phaser/src/input/events/DRAG_END_EVENT.js

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/**
* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
/**
* The Pointer Drag End Input Event.
*
* This event is dispatched by the Input Plugin belonging to a Scene if a pointer stops dragging a Game Object.
*
* Listen to this event from within a Scene using: `this.input.on('dragend', listener)`.
*
* To listen for this event from a _specific_ Game Object, use the [GAMEOBJECT_DRAG_END]{@linkcode Phaser.Input.Events#event:GAMEOBJECT_DRAG_END} event instead.
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*
* @event Phaser.Input.Events#DRAG_END
* @since 3.0.0
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*
* @param {Phaser.Input.Pointer} pointer - The Pointer responsible for triggering this event.
* @param {Phaser.GameObjects.GameObject} gameObject - The interactive Game Object that this pointer stopped dragging.
*/
module.exports = 'dragend';