phaser/src/actions/PlayAnimation.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Play an animation with the given key, starting at the given startFrame on all Game Objects in items.
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*
* @function Phaser.Actions.PlayAnimation
* @since 3.0.0
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*
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* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
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* @param {string} key - The name of the animation to play.
* @param {(string|integer)} [startFrame] - The starting frame of the animation with the given key.
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*
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* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
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*/
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var PlayAnimation = function (items, key, startFrame)
{
for (var i = 0; i < items.length; i++)
{
items[i].anims.play(key, startFrame);
}
return items;
};
module.exports = PlayAnimation;