phaser/v3/src/gameobjects/tilemap/parsers/Parse2DArray.js

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var MapData = require('../mapdata/MapData');
var LayerData = require('../mapdata/LayerData');
var Formats = require('../Formats');
var Tile = require('../Tile');
var Parse2DArray = function (key, data, tileWidth, tileHeight, insertNull)
{
var layerData = new LayerData({
tileWidth: tileWidth,
tileHeight: tileHeight
});
var mapData = new MapData({
name: key,
tileWidth: tileWidth,
tileHeight: tileHeight,
format: Formats.TILEMAP_2D_ARRAY,
layers: [ layerData ]
});
var tiles = [];
var height = data.length;
var width = 0;
for (var y = 0; y < data.length; y++)
{
tiles[y] = [];
var row = data[y];
for (var x = 0; x < row.length; x++)
{
var tileIndex = parseInt(row[x], 10);
if (Number.isNaN(tileIndex) || tileIndex === -1)
{
tiles[y][x] = insertNull
? null
: new Tile(layerData, -1, x, y, tileWidth, tileHeight);
}
else
{
tiles[y][x] = new Tile(layerData, tileIndex, x, y, tileWidth, tileHeight);
}
}
if (width === 0)
{
width = row.length;
}
}
mapData.width = layerData.width = width;
mapData.height = layerData.height = height;
mapData.widthInPixels = layerData.widthInPixels = width * tileWidth;
mapData.heightInPixels = layerData.heightInPixels = height * tileHeight;
layerData.data = tiles;
return mapData;
};
module.exports = Parse2DArray;