phaser/v3/merge/gameobjects/graphics/GraphicsWebGLData.js

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Phaser.Renderer.WebGL.GameObjects.GraphicsData = function (gl)
{
this.gl = gl;
this.color = [0, 0, 0];
this.points = [];
this.indices = [];
this.buffer = gl.createBuffer();
this.indexBuffer = gl.createBuffer();
this.mode = 1;
this.alpha = 1;
this.dirty = true;
};
Phaser.Renderer.WebGL.GameObjects.GraphicsData.prototype.constructor = Phaser.Renderer.WebGL.GameObjects.GraphicsData;
Phaser.Renderer.WebGL.GameObjects.GraphicsData.prototype = {
reset: function ()
{
this.points = [];
this.indices = [];
},
upload: function ()
{
var gl = this.gl;
this.glPoints = new Float32Array(this.points);
gl.bindBuffer(gl.ARRAY_BUFFER, this.buffer);
gl.bufferData(gl.ARRAY_BUFFER, this.glPoints, gl.STATIC_DRAW);
this.glIndicies = new Uint16Array(this.indices);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this.glIndicies, gl.STATIC_DRAW);
this.dirty = false;
},
destroy: function ()
{
this.gl = null;
this.color = null;
this.points = null;
this.indices = null;
this.buffer = null;
this.indexBuffer = null;
}
};