-09-22 15:41:11 +00:00
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{
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2017-09-27 01:32:26 +00:00
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if (out === undefined) { out = new Vector2(); }
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return out.copy(this.p0);
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2017-09-20 22:10:37 +00:00
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},
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2017-09-21 16:12:16 +00:00
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getResolution: function (divisions)
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{
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return divisions;
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},
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2017-09-20 22:10:37 +00:00
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getPoint: function (t, out)
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{
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if (out === undefined) { out = new Vector2(); }
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2017-09-22 15:41:11 +00:00
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var p0 = this.p0;
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var p1 = this.p1;
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var p2 = this.p2;
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var p3 = this.p3;
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return out.set(CubicBezier(t, p0.x, p1.x, p2.x, p3.x), CubicBezier(t, p0.y, p1.y, p2.y, p3.y));
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},
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draw: function (graphics, pointsTotal)
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{
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if (pointsTotal === undefined) { pointsTotal = 32; }
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var points = this.getPoints(pointsTotal);
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graphics.beginPath();
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graphics.moveTo(this.p0.x, this.p0.y);
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for (var i = 1; i < points.length; i++)
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{
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graphics.lineTo(points[i].x, points[i].y);
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}
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graphics.strokePath();
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2017-09-20 22:10:37 +00:00
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2017-09-22 15:41:11 +00:00
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// So you can chain graphics calls
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return graphics;
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2017-09-22 18:36:00 +00:00
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},
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toJSON: function ()
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{
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return {
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2017-10-02 21:42:47 +00:00
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type: this.type,
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2017-09-22 18:36:00 +00:00
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points: [
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this.p0.x, this.p0.y,
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this.p1.x, this.p1.y,
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this.p2.x, this.p2.y,
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this.p3.x, this.p3.y
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]
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};
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2017-09-20 22:10:37 +00:00
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}
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});
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2017-10-02 21:42:47 +00:00
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CubicBezierCurve.fromJSON = function (data)
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{
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var points = data.points;
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var p0 = new Vector2(points[0], points[1]);
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var p1 = new Vector2(points[2], points[3]);
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var p2 = new Vector2(points[4], points[5]);
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var p3 = new Vector2(points[6], points[7]);
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return new CubicBezierCurve(p0, p1, p2, p3);
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};
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2017-09-20 22:10:37 +00:00
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module.exports = CubicBezierCurve;
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