2013-08-08 18:16:47 +00:00
|
|
|
/// <reference path="../_definitions.ts" />
|
2013-05-25 03:21:24 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Phaser - PointUtils
|
|
|
|
*
|
|
|
|
* A collection of methods useful for manipulating and comparing Point objects.
|
|
|
|
*
|
|
|
|
* TODO: interpolate & polar
|
|
|
|
*/
|
|
|
|
|
|
|
|
module Phaser {
|
|
|
|
|
2013-07-02 22:41:25 +00:00
|
|
|
export class PointUtils {
|
2013-05-25 03:21:24 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Adds the coordinates of two points together to create a new point.
|
|
|
|
* @method add
|
|
|
|
* @param {Point} a - The first Point object.
|
|
|
|
* @param {Point} b - The second Point object.
|
|
|
|
* @param {Point} out - Optional Point to store the value in, if not supplied a new Point object will be created.
|
|
|
|
* @return {Point} The new Point object.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static add(a: Phaser.Point, b: Phaser.Point, out: Phaser.Point = new Phaser.Point): Phaser.Point {
|
2013-05-25 03:21:24 +00:00
|
|
|
return out.setTo(a.x + b.x, a.y + b.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Subtracts the coordinates of two points to create a new point.
|
|
|
|
* @method subtract
|
|
|
|
* @param {Point} a - The first Point object.
|
|
|
|
* @param {Point} b - The second Point object.
|
|
|
|
* @param {Point} out - Optional Point to store the value in, if not supplied a new Point object will be created.
|
|
|
|
* @return {Point} The new Point object.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static subtract(a: Phaser.Point, b: Phaser.Point, out: Phaser.Point = new Phaser.Point): Phaser.Point {
|
2013-05-25 03:21:24 +00:00
|
|
|
return out.setTo(a.x - b.x, a.y - b.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Multiplies the coordinates of two points to create a new point.
|
|
|
|
* @method subtract
|
|
|
|
* @param {Point} a - The first Point object.
|
|
|
|
* @param {Point} b - The second Point object.
|
|
|
|
* @param {Point} out - Optional Point to store the value in, if not supplied a new Point object will be created.
|
|
|
|
* @return {Point} The new Point object.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static multiply(a: Phaser.Point, b: Phaser.Point, out: Phaser.Point = new Phaser.Point): Phaser.Point {
|
2013-05-25 03:21:24 +00:00
|
|
|
return out.setTo(a.x * b.x, a.y * b.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Divides the coordinates of two points to create a new point.
|
|
|
|
* @method subtract
|
|
|
|
* @param {Point} a - The first Point object.
|
|
|
|
* @param {Point} b - The second Point object.
|
|
|
|
* @param {Point} out - Optional Point to store the value in, if not supplied a new Point object will be created.
|
|
|
|
* @return {Point} The new Point object.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static divide(a: Phaser.Point, b: Phaser.Point, out: Phaser.Point = new Phaser.Point): Phaser.Point {
|
2013-05-25 03:21:24 +00:00
|
|
|
return out.setTo(a.x / b.x, a.y / b.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clamps the Point object values to be between the given min and max
|
|
|
|
* @method clamp
|
|
|
|
* @param {Point} a - The point.
|
|
|
|
* @param {number} The minimum value to clamp this Point to
|
|
|
|
* @param {number} The maximum value to clamp this Point to
|
|
|
|
* @return {Point} This Point object.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static clamp(a: Phaser.Point, min: number, max: number): Phaser.Point {
|
2013-05-25 03:21:24 +00:00
|
|
|
|
2013-08-08 18:16:47 +00:00
|
|
|
Phaser.PointUtils.clampX(a, min, max);
|
|
|
|
Phaser.PointUtils.clampY(a, min, max);
|
2013-05-25 03:21:24 +00:00
|
|
|
return a;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clamps the x value of the given Point object to be between the min and max values.
|
|
|
|
* @method clampX
|
|
|
|
* @param {Point} a - The point.
|
|
|
|
* @param {number} The minimum value to clamp this Point to
|
|
|
|
* @param {number} The maximum value to clamp this Point to
|
|
|
|
* @return {Point} This Point object.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static clampX(a: Phaser.Point, min: number, max: number): Phaser.Point {
|
2013-05-25 03:21:24 +00:00
|
|
|
|
|
|
|
a.x = Math.max(Math.min(a.x, max), min);
|
|
|
|
return a;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clamps the y value of the given Point object to be between the min and max values.
|
|
|
|
* @method clampY
|
|
|
|
* @param {Point} a - The point.
|
|
|
|
* @param {number} The minimum value to clamp this Point to
|
|
|
|
* @param {number} The maximum value to clamp this Point to
|
|
|
|
* @return {Point} This Point object.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static clampY(a: Phaser.Point, min: number, max: number): Phaser.Point {
|
2013-05-25 03:21:24 +00:00
|
|
|
|
|
|
|
a.y = Math.max(Math.min(a.y, max), min);
|
|
|
|
return a;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a copy of the given Point.
|
|
|
|
* @method clone
|
|
|
|
* @param {Point} output Optional Point object. If given the values will be set into this object, otherwise a brand new Point object will be created and returned.
|
|
|
|
* @return {Point} The new Point object.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static clone(a: Phaser.Point, output: Phaser.Point = new Phaser.Point): Phaser.Point {
|
2013-05-25 03:21:24 +00:00
|
|
|
return output.setTo(a.x, a.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns the distance between the two given Point objects.
|
|
|
|
* @method distanceBetween
|
|
|
|
* @param {Point} a - The first Point object.
