phaser/src/gameobjects/tilesprite/TileSprite.js

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var CanvasPool = require('../../display/canvas/CanvasPool');
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var Class = require('../../utils/Class');
var Components = require('../components');
var GameObject = require('../GameObject');
var GetPowerOfTwo = require('../../math/pow2/GetPowerOfTwo');
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var TileSpriteRender = require('./TileSpriteRender');
var TileSprite = new Class({
Extends: GameObject,
Mixins: [
Components.Alpha,
Components.BlendMode,
Components.Flip,
Components.GetBounds,
Components.Origin,
Components.ScaleMode,
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Components.ScrollFactor,
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Components.Size,
Components.Texture,
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Components.Tint,
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Components.Transform,
Components.Visible,
TileSpriteRender
],
initialize:
function TileSprite (scene, x, y, width, height, texture, frame)
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{
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var renderer = scene.sys.game.renderer;
GameObject.call(this, scene, 'TileSprite');
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this.tilePositionX = 0;
this.tilePositionY = 0;
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this.dirty = true;
this.tileTexture = null;
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this.renderer = renderer;
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this.setTexture(texture, frame);
this.setPosition(x, y);
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this.setSize(width, height);
this.setOrigin();
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this.potWidth = GetPowerOfTwo(this.frame.width);
this.potHeight = GetPowerOfTwo(this.frame.height);
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this.canvasPattern = null;
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this.canvasBuffer = CanvasPool.create2D(null, this.potWidth, this.potHeight);
this.canvasBufferCtx = this.canvasBuffer.getContext('2d');
this.updateTileTexture();
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scene.sys.game.renderer.onContextRestored(function (renderer) {
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this.tileTexture = null;
this.dirty = true;
this.tileTexture = renderer.createTexture2D(0, gl.LINEAR, gl.LINEAR, gl.REPEAT, gl.REPEAT, gl.RGBA, this.canvasBuffer, this.potWidth, this.potHeight);
}, this);
},
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updateTileTexture: function ()
{
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if (!this.dirty)
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{
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return;
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}
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this.canvasBufferCtx.drawImage(
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this.frame.source.image,
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this.frame.cutX, this.frame.cutY,
this.frame.cutWidth, this.frame.cutHeight,
0, 0,
this.potWidth, this.potHeight
);
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if (this.renderer.gl)
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{
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this.tileTexture = this.renderer.canvasToTexture(this.canvasBuffer, this.tileTexture, (this.tileTexture === null), this.scaleMode);
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}
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else
{
this.canvasPattern = this.canvasBufferCtx.createPattern(this.canvasBuffer, 'repeat');
}
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this.dirty = false;
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},
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destroy: function ()
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{
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if (this.renderer)
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{
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this.renderer.deleteTexture(this.tileTexture);
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}
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CanvasPool.remove(this.canvasBuffer);
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this.canvasPattern = null;
this.canvasBufferCtx = null;
this.canvasBuffer = null;
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this.renderer = null;
this.visible = false;
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}
});
module.exports = TileSprite;