2018-02-12 16:01:20 +00:00
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/**
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* @author Richard Davey <rich@photonstorm.com>
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2020-01-15 12:07:09 +00:00
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* @copyright 2020 Photon Storm Ltd.
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2019-05-10 15:15:04 +00:00
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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2018-02-12 16:01:20 +00:00
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*/
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2017-10-04 16:05:26 +00:00
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/**
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2018-04-19 11:59:27 +00:00
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* Play an animation with the given key, starting at the given startFrame on all Game Objects in items.
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2017-10-04 16:05:26 +00:00
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*
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* @function Phaser.Actions.PlayAnimation
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* @since 3.0.0
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2018-03-20 14:57:12 +00:00
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*
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2018-03-27 11:14:08 +00:00
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
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*
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2018-03-20 14:57:12 +00:00
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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2018-04-19 11:59:27 +00:00
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* @param {string} key - The name of the animation to play.
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* @param {(string|integer)} [startFrame] - The starting frame of the animation with the given key.
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2017-10-06 02:05:01 +00:00
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*
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2018-03-27 11:14:08 +00:00
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
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2017-10-04 16:05:26 +00:00
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*/
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2017-04-08 00:59:44 +00:00
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var PlayAnimation = function (items, key, startFrame)
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{
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for (var i = 0; i < items.length; i++)
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{
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items[i].anims.play(key, startFrame);
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}
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return items;
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};
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module.exports = PlayAnimation;
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