phaser/v3/src/gameobjects/tilemap/components/Randomize.js

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var GetTilesWithin = require('./GetTilesWithin');
var GetRandomElement = require('../../../utils/array/GetRandomElement');
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// Randomizes indices, not other properties. Does not modify collisions. Matches v2 functionality.
var Randomize = function (tileX, tileY, width, height, indices, layer)
{
var i;
var tiles = GetTilesWithin(tileX, tileY, width, height, layer);
// If no indicies are given, then find all the unique indices within the specified region
if (indices === undefined)
{
indices = [];
for (i = 0; i < tiles.length; i++)
{
if (indices.indexOf(tiles[i].index) === -1)
{
indices.push(tiles[i].index);
}
}
}
for (i = 0; i < tiles.length; i++)
{
tiles[i].index = GetRandomElement(indices);
}
};
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module.exports = Randomize;