2019-01-16 13:12:07 +00:00
|
|
|
/**
|
|
|
|
* @author Richard Davey <rich@photonstorm.com>
|
2020-01-15 12:07:09 +00:00
|
|
|
* @copyright 2020 Photon Storm Ltd.
|
2019-05-10 15:15:04 +00:00
|
|
|
* @license {@link https://opensource.org/licenses/MIT|MIT License}
|
2019-01-16 13:12:07 +00:00
|
|
|
*/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The Pointer Drag End Input Event.
|
|
|
|
*
|
|
|
|
* This event is dispatched by the Input Plugin belonging to a Scene if a pointer stops dragging a Game Object.
|
|
|
|
*
|
|
|
|
* Listen to this event from within a Scene using: `this.input.on('dragend', listener)`.
|
|
|
|
*
|
2019-01-18 15:20:56 +00:00
|
|
|
* To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG_END]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_DRAG_END} event instead.
|
2019-01-16 13:12:07 +00:00
|
|
|
*
|
|
|
|
* @event Phaser.Input.Events#DRAG_END
|
2019-02-12 11:37:58 +00:00
|
|
|
* @since 3.0.0
|
2019-01-16 13:12:07 +00:00
|
|
|
*
|
|
|
|
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
|
|
|
|
* @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer stopped dragging.
|
|
|
|
*/
|
|
|
|
module.exports = 'dragend';
|