phaser/src/actions/SetScrollFactorY.js

36 lines
1.5 KiB
JavaScript
Raw Normal View History

/**
* @author Richard Davey <rich@photonstorm.com>
2020-01-15 12:07:09 +00:00
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `scrollFactorY`
* and then sets it to the given value.
*
* The optional `step` property is applied incrementally, multiplied by each item in the array.
*
* To use this with a Group: `SetScrollFactorY(group.getChildren(), value, step)`
*
* @function Phaser.Actions.SetScrollFactorY
2019-11-19 11:00:42 +00:00
* @since 3.21.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
* @param {number} value - The amount to set the property to.
* @param {number} [step=0] - This is added to the `value` amount, multiplied by the iteration counter.
2020-11-23 10:22:13 +00:00
* @param {number} [index=0] - An optional offset to start searching from within the items array.
* @param {number} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action.
*/
var SetScrollFactorY = function (items, value, step, index, direction)
{
return PropertyValueSet(items, 'scrollFactorY', value, step, index, direction);
};
module.exports = SetScrollFactorY;