mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 21:24:09 +00:00
99 lines
2 KiB
JavaScript
99 lines
2 KiB
JavaScript
|
|
||
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
||
|
|
||
|
function preload() {
|
||
|
|
||
|
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
|
||
|
game.load.image('stars', 'assets/misc/starfield.jpg');
|
||
|
|
||
|
}
|
||
|
|
||
|
var b;
|
||
|
var camSpeed = 8;
|
||
|
var s;
|
||
|
|
||
|
function create() {
|
||
|
|
||
|
// Make our world big ...
|
||
|
game.world.setBounds(0,0,4000, 2000);
|
||
|
|
||
|
// Scrolling background
|
||
|
s = game.add.tileSprite(0, 0, 4000, 600, 'stars');
|
||
|
|
||
|
b = game.add.sprite(200, 200, 'mummy');
|
||
|
b.anchor.setTo(0.5, 0.5);
|
||
|
b.scale.setTo(6, 6);
|
||
|
b.animations.add('walk');
|
||
|
b.animations.play('walk', 5, true);
|
||
|
b.body.velocity.setTo(50, 0);
|
||
|
|
||
|
// Listen for input events on this sprite
|
||
|
b.inputEnabled = true;
|
||
|
|
||
|
// Check the pixel data of the sprite
|
||
|
b.input.pixelPerfect = true;
|
||
|
|
||
|
// Enable the hand cursor
|
||
|
b.input.useHandCursor = true;
|
||
|
|
||
|
b.events.onInputOver.add(overSprite, this);
|
||
|
b.events.onInputOut.add(outSprite, this);
|
||
|
|
||
|
}
|
||
|
|
||
|
function overSprite() {
|
||
|
console.log('over');
|
||
|
}
|
||
|
|
||
|
function outSprite() {
|
||
|
console.log('out');
|
||
|
}
|
||
|
|
||
|
function update() {
|
||
|
|
||
|
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
|
||
|
{
|
||
|
game.camera.x -= camSpeed;
|
||
|
|
||
|
if (!game.camera.atLimit.x)
|
||
|
{
|
||
|
s.tilePosition.x += camSpeed;
|
||
|
}
|
||
|
}
|
||
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
|
||
|
{
|
||
|
game.camera.x += camSpeed;
|
||
|
|
||
|
if (!game.camera.atLimit.x)
|
||
|
{
|
||
|
s.tilePosition.x -= camSpeed;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (game.input.keyboard.isDown(Phaser.Keyboard.UP))
|
||
|
{
|
||
|
game.camera.y -= camSpeed;
|
||
|
|
||
|
if (!game.camera.atLimit.y)
|
||
|
{
|
||
|
s.tilePosition.y += camSpeed;
|
||
|
}
|
||
|
}
|
||
|
else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN))
|
||
|
{
|
||
|
game.camera.y += camSpeed;
|
||
|
|
||
|
if (!game.camera.atLimit.y)
|
||
|
{
|
||
|
s.tilePosition.y -= camSpeed;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function render() {
|
||
|
|
||
|
game.debug.renderSpriteInputInfo(b, 32, 32);
|
||
|
|
||
|
}
|