phaser/src/curves/cubicbezier/CubicBezierCurve.js

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// Based on the three.js Curve classes created by [zz85](http://www.lab4games.net/zz85/blog)
var Class = require('../../utils/Class');
var CubicBezier = require('../../math/interpolation/CubicBezierInterpolation');
var Curve = require('../curve/Curve');
var Vector2 = require('../../math/Vector2');
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// Phaser.Curves.CubicBezier
var CubicBezierCurve = new Class({
Extends: Curve,
initialize:
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// p0 = start point (or an array of point pairs)
// p1 = control point 1
// p2 = control point 2
// p3 = end point
function CubicBezierCurve (p0, p1, p2, p3)
{
Curve.call(this, 'CubicBezierCurve');
if (Array.isArray(p0))
{
p3 = new Vector2(p0[6], p0[7]);
p2 = new Vector2(p0[4], p0[5]);
p1 = new Vector2(p0[2], p0[3]);
p0 = new Vector2(p0[0], p0[1]);
}
this.p0 = p0;
this.p1 = p1;
this.p2 = p2;
this.p3 = p3;
},
getStartPoint: function (out)
{
if (out === undefined) { out = new Vector2(); }
return out.copy(this.p0);
},
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getResolution: function (divisions)
{
return divisions;
},
getPoint: function (t, out)
{
if (out === undefined) { out = new Vector2(); }
var p0 = this.p0;
var p1 = this.p1;
var p2 = this.p2;
var p3 = this.p3;
return out.set(CubicBezier(t, p0.x, p1.x, p2.x, p3.x), CubicBezier(t, p0.y, p1.y, p2.y, p3.y));
},
draw: function (graphics, pointsTotal)
{
if (pointsTotal === undefined) { pointsTotal = 32; }
var points = this.getPoints(pointsTotal);
graphics.beginPath();
graphics.moveTo(this.p0.x, this.p0.y);
for (var i = 1; i < points.length; i++)
{
graphics.lineTo(points[i].x, points[i].y);
}
graphics.strokePath();
// So you can chain graphics calls
return graphics;
},
toJSON: function ()
{
return {
type: this.type,
points: [
this.p0.x, this.p0.y,
this.p1.x, this.p1.y,
this.p2.x, this.p2.y,
this.p3.x, this.p3.y
]
};
}
});
CubicBezierCurve.fromJSON = function (data)
{
var points = data.points;
var p0 = new Vector2(points[0], points[1]);
var p1 = new Vector2(points[2], points[3]);
var p2 = new Vector2(points[4], points[5]);
var p3 = new Vector2(points[6], points[7]);
return new CubicBezierCurve(p0, p1, p2, p3);
};
module.exports = CubicBezierCurve;