phaser/examples/wip/text on top.js

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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render : render });
function preload() {
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var cursors;
var group;
var text;
var timer;
function create() {
game.stage.backgroundColor = '#007236';
for (var i = 0; i < 200; i++)
{
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
text = game.add.text(0, 0, "Text Above Sprites", { font: "64px Arial", fill: "#00bff3", align: "center" });
timer = new Phaser.Timer(game);
timer.add(1000);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
timer.update();
if (cursors.up.isDown)
{
text.y -= 4;
}
else if (cursors.down.isDown)
{
text.y += 4;
}
if (cursors.left.isDown)
{
text.x -= 4;
}
else if (cursors.right.isDown)
{
text.x += 4;
}
}
function render() {
// game.debug.renderCameraInfo(game.camera, 32, 32);
}