phaser/Phaser/system/QuadTree.d.ts

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/// <reference path="../Game.d.ts" />
/// <reference path="LinkedList.d.ts" />
module Phaser {
class QuadTree extends Rectangle {
constructor(X: number, Y: number, Width: number, Height: number, Parent?: QuadTree);
static A_LIST: number;
static B_LIST: number;
static divisions: number;
private _canSubdivide;
private _headA;
private _tailA;
private _headB;
private _tailB;
private static _min;
private _northWestTree;
private _northEastTree;
private _southEastTree;
private _southWestTree;
private _leftEdge;
private _rightEdge;
private _topEdge;
private _bottomEdge;
private _halfWidth;
private _halfHeight;
private _midpointX;
private _midpointY;
private static _object;
private static _objectLeftEdge;
private static _objectTopEdge;
private static _objectRightEdge;
private static _objectBottomEdge;
private static _list;
private static _useBothLists;
private static _processingCallback;
private static _notifyCallback;
private static _iterator;
private static _objectHullX;
private static _objectHullY;
private static _objectHullWidth;
private static _objectHullHeight;
private static _checkObjectHullX;
private static _checkObjectHullY;
private static _checkObjectHullWidth;
private static _checkObjectHullHeight;
public destroy(): void;
public load(ObjectOrGroup1: Basic, ObjectOrGroup2?: Basic, NotifyCallback?, ProcessCallback?): void;
public add(ObjectOrGroup: Basic, List: number): void;
private addObject();
private addToList();
public execute(): bool;
private overlapNode();
}
}