|
|
|
|
* @param {Point} b - The second Point object.
|
|
|
|
* @param {Boolean} round - Round the distance to the nearest integer (default false)
|
|
|
|
* @return {Number} The distance between the two Point objects.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static distanceBetween(a: Phaser.Point, b: Phaser.Point, round: boolean = false): number {
|
2013-05-25 03:21:24 +00:00
|
|
|
|
|
|
|
var dx = a.x - b.x;
|
|
|
|
var dy = a.y - b.y;
|
|
|
|
|
|
|
|
if (round === true)
|
|
|
|
{
|
|
|
|
return Math.round(Math.sqrt(dx * dx + dy * dy));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return Math.sqrt(dx * dx + dy * dy);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determines whether the two given Point objects are equal. They are considered equal if they have the same x and y values.
|
|
|
|
* @method equals
|
|
|
|
* @param {Point} a - The first Point object.
|
|
|
|
* @param {Point} b - The second Point object.
|
|
|
|
* @return {Boolean} A value of true if the Points are equal, otherwise false.
|
|
|
|
**/
|
2013-08-08 18:16:47 +00:00
|
|
|
static equals(a: Phaser.Point, b: Phaser.Point): boolean {
|
2013-05-25 03:21:24 +00:00
|
|
|
return (a.x == b.x && a.y == b.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Determines a point between two specified points. The parameter f determines where the new interpolated point is located relative to the two end points specified by parameters pt1 and pt2.
|
|
|
|
* The closer the value of the parameter f is to 1.0, the closer the interpolated point is to the first point (parameter pt1). The closer the value of the parameter f is to 0, the closer the interpolated point is to the second point (parameter pt2).
|
|
|
|
* @method interpolate
|
|
|
|
* @param {Point} pointA - The first Point object.
|
|
|
|
* @param {Point} pointB - The second Point object.
|
|
|
|
* @param {Number} f - The level of interpolation between the two points. Indicates where the new point will be, along the line between pt1 and pt2. If f=1, pt1 is returned; if f=0, pt2 is returned.
|
|
|
|
* @return {Point} The new interpolated Point object.
|
|
|
|
**/
|
|
|
|
//static interpolate(pointA, pointB, f) {
|
|
|
|
//}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Converts a pair of polar coordinates to a Cartesian point coordinate.
|
|
|
|
* @method polar
|
|
|
|
* @param {Number} length - The length coordinate of the polar pair.
|
|
|
|
* @param {Number} angle - The angle, in radians, of the polar pair.
|
|
|
|
* @return {Point} The new Cartesian Point object.
|
|
|
|
**/
|
|
|
|
//static polar(length, angle) {
|
|
|
|
//}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Rotates a Point around the x/y coordinates given to the desired angle.
|
|
|
|
* @param a {Point} The Point object to rotate.
|
|
|
|
* @param x {number} The x coordinate of the anchor point
|
|
|
|
* @param y {number} The y coordinate of the anchor point
|
|
|
|
* @param {Number} angle The angle in radians (unless asDegrees is true) to rotate the Point to.
|
2013-06-06 01:47:08 +00:00
|
|
|
* @param {Boolean} asDegrees Is the given rotation in radians (false) or degrees (true)?
|
2013-05-25 03:21:24 +00:00
|
|
|
* @param {Number} distance An optional distance constraint between the Point and the anchor.
|
|
|
|
* @return The modified point object
|
|
|
|
*/
|
2013-08-08 18:16:47 +00:00
|
|
|
static rotate(a: Phaser.Point, x: number, y: number, angle: number, asDegrees: boolean = false, distance: number = null): Phaser.Point {
|
2013-05-25 03:21:24 +00:00
|
|
|
|
|
|
|
if (asDegrees)
|
|
|
|
{
|
2013-08-08 18:16:47 +00:00
|
|
|
angle = angle * Phaser.GameMath.DEG_TO_RAD;
|
2013-05-25 03:21:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Get distance from origin (cx/cy) to this point
|
|
|
|
if (distance === null)
|
|
|
|
{
|
|
|
|
distance = Math.sqrt(((x - a.x) * (x - a.x)) + ((y - a.y) * (y - a.y)));
|
|
|
|
}
|
|
|
|
|
|
|
|
return a.setTo(x + distance * Math.cos(angle), y + distance * Math.sin(angle));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Rotates a Point around the given Point to the desired angle.
|
|
|
|
* @param a {Point} The Point object to rotate.
|
|
|
|
* @param b {Point} The Point object to serve as point of rotation.
|
|
|
|
* @param x {number} The x coordinate of the anchor point
|
|
|
|
* @param y {number} The y coordinate of the anchor point
|
|
|
|
* @param {Number} angle The angle in radians (unless asDegrees is true) to rotate the Point to.
|
2013-06-06 01:47:08 +00:00
|
|
|
* @param {Boolean} asDegrees Is the given rotation in radians (false) or degrees (true)?
|
2013-05-25 03:21:24 +00:00
|
|
|
* @param {Number} distance An optional distance constraint between the Point and the anchor.
|
|
|
|
* @return The modified point object
|
|
|
|
*/
|
2013-08-08 18:16:47 +00:00
|
|
|
static rotateAroundPoint(a: Phaser.Point, b: Phaser.Point, angle: number, asDegrees: boolean = false, distance: number = null): Phaser.Point {
|
|
|
|
return Phaser.PointUtils.rotate(a, b.x, b.y, angle, asDegrees, distance);
|
2013-05-25 03:21:24 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|