phaser/examples/wip1.html

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<!DOCTYPE HTML>
<html>
<head>
<title>phaser.js - a(nother) new beginning</title>
<script src="../src/Phaser.js"></script>
<script src="../src/system/Device.js"></script>
<script src="../src/core/SignalBinding.js"></script>
<script src="../src/core/Signal.js"></script>
<script src="../src/math/RandomDataGenerator.js"></script>
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<script src="../src/math/Math.js"></script>
<script src="../src/geom/Circle.js"></script>
<script src="../src/net/Net.js"></script>
<script src="../src/time/Time.js"></script>
<script src="../src/animation/Animation.js"></script>
<script src="../src/animation/Frame.js"></script>
<script src="../src/animation/FrameData.js"></script>
<script src="../src/animation/Parser.js"></script>
<script src="../src/loader/Cache.js"></script>
<script src="../src/loader/Loader.js"></script>
<script src="../src/Game.js"></script>
</head>
<body>
<script type="text/javascript">
var game = new Phaser.Game(this, '', 800, 600);
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var data = Phaser.Math.sinCosGenerator(10);
console.log('Sin', data.sin);
console.log('Cos', data.cos);
console.log('Shift value 1', Phaser.Math.shift(data.sin));
console.log('Shift value 2', Phaser.Math.shift(data.sin));
console.log('Shift value 3', Phaser.Math.shift(data.sin));
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console.log('Sin', data.sin);
</script>
</body>
</html